Caves of Qud

Caves of Qud

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Does anyone have any suggestions for useful ways to spend your skill points in a non-combat build?
I'm running a solid truekin ally build, at level 11 with a legendary Baboon, Mehmet, and a waydroid from level 1, and I've run out of things to spend my skillpoints on. I've got all the persuasion skills (barring snake oiler), Scavenger, Disassemble, Tinker 1, and Tactful.

What else is there to spend sp on? I could go for combat skills, but they aren't really my bread and butter at the moment. Almost all my damage is in my allies, and their strength seems to be the only way for me to get better. I know I want the other customs skill to get more secrets to tell, but other than that, what do I want?
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Oh, and I'm thinking I'll put some points into acrobatics, as I've got pretty decent AGI (21 + six-fingered Elastyne Gloves).
Aquillion Jun 24, 2017 @ 12:50am 
Acrobatics is a good call.

If you're not combat-focused at all, sword skills defensive stance definitely won't hurt (especially since your AGI gives you good defense already.)

Since you have decent Agi, a few ranged combat skills can't hurt. Even with all your allies, it's nice to have a backup option.

If it was a few versions ago, I'd have suggested short blades for a character with decent AGI and no STR, but sadly that's not a thing anymore. Long blades with the Ceremonial Vibrokhopash, a Vibroblade, or a Gaslight Flyssa are still a decent option, though.
Mm, I ended up going for a Gaslight Flyssa, and I was gonna start on Longblades, but my robot that I'd had the whole game got killed when I waited and he stood on a hidden ivory whilst my other ally whacked away at him. After that I got mad and stopped paying attention, which got me slowly killed by a gnu.
Aquillion Jun 24, 2017 @ 1:08am 
Yeah, that's always the problem with ally-based builds. I find they don't do well in the late game anyway because there are just too many extreme dangers that they're incapable of intelligently protecting themselves from - eventually they're going to stupidly charge into something that does obscene damage and die.
Yeah, but it's so nice having the secondary players! I've been playing it a bunch, and I keep making these marginal gains. I think I can take it pretty far, with practise...
Aquillion Jun 24, 2017 @ 1:35am 
They're very good to have, don't get me wrong. In terms of raw power, really good companions probably provide the most advantages outside of the really broken Esper builds.

But if your build is completely dependent on them then you're going to hit a wall eventually, since you can't keep them alive in all situations.
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Date Posted: Jun 23, 2017 @ 10:16pm
Posts: 6