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If I did start in Joppa... some character builds have an insanely strong early game and some are pathetically weak at first. I'd totally do Reck Rock right away with the former. But for the latter, it'd be very, very risky, so I'd rather just kill a few things on the overworld to level up a few times first.
On weaker characters I have tried attacking overmap enemies, but that's always quite slow.
Bears are around.
Young ivory can kill a wounded character before they realise what happened.
Large parties of snapjaw and centapedes sometimes effectively ambush the player.
Asphalt pools under stairs can be unavoidable traps that leave players vulnerable and unable to flee.
All of these threats seem less common over at the rest wells and I take my low level characters there first. That's not to say red rock is impossible for new character, a good melee build that is careful could do it, or an esper with several good combat mental abilities would do fine. But not all early characters are optimised for early play, and red rock isnt the easiest spot around.
Definitely not someplace you can do with just any new character. Especially if you're a newbie.
Once you kill a few snapjaws and gear up a bit, it's not a big deal. Just don't go running there like it's a tutorial area.
So, someone starts this game, and the first person they talk to gives them their first quest of the game, to go to Red Rock. "This must be the tutorial quest," they think, and expect that they will be able to complete it at first level with whatever gear they happened to spawn with.
The trap is that Red Rock isn't a tutorial, except insofar as experiencing a miserable death in the wilderness from being unprepared is educational.
For optimal Joppa gameplay, there are 3 or 4 other things I would do first, but I usually do alternate starting so that I don't spend every game following 5-10 minutes of a methodical routine to gain half a dozen levels and spring past Red Rock to much more lucrative areas.
I think being given a direction is decent, and as far as things go, it is good. The Rust Wells is more of a trap in that it will likely strip a new player of any decent gear they have, even if they can complete it.
My last one gave me two quests that didn't even require fighting anything and there were weeps right next to one of the objectives. When I came back they gave me a hoversled.
There was also another village nearby which had two Yonderbush fields, granting me well over 2,000 drams' worth of no-weight cash.
And then I found out that the Stilt had a Giant Honey Weep and Giant Water Weep in it, with the librarian being a Giant Oil Weep. And there were three Dromads with tons of crazy gear in there.
I bought an artifact worth nearly 8k without even knowing what it was, geared up and went out again.
Game's easier when your first weapon is an Eigenrifle.
Red Rock used to share the spawn table of other underground regions, so you'd sometimes run into fire ants, saw-handers or Putus Templar.
Nowadays the occasional slugsnout is the most dangerous thing in Red Rock.
1. Safer, in terms of more reliably having easy enemies.
2. Shorter, in terms of not requiring that you go too deep (often you don't have to enter the caves at all.)
3. More rewarding, in that it gives you a vital recoiler, plus access to Grit Gate. (Once you have the Droid Scrambler, Grit Gate itself is generally safer than Red Rock, since you'll have allies to fall back on in case things go wrong. And accessing Grit Gate's merchant allows you to buy ammo in large amounts, among other things.)
4. Actually necessary eventually anyway in the main plotline, unlike Red Rock.
Of course the quest after that in the main progression is much harder. But generally it's faster and easier to rush through the the first part of the main quest to reach Grit Gate; once you've done that, you can explore the area around Grit Gate and maybe do some other quests until you feel confident you can handle Golgotha.
The Rust Well quest puts you on the track to do Golgotha, but if you want access to the first room of Grit Gate, the safest way is through Argyve.