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I just put them on (with a head item that also gives Ego if I have an even Ego score) when I'm shopping to improve prices, otherwise I use real gear.
Not to sound contrary, but I think you misread my entire post. The issue I noticed is not with how often they break, but with the fact that carrying a second, unbroken pair in your inventory completely bypasses the breaking mechanic.
This last sentence makes it sound like you think they break too often and that this probably isn't intended or balanced.
I wouldn't have considered the possibility that this last sentence's second part might have been referring to the bug where they get autorepaired when stacking with an unbroken pair, because in that segment you were talking about something you didn't sound quite sure was intended or balanced, and this is very, very, very clearly a bug thus absolutely 100% not intended and, of course, highly imbalanced.
I said that because I know how they should work. I know they break a lot if you fight with them. There was a whole paragraph before that one sentence that talked about them not working properly.
Communication is tricky. An imprecise turn of phrase can change the meaning of the entirety of the text.
at your request then:
MIRROR SHADES DONT WORK RIGHT. IF YOU HOLD A FIXED ONE IN YOUR INVENTORY, THE ONES YOU EQUIP ON YOUR FACE NO LONGER BREAK RIGHT.
However, they repair themselves over time.
Obviously Mirror shades should work like all other equipment and repair themselves over time when the cleave reduction runs out.
Barring that, you can repair them, as you found out, with the skill that takes a minor invovlement of the tinker skill tree.
I've never run into anything that breaks and cannot be repaired by either waiting or repairing via bits though.
Does it change to broken instead of cracked, like when you mess up on identifying an artifact? Because that requires a Fix-IT spray foam or a shop who has the repair ability. Your tinkerer repair skill doesn't seem to work on those.
Because I've again, never once seen an item in this game that ever breaks and says broken Only cracked from being hit by cleaving enemies.
I've never run into the mirror shades myself though, so they must be fairly uncommon. Which means they shouldn't become broken but only cracked, like all other objects.
This is also why Tinkerer I should be mandatory just to be able to learn Sturdy now. So, you can avoid your gear cracking an absurd amount of the time.
The new "cracked" bug is terrible. I know gear is supposed to uncrack itself on its own after a little while (don't ask me how that works) but this bug makes the cracked status last a very, very, very long time. I got my boots cracked in the jungle and was able to walk to Grit Gate, take the stairs down and enter the city and they were still cracked. I had Mafeo repair them.
I've had my gear repair fairly quickly.
It's interesting that they decided to add an item that breaks like that. It's an interesting change up of item interactions.
Good time to invest in the Sturdy mod for certain. :P
If only it wasn't annoyingly rare to find....
Cracked equipment is supposed to stay cracked for a really long time.
They don't show as cracked. They have their own seperate mechanic, unique to them, called BROKEN. They're fancy sunglasses, it makes sense that breaking them would be a concern.
And again, if you are carrying an extra mirrored shades in your inventory, all that happens when the ones you wear break is they get removed from your equipment, and put back into your inventory in the same stack as the unbroken shades. no BROKEN status, no need for repair... its different from CRACKED.
You are aware cracked is not supposed to last for a long time, right?
Where the hell did you ever get that idea?!?
It's supposed to go away on it's own fairly quickly. I.E less than 100 turns.
Currently there's a bug where cracked lasts way too long every once in a while.
Seriously, how can you think that's not a bug.
1. There's not been any post about a bug with the cracked mechanic (until now) nor any response/statement from the devs that it's not working as intended (and they tend to pitch in their two cents when someone brings up such a bug).
2. Nothing in the patch notes from the latest update even remotely suggests that cracked is only supposed to last for approximately 100 turns, it merely states the way it was before where it only lasted a single turn was a bug, and so now it behaves as it should. I'm not even sure where you're getting that 100 number from, since we've only had one week of the corrected cracked mechanic where previously it was always at a 1 turn duration.
Besides, it doesn't really make sense that equipment that's been cracked just magically repairs itself without any action from the player. CoQ is pretty good about building it's mechanics into the game world and not having something just be that way without any real explanation. The long as ♥♥♥♥ duration of 'cracked' is at least a minimal compromise.
Don't claim the game devs would force the player to put sturdy on every piece of equipment they have!
That's beyond absurd!
Do you even understand how the cracked mechanic works? Cleaved armor debuff is not permanent.
Look it pu in the in game skill tree. does it say it lasts forever?
100 turns was an arbitary number, but it doesn't last forever. I've seen it go out.
The devs are busy. They're not going to respond to every thread!