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There are factions that count double. On my current character, I'm friendly with the Naphtaali tribe. Doing the "water" (oil) ritual with their legendary idols gives me 125 Naphtaali reputation and 100 robot reputation. Similarly, dawngliders are loved by both unshelled reptiles and birds.
You'd have to focus several hours of work specifically into this, though. The vast majority of the time, you'll only get friendly with one or two of the factions that are initially hostile to you. For most characters, the reputation system has virtually no impact on gameplay; you just get a bit of extra rep with factions that already like you and trade that rep for a few small benefits.
I was actually friendly with baboons (when wearing the blood-stained neck ring, anyway), but since all of the baboons except one were hated or at least disliked by three factions, I decided to completely tank my baboon reputation for loads of other reputations.
In addition to the naphtaali and cats, I am now friendly with robots and apes. I befriended a few legendary apes and found the lair of Oroboqoru, the ape god.
For the low, low cost of 380 ape reputation, he joined me. Dude has 880 HP, 14 AV, and six attacks that each have 24 PV and do 4d4 damage. So that's going to be... interesting.
These "hero" lairs appear to be very rare, though.
Heh. Reputation. It's nice.
If someone won't talk to you, you can use Proselytize or Beguiling on them to get the ability to speak to them, too.
Collecting secrets is also very helpful, since you can trade those for reputation. Simply discovering locations and examining / reading everything is one option; the scavenger upgrade that randomly gives you secrets when examining scrap helps, too, although you have to find a lot of scrap for it to be worthwhile. And, of course, you can trade for secrets with people who you have extra reputation with (especially Mechanimists, whose reputation is easy to raise by sacrificing artifacts at the Six Day Stilt.)
Pay attention to who likes / hates a legendary. If they're despised by enough people, killing them may be worth more net reputation than using the water ritual on them (although between the +25 bonus and trading them secrets, this is rare.)
O_o
There should be an interesting interaction if you manage to bring Oroboquru to his own shrine in Kyakukya.
I brought him to Kyakukya but didn't get him too close to his shrine. I totally should have tried that.
Right now I'm using him to pound rhinox couples (because those bastards still spawn in pairs) and magma crabs into puddles of ground meat. It's nice being able to explore the underground... I found some metametal weapons, a few pairs of antigravity boots, antimatter cells, a phase cannon (first enemy I hit with it took 172 damage, hah) and even a missile rack that I just can't use because it's too heavy (modding it to be willowy changed it weight from 1,500 to 375).
He's... really strong.