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Also, I think I could have left him alone for a few days, but I killed him instead. My bad.
So, it doesn't make sense that farmers would suddenly gain anger towards you for making a simple mistake. I've literally held down the arrow keys to go across Joppa while forgetting I had Burrowing Claws, and tore through part of a building like it wasn't even there!
Those are flimsy houses after all. :)
You know, because it's impossible to stop from digging into walls via Burrowing claws, and being stuck in a situation where you have to tunnel through to get out should never make people hostile to you.
Especially since there are ways where it forces you to dig a hole through walls.
I know for a fact that this did not use to happen because I had to go through walls to talk to farmers before, and they've never been angry.
I don't feel it makes sense to base it even on real life, since it wasn't in any patch notes ever at all.
I feel as though a change this signficant and potentially game breaking should have been a major note in the changelogs, with bold text. :) Like, "YOU ARE HOSED IF YOU TUNNEL INTO ANY WALLS NEAR PEOPLE."
Also, this really shouldn't take any cues from real life at all. It's a video game. It's not realistic at all. My next door neighbor is not M. Bison. :) "OF COURSE!"
Large chunks of Joppa are in the shadows at night, so they may not have seen you.
Why does nothing else get hostile? Why only the watervine farmers?
For a simple mistake? Not to mention if you ever forget to close the door when looting the chests, everyone in joppa becomes hostile!
That really is a bad idea, and it needs to be removed until it can be fixed so it doesn't cause problems.
Seriously, anything that can cause catastrophic problems in a game should not be added to the game, especially with no indication at all that it is a thing.
That's what I have a problem with.
It makes Burrowing Claws a thousand times more dangerous than it needs to be.
Again, you can't stop burrowing Claws once you have it, so making the game hostile to you for hitting a wall is bad game design period.
This is not up for discussion or debate. You would have a higher chance convincing me that 2+2=5.
Seriously, I can't understand why Alphabeard would have added something this big into the game, and not even mentioned it once in any single changelog.
THat's just not how he's ever done it before.
I've played this game for a very long time, and while I haven't gone wandering around with Burrowing Claws that much until recently, the fact remains, anything that punishes you for an accident is a bad thing in a game like this with few exceptions.
Roguelikes by their very nature are difficult, but they are fair and balanced, Arbitrary difficulty, and royally shafting the player is agaisnt the rules set up even by the hardest Roguelikes.
Even Omega played fair for it's sadism, and only 2 or 3 people beat it since it was created in the late 80s.
So, if a game so hard that IVAN could only dream of becoming that difficult, :), had to play fair, so does Caves of Qud.
And IVAN is known for being the game where your limbs fall off way too easily for the game to be taken seriously as a Roguelike. :)
Again, none of these things were ever explained int he patch notes.
Seriously, I've never seen Alphabeard not even put into the changelog that he completely altered how something this big worked.
I don't understand this at all.
Especially how it makes no sense compared to my experience previously in the game.
I wouldn't even be that mad if he did include it in the changelog. But to add in something this big of a change, and not even say anything, it just confuses me, and when I get confused, I get upset and angry. I'm sorry.
I'm sorry, but certain things set me off. And this is one of them. I do not react well to when things change completely for me in a way I can't understand reliably.
Again, sorry for freaking out.
This has been happening for a while. I think Joppa and Grit Gate are safe to knock down walls, but apple and pig farms I've always gotten into trouble for knocking down fences.
Often you have to, because of how they sometimes block the map. But any pigs, dogs, or farmers that see you knock down the fence will become upset until you leave the map and shake them off.
Good to know about it now though, at least.