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Same with Tinkering II (cause III is really not that great) - in my current game, I made myself a Force Bracelet really early and it saved my life on more than one occasion. But had I found one elsewhere, it would not be useful at all.
In my opinion, usefulness of both those skills comes down to the fact that despite the great variety of different items in the game, there is surprisingly little choice in high-end gear, meaning that once you have the "optimal" stuff, you don't really need or look for anything else. The butchered stuff is disappointingly mid-level all around and very quickly gets obsolete and, as you said, the artifacts are usually easier to find than to make.
As for the melee character - despite the dev's best efforts, the full-short-blades build it is still the most OP. With exchanging Strength for Dexterity for penetration bonus and the general dominance of dodge over armor it is the best to go with short blades in both hands and have all the skills from that tree. Dual Wielding comes really useful anyway, as it helps you dispatch of the enemies faster, not waiting for their miss or hit... Rejoinder still being useful, don't get me wrong.
coupled with the natural DV you develop from agi nothing can even touch you in melee. should you have to run, that same high agi score will help you smoke most enemies from a distance via gun.
Tinkering II is alright (it makes it easier to get some powerful guns, but you can just buy or find them directly.) Tinkering III is nearly useless right now.
Mastery butchery is decent. A lot of the stuff it produces can be sold for money and can be useful equipment. Voider glands are nice, but as you've discovered, voiders can be hard to find.
The gunslinger tree is powerful. What do you mean not worth the XP? What else were you going to spend it on?
The short blades tree is and Rejoinder are brutally powerful. Rejoinder will generally give you more attacks than the dual-wielding skills, but why not take both? Jab stacks with the dual wielding skills, and if you go over 100% chance of an offhand attack, you get extra attacks (so 150% chance means you always get an offhand attack, and have a 50% chance of a second offhand attack.)
However, you may want to invest in DV-raising skills first. DV is vital to short blades builds, since you'll be relying on it for your main defense and need to dodge most attacks for rejoinder to work.