Caves of Qud

Caves of Qud

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John Snail Jan 25, 2019 @ 3:55am
Is not being able to move/shoot through my clones' force walls and vice versa intentional?
I made a mutant Gunslinger with Force Wall and Temporal Fugue, saw something I wanted to kill, put up a wall around it and then summoned a clone to kill it for me to conserve ammo...except my clone couldn't shoot through the wall. I assume it can't move through it either.
If my clone sets up a wall instead, I can't move or shoot through it.
I assumed they could shoot through my walls because they're clones of me.

If this is intentional, then that sucks, because I'd be able to do some cool things at higher levels if my clones could move and shoot through my force walls.
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Pixel Peeper Jan 25, 2019 @ 7:08am 
I don't know if I'd say it's "intentional" in the sense that it just happens naturally given the game's code (clones of you are not you), but that's not the say it's not working exactly as the devs want it to work.

Let's say they decided who was allowed to shoot through the walls was based on... genetics, or some other inherent trait. Then your time-clones could shoot through your force walls, yes. But your Evil Twin could too. Maybe a mimic could copy you closely enough to fool the wall and pass through it?

Maybe they didn't create special cases because it would have been too complicated, from a work standpoint, from a balance standpoint and from a "how will creative players break this" standpoint.

Who knows.
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Date Posted: Jan 25, 2019 @ 3:55am
Posts: 1