Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is incorrect. If every game cost more than what people are willing to pay, many people would not have as many games, probably into the hundreds, that they have now in their Library. A lot of people are simply not willing to spend that much or even just the price of a $10 game. Many Triple A titles that are normally $40 to $60, at least go down to $7 or $8, if not down to $5 on Summer and Winter sales. And the money and resources for those AAA game were a lot more than this one.
You argue that the dev would lose money if they made a better sale. But if 99% of Steam users are not willing to buy it at full price or a sale that is only 10% cheaper. So that means they lose all 99% of those customers, regardless. Even if just 1/4 more are willing to buy it at a decent discount, than the devs made well above than before. Imagine if dozens or even hundreds of copies were bought in a day. Maybe even a thousand in a day. For a whole week or weeks. And all it took was for them to lower the price to $5. A half off sale.
Either they can do a decent sale and get decent buyers or they can keep it as is and just trickle in buyers.
Speaking of, if the ASCII bothers you with DF you could always use one of the many packs that change the game to look prettier/clearer. I personally really like "Rally Ho!", it makes DF kinda look like an old FF title.
2. Most of the packs aren't much to look at
3. Even with that, DF is just way tooo visually cluttered for a 2D top-down game with minimalist graphics.
No. I don't know where you get this impression, but it's utter bollocks.
Ever heard of the term "sandbox games"?
People with imagination don't need any quests. That's the illness of nowadays in which games are this much streamlined that people aren't able to play for themselves anymore. Instead they need to be pushed in direction A to do thing B - better yet with big, flashing question pointers atop of NPC's and places, so that they can't miss anything. And then they are proud of themselves that they finished those quests... quests that a monkey could do because there is this much handholding and railroading that the game is virtually playing itself.
This is what people call nowadays a "good game". And they cheer even more if there are boss fights in which they only have to push Q or E to dodge an attack until they instawin.
Games they didn't play once.
If you're one of those with hundreds of games in your libraray: How many of those did you play? And for how long?
By stating this you're proving me right.
If people are informing themselves (or were being told) about what a game has to offer, then they will buy this game if they are intrigued by this. And not just buying - they will play it. Because they want to play it.
By playing a game that they want to play, they feel good. Which then in turn will translate into good reviews. Which then in turn will soak more people into the game who are reading about it.
What happens with sale games? People buy it and never play it. Or just for some short hours. Especially people who only buy it because it's on sale. People who aren't into roguelikes. People who aren't intrigued by a specific game. People who then write negative reviews because they don't like this genre. Or people who are spoiled by those generic triple A titles that are basically clones of each other.
A regular price will ensure that people who are into those kind of games will buy them. And this is good for a game in the long run.
And the devs deserve every penny/cent.
1. Not really *leagues* ahead, but yes they are better.
2. You can make DF look comparable or better than CoQ with several packs. Although there are a fair number that are just color or text changes to ASCII because there are some DF purists who scoff at non-ASCII packs.
3. So is CoQ, but we love these games because of the immense freedom and their world generation systems.
You don't play either of these games for the graphics
When it gets full release I will give it as a Christmas gift at full price.
Caves of Qud is the best game in the genre.
but it is a damn good game, and for me, not many come close to it.
Not sure how you came to the conclusion that the quote proved you right. It does not matter how often a game is played. If it is not bought at all, it can never be played. If it is bought, at least it has a chance to be played. Regardless a decent sale would simply allow more people to buy the game, either through financial means or simply understanding how much the game is worth and willing to pay for it.
It's simple numbers. If only 10 people bought it at full price, vs fifty at half off, the devs made more money with those fifty people plain and simple. And negative reviews come from games not worth their full price as well. At least thumbs ups can be given for an ok game at a decent sale price.
Did you read my post? Or just the first two/three sentences before replying?
In my post I explained WHY it does matter if a game is played or if it's just bought because of sales.
Not keen on repeating myself, when I already told it.
It's good if there aren't sales in those kind of games as this ensures that people who are into this kind of genre will by this game.
Sales-wh0res aren't the target audience.
I quoted the whole thing, so yes I did read it. Most had nothing to do with more people buying the game, thus more people trying it out and word of mouth spreading and the devs making more money in the short and long term.