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This second part confuses me because I think there's more going on than just you getting chased by a Mimic. With Sprint active and you moving away from the Mimic, you should've out run the Mimic. You may have gotten attacked by other things or perhaps you had one or more Bleeding debuffs that caused you to die two turns later. Can't help you there if I don't know what all was going on. But at least you're learning that running away is always a good idea!
You can play Qud however you want, but if Red Rock (the "cave close to the starting area" if I'm guessing correctly) is proving a bit frustrating, you should visit some other places. There's a lot to see!
I'd love to have an optional popup window warning of a nearby danger, would help beginners tremendously.
Sprinting away was a good idea. It's possible you got slowed in a pool of liquid, which causes sprinting to fail/stop early. The game does not do a great job of explaining this and it took me a while to figure it out.
A lot of this game relies on knowledge. Your survival will depend on how well you understand a sticky situation you've ended up in. What the enemies are capable of, and what you can do to deal with the situation. So don't get upset if game seems very unfair and confusing early on. It'll be like that. There is a lot of depth to many aspects of this game, and it can be overwhelming. Even after nearly two hundred hours I keep finding new stuff, and obviously - new ways to die.
However, a QoL pass to help beginners with having a better understanding of the in & outs would be welcome. The log shows all kind of informations, not always the relevant ones. Should be able to choose what I want to display in that log for instance.
Headache or no, this is it exactly. Every death is a learning experience. The first time I got a character I really liked playing to level 15 she entered a screen with a legendary Seeker of the Sightless Way, took one step, and died instantly to Mind Sunder. That felt really awful and unfair. But I learned from it. I learned that I should always stop on a screen transition and look around before I take even one step. I learned that if what I see is a legendary Seeker, my one step should be back the other way. I learned the power of the Mental Mirror mutation.
What you learned from this awful and unfair-feeling death is at least this: enemies of much higher difficulty than you expected can and will show up anywhere, even in what seems like low-level trash areas, and you need to in some way appropriate to your build be prepared for that. As you play more you'll learn more about how you can be prepared for it. And I do think you'll learn since your response was to come and ask for advice, which means you're thinking the right way about it. :)
Depends on your build, but basically: practice safe movement habits (use W or auto-explore instead of mashing direction keys, use space to open doors instead of barging through them), take skills and mutations/carry grenades that provide you with some kind of stun or disable so you can run away, keep yourself fed with meals that increases HP or quickness, and heal to full after any encounter that brings you below 80% HP or so. You'll be in a much better position to either take on a harder enemy or run the hell away from it.
Just pick Force Wall in character creation.
It has an insane amount of versatility and utility for both offence and defense in pretty much any build if you use your head.