Caves of Qud

Caves of Qud

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BangPowBoom Jan 25, 2019 @ 1:24pm
Mirror Shades bug
So, mirror shades are a face accessory that gives you +1 ego, and they tend to break a lot of the time (requiring a repair with tinker skill, or possibly some repair foam). Unless you have one already in your inventory. If you already have one in your inventory, the broken one seems to join its stack with the working pair, completely bypassing the need for repair.


It is annoying how often those things break, but I can't help but think this is not intended and somewhat imbalanced.
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Showing 1-15 of 20 comments
Pixel Peeper Jan 25, 2019 @ 1:46pm 
Obviously it's intended because they went to the trouble of making them breakable in battle, but yes, they do break quite often if you have low DV, making them unsuitable for general use. They cost something like 5 drams of freshwater to repair, I think.

I just put them on (with a head item that also gives Ego if I have an even Ego score) when I'm shopping to improve prices, otherwise I use real gear.
BangPowBoom Jan 25, 2019 @ 2:28pm 
Originally posted by Tripoteur Ventripotent:
Obviously it's intended because they went to the trouble of making them breakable in battle, but yes, they do break quite often if you have low DV, making them unsuitable for general use. They cost something like 5 drams of freshwater to repair, I think.

I just put them on (with a head item that also gives Ego if I have an even Ego score) when I'm shopping to improve prices, otherwise I use real gear.


Not to sound contrary, but I think you misread my entire post. The issue I noticed is not with how often they break, but with the fact that carrying a second, unbroken pair in your inventory completely bypasses the breaking mechanic.
Pixel Peeper Jan 25, 2019 @ 2:40pm 
Originally posted by Ashe Carcosa:
Not to sound contrary, but I think you misread my entire post. The issue I noticed is not with how often they break, but with the fact that carrying a second, unbroken pair in your inventory completely bypasses the breaking mechanic.

Originally posted by Ashe Carcosa:
It is annoying how often those things break, but I can't help but think this is not intended and somewhat imbalanced.

This last sentence makes it sound like you think they break too often and that this probably isn't intended or balanced.

I wouldn't have considered the possibility that this last sentence's second part might have been referring to the bug where they get autorepaired when stacking with an unbroken pair, because in that segment you were talking about something you didn't sound quite sure was intended or balanced, and this is very, very, very clearly a bug thus absolutely 100% not intended and, of course, highly imbalanced.
BangPowBoom Jan 25, 2019 @ 3:02pm 
Originally posted by Tripoteur Ventripotent:
Originally posted by Ashe Carcosa:
Not to sound contrary, but I think you misread my entire post. The issue I noticed is not with how often they break, but with the fact that carrying a second, unbroken pair in your inventory completely bypasses the breaking mechanic.

Originally posted by Ashe Carcosa:
It is annoying how often those things break, but I can't help but think this is not intended and somewhat imbalanced.

This last sentence makes it sound like you think they break too often and that this probably isn't intended or balanced.

I wouldn't have considered the possibility that this last sentence's second part might have been referring to the bug where they get autorepaired when stacking with an unbroken pair, because in that segment you were talking about something you didn't sound quite sure was intended or balanced, and this is very, very, very clearly a bug thus absolutely 100% not intended and, of course, highly imbalanced.


I said that because I know how they should work. I know they break a lot if you fight with them. There was a whole paragraph before that one sentence that talked about them not working properly.
Pixel Peeper Jan 25, 2019 @ 3:09pm 
Well aware. But from a reading comprehension perspective, the second part of your last sentence could not have been about that, therefore it had to be about the first part of the sentence.

Communication is tricky. An imprecise turn of phrase can change the meaning of the entirety of the text.
BangPowBoom Jan 25, 2019 @ 3:11pm 
Originally posted by Tripoteur Ventripotent:
Well aware. But from a reading comprehension perspective, the second part of your last sentence could not have been about that, therefore it had to be about the first part of the sentence.

Communication is tricky. An imprecise turn of phrase can change the meaning of the entirety of the text.


at your request then:

MIRROR SHADES DONT WORK RIGHT. IF YOU HOLD A FIXED ONE IN YOUR INVENTORY, THE ONES YOU EQUIP ON YOUR FACE NO LONGER BREAK RIGHT.
Pixel Peeper Jan 25, 2019 @ 3:21pm 
Oh, that part was clear. If the devs didn't know about it already they will have gotten that for your initial post. They would probably have interpreted the rest of it as a complaint about the glasses breaking too often, but they would have been informed about the bug and are undoubtedly grateful for the bug report.
davidb11 Jan 25, 2019 @ 3:36pm 
All items can break now thanks to the lovable cleave bug fix.
However, they repair themselves over time.
Obviously Mirror shades should work like all other equipment and repair themselves over time when the cleave reduction runs out.
Barring that, you can repair them, as you found out, with the skill that takes a minor invovlement of the tinker skill tree.

I've never run into anything that breaks and cannot be repaired by either waiting or repairing via bits though.

Does it change to broken instead of cracked, like when you mess up on identifying an artifact? Because that requires a Fix-IT spray foam or a shop who has the repair ability. Your tinkerer repair skill doesn't seem to work on those.
Because I've again, never once seen an item in this game that ever breaks and says broken Only cracked from being hit by cleaving enemies.

I've never run into the mirror shades myself though, so they must be fairly uncommon. Which means they shouldn't become broken but only cracked, like all other objects.

This is also why Tinkerer I should be mandatory just to be able to learn Sturdy now. So, you can avoid your gear cracking an absurd amount of the time.
Last edited by davidb11; Jan 25, 2019 @ 3:42pm
Pixel Peeper Jan 25, 2019 @ 3:45pm 
The Mirrorshades have a chance to break when you're hit in combat. They break permanently, like when you try identifying an artifact but break it instead, and the item says "broken". This is not a bug, they're meant to straight-up break. If that happens, you need to repair them yourself, have a tinker repair them for you, or use Fix-It spray foam.

The new "cracked" bug is terrible. I know gear is supposed to uncrack itself on its own after a little while (don't ask me how that works) but this bug makes the cracked status last a very, very, very long time. I got my boots cracked in the jungle and was able to walk to Grit Gate, take the stairs down and enter the city and they were still cracked. I had Mafeo repair them.
davidb11 Jan 25, 2019 @ 3:47pm 
I've never run into that bad of a cracked bug at all. Geez. That's annoying for certain.
I've had my gear repair fairly quickly.

It's interesting that they decided to add an item that breaks like that. It's an interesting change up of item interactions.
Good time to invest in the Sturdy mod for certain. :P

If only it wasn't annoyingly rare to find....
Last edited by davidb11; Jan 25, 2019 @ 3:48pm
Originally posted by Tripoteur Ventripotent:
The Mirrorshades have a chance to break when you're hit in combat. They break permanently, like when you try identifying an artifact but break it instead, and the item says "broken". This is not a bug, they're meant to straight-up break. If that happens, you need to repair them yourself, have a tinker repair them for you, or use Fix-It spray foam.

The new "cracked" bug is terrible. I know gear is supposed to uncrack itself on its own after a little while (don't ask me how that works) but this bug makes the cracked status last a very, very, very long time. I got my boots cracked in the jungle and was able to walk to Grit Gate, take the stairs down and enter the city and they were still cracked. I had Mafeo repair them.
Um, I think you misread the patch notes.
Originally posted by Patch Notes:
Cleave, both from the cleave skill and from critical hits with axes, now properly affects the player (previously a bug caused the cleave effect to disappear after a single turn). The repair skill can be used to fix the cracked equipment.
Cracked equipment is supposed to stay cracked for a really long time.
BangPowBoom Jan 25, 2019 @ 11:39pm 
Originally posted by Dr Vapor:
Originally posted by Tripoteur Ventripotent:
The Mirrorshades have a chance to break when you're hit in combat. They break permanently, like when you try identifying an artifact but break it instead, and the item says "broken". This is not a bug, they're meant to straight-up break. If that happens, you need to repair them yourself, have a tinker repair them for you, or use Fix-It spray foam.

The new "cracked" bug is terrible. I know gear is supposed to uncrack itself on its own after a little while (don't ask me how that works) but this bug makes the cracked status last a very, very, very long time. I got my boots cracked in the jungle and was able to walk to Grit Gate, take the stairs down and enter the city and they were still cracked. I had Mafeo repair them.
Um, I think you misread the patch notes.
Originally posted by Patch Notes:
Cleave, both from the cleave skill and from critical hits with axes, now properly affects the player (previously a bug caused the cleave effect to disappear after a single turn). The repair skill can be used to fix the cracked equipment.
Cracked equipment is supposed to stay cracked for a really long time.


They don't show as cracked. They have their own seperate mechanic, unique to them, called BROKEN. They're fancy sunglasses, it makes sense that breaking them would be a concern.


And again, if you are carrying an extra mirrored shades in your inventory, all that happens when the ones you wear break is they get removed from your equipment, and put back into your inventory in the same stack as the unbroken shades. no BROKEN status, no need for repair... its different from CRACKED.
davidb11 Jan 25, 2019 @ 11:59pm 
Originally posted by Dr Vapor:
Originally posted by Tripoteur Ventripotent:
The Mirrorshades have a chance to break when you're hit in combat. They break permanently, like when you try identifying an artifact but break it instead, and the item says "broken". This is not a bug, they're meant to straight-up break. If that happens, you need to repair them yourself, have a tinker repair them for you, or use Fix-It spray foam.

The new "cracked" bug is terrible. I know gear is supposed to uncrack itself on its own after a little while (don't ask me how that works) but this bug makes the cracked status last a very, very, very long time. I got my boots cracked in the jungle and was able to walk to Grit Gate, take the stairs down and enter the city and they were still cracked. I had Mafeo repair them.
Um, I think you misread the patch notes.
Originally posted by Patch Notes:
Cleave, both from the cleave skill and from critical hits with axes, now properly affects the player (previously a bug caused the cleave effect to disappear after a single turn). The repair skill can be used to fix the cracked equipment.
Cracked equipment is supposed to stay cracked for a really long time.

You are aware cracked is not supposed to last for a long time, right?
Where the hell did you ever get that idea?!?

It's supposed to go away on it's own fairly quickly. I.E less than 100 turns.

Currently there's a bug where cracked lasts way too long every once in a while.
Seriously, how can you think that's not a bug.
Originally posted by davidb11:
Originally posted by Dr Vapor:
Um, I think you misread the patch notes.

Cracked equipment is supposed to stay cracked for a really long time.

You are aware cracked is not supposed to last for a long time, right?
Where the hell did you ever get that idea?!?

It's supposed to go away on it's own fairly quickly. I.E less than 100 turns.

Currently there's a bug where cracked lasts way too long every once in a while.
Seriously, how can you think that's not a bug.
I don't think it's a bug for two reasons.

1. There's not been any post about a bug with the cracked mechanic (until now) nor any response/statement from the devs that it's not working as intended (and they tend to pitch in their two cents when someone brings up such a bug).

2. Nothing in the patch notes from the latest update even remotely suggests that cracked is only supposed to last for approximately 100 turns, it merely states the way it was before where it only lasted a single turn was a bug, and so now it behaves as it should. I'm not even sure where you're getting that 100 number from, since we've only had one week of the corrected cracked mechanic where previously it was always at a 1 turn duration.

Besides, it doesn't really make sense that equipment that's been cracked just magically repairs itself without any action from the player. CoQ is pretty good about building it's mechanics into the game world and not having something just be that way without any real explanation. The long as ♥♥♥♥ duration of 'cracked' is at least a minimal compromise.
davidb11 Jan 26, 2019 @ 5:16am 
Except that the long as hell part almost never happens to people!
Don't claim the game devs would force the player to put sturdy on every piece of equipment they have!
That's beyond absurd!

Do you even understand how the cracked mechanic works? Cleaved armor debuff is not permanent.
Look it pu in the in game skill tree. does it say it lasts forever?

100 turns was an arbitary number, but it doesn't last forever. I've seen it go out.

The devs are busy. They're not going to respond to every thread!
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Date Posted: Jan 25, 2019 @ 1:24pm
Posts: 20