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Long swords are really good because Lunge can disarm while in Dueling Stance which is amazing, though I build towards getting En Garde if I go that route. Also the best AV ignoring weapon is a longsword so it's nice to have the skill support available when you're up against something with 30+ AV.
Axes are great for what their abilities say on the tin can, dismemberment. Free debuffs, a chance to insta-kill, and literal disarming. There's no AV ignoring axe but has ways to deal with higher AV targets built in the skilltree.
Axe - STR-based, cleaves AV on critical hit, can Dismember. Very good for high-value enemies, not very good for crowd control. Synergizes with Charge.
Cudgel - STR-based, causes daze and stun. Overall very good weapon class with high STR, not a good weapon choice with lower STR. Synergizes with Charge.
Long Blade - Unique blend of attributes required to use Long Blades effectively. Very active ability heavy; hotkeys strongly recommended. One of two sources of weapon disarming. Very good for crowd-control. Crits do bonus damage, making it useful for high-value enemies also.
Short Blade - AGI-based, causes bleeding. Synergizes with Juke. Good for high-value enemies, poor choice for crowd control. Some skills work with off-hand shortblades.
If you plan on Dual-Wielding, pretty much every weapon except Long Blade will let you use some skills with that weapon wielded in the off-hand. If you acquire Helping Hands, the additional hands granted from that will not work with Dual Wield skills with the exception of Flurry. Short Blade is your best bet as your Off-hand weapon since it has the most skills that will trigger when you attack with an off-hand short blade, but Axes and Cudgels still have a couple passives each that will trigger. They aren't terribly useful early-game if you have moderate to low STR. If you plan to always have a Short Blade exclusively in your off-hand, learning the active abilities in the Short Blade skill tree is not recommended. Check the ability descriptions to verify that the skill doesn't need to be wielded in the primary hand to work.
Does Long Blade crit damage ignore armor? I haven't played long blades enough to see what makes them ignore AV.
Your stat spread right now is certainly survivable but it's so even that you'll be very late in the game before you can hope to get any of the "ultimate" abilities that appear at STR or AGI 29, and your STR right now is pretty low. Low STR means you will have trouble penetrating armor with any weapon unless you have a way around it like Cleave or bleeds/dismembers. So axe and/or shortblades, IMO.
Also, allow me to evangelize for Tinkering, since INT is your highest stat right now anyway. It's good. It relies some on luck to find useful data disks but it will help you a lot to have ready grenades and modded up weapons for the enemies whose armor is a challenge for your noodle arms.
I think they are referring to the vibrokhopesh. But I've made great use of that thing without a single point in Long Blades. Since it's a situational weapon and not the best in every encounter (and incredibly hard to get anyway) I don't feel the need to build around it but YMMV.
It doesn't ignore AV on crit, it does bonus crit damage.
There's a guaranteed Ceremonial Vibrokhopesh in Bethesda Susa which is how you'd go about ignoring AV as a longsword user but anyone can use it regardless of your investment in the longsword skill tree. I only bother going that route for their ability to spam disarms, which is how to beat my first chrome pyramid, it's really powerful but other then that I find longsword to be pretty meh.
@ephemeraltoast oh jegus haha I'm sensing a new character in my future. By the sounds of it I'll play around with short blades and tinkering on my current character and see how they feel, then maybe start a new character for the long haul.
In crowd control situations, short blades with Juke / Jump are good for getting a bit stabby and then running far enough away to start spamming grenades or area effect damage mutations.
I keep wanting to get twin chain pistols and Akimbo just for the sheer cool factor but can never manage to sink the skill points in to make it happen.
Do not settle for 1. Choose a mix.
I often have longblade, dueling stance, and swipe combined with axe, cleave, and dismember.
These are so useful.
Then if there's time and I'm still alive, I go for these later on.
Shortblade and jab
Cudgel and bludgeon.
--- Yeah, you give up skills to diversify but now you can load your guy up with each mutated & robotic arm and do it all. I still have to swap my primary weapon with axe/sword so I can disarm and then decapitate.
-- Any build can benefit and be fun with this. You do not need to fully invest in a skill tree.
As a returning player to Qud this was an awesome breakdown! Thanks.