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That is why I suggest farming a second kopesh for dual wielding from a clone on a deep lvl of underground (ruins) as he is so easy to kill.
So as the cooldown for flaming/freezing hands is 10 by default you should only need 26(+5) wisdom to get them to their lowest possible cool down.
This leaves alot more stat points for physical stats for a chimera build based around freezing or flaming hands.
For a full wisdom(32) build as a true-kin or a chimera I would build it more around one of the ultimate weapon skills like berserk, demolish, ultrafire, empty the clips etc... Seeing as their cooldowns are larger so you get more bang for you buck outta the wisdom stat investment.
The impale damage enemies take from attacking you is also fairly high. Having up to 6 AV with no DV penalty isn't too bad either.
Starting stats:
str: 10
agil: 10
tough: 14
int: 10
will: 24
ego: 24
Then picked Greybeard for the +3 will
With 24 ego you'll get some pretty high starting bonuses to your mutations, so I ended up getting to level 8 or 9 before I could even put mutation points into any of them.
The upside to this is that I was able to buy two random mutations - I ended up gambling for cryofreeze and stunning blast. Stunning blast was awful with temporal fugues - the clones will stun you - but cryofreeze was great, as I could easily deal with just about *any* enemy. The cooldown of cryofreeze was around 12 rounds or so by the time I picked it up, which is short enough to keep something permanently frozen!
I eventually died by getting chain stunned by my clones. Definitely not picking stunning blast again for any reason, that was my mistake.
The early levels certainly are awful, but here's my strategy for getting to level 10 or so relatively risk free:
1) Get the zealot's quest in Joppa to visit SDS
2) Loot all the houses in Joppa and sell everything so you have a minimum of 100 drams of water
3) Leave joppa, beelining your way up to SDS
4) On visiting SDS, you'll instantly hit level 4 or 5 thanks to the quest
5) From then on, I roam the desert, finding any screen with the birds that throw flame at you - their name escapes me. You can kill these things with one or two sunder minds, and each nets 375xp!
6) After level 10 or so, I headed to the jungle and let my clones do work. I picked up another three levels amazingly quickly.
On future runs, I'll probably do steps 1-3, then pick my random mutation. If I don't get a good pick like ego projection, I'll probably immediately restart and repeat steps #1-3 again. As the original post states, chaining multiple ego projections is insanely good, absolutely game breakingly awesome!
Put all your attribute points into ego and spend all your mutation points on getting new mutations. Mental mirror should be your first choice if you see it since you'll be dealing with psychic enemies later on. Precognition, mass mind, ego projection, temporal fugue, and force bubble/wall are also good picks.
Later in the game, wander around the dessert and try to encounter and kill the psychic enemies that come after you. Whenever you kill one, there's a 10% chance for you to gain a permanent +1 boost to your ego.