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Not that it makes a lot of sense to. As Racocac pointed out, being on fire isn't very dangerous. Heat resist is effective for things that do heat damage directly (pyrokinesis, those oozes), but those things are pretty rare.
It is convenient to be fire immune if you are going to be setting a lot of stuff on fire, but in that case you probably want to fit carapace into your build, which makes max heat resist easy. I actually used to have a carapace+pyrokinesis+flaming hands+spontaneous combustion character with a flamethrower and max heat resist, it's fun to set the world on fire.
Edit: I made a test character with 100 heat resist using nothing special (no mutations, historical site items, etc., just stuff anyone with tinkering can acquire). I'm going to spoiler the details in case anyone wants to discover how to get there for themselves:
Picture of 100 heat resist setup.[i.imgur.com]
IMO the non-obvious tricks are: putting two-faced on a helm so that you can equip 2x sun veils; modding homoelectric wrist warmers to be wooly and using two; and getting the quantum mote from the end of the Grit Gate questline. This gets you to just over 100 (I think it would be 103 if not capped). There are other chest pieces that give a little more than crysteel shardmail, but you don't need it and you'd lose a lot of AV. This setup can still hit 18 AV with reinforced mods despite sacrificing a little AV for resists.