Caves of Qud

Caves of Qud

View Stats:
Snailtan Jun 26, 2018 @ 10:42am
How did you develop this game?
Hello!
I'm a hobby learning programmer and was always interested in making ascii games like this!
As I have very little experience in doing something as complex as this I wanted to ask... how did you do it? In what language is it written? Just interested, any answer would be appreciated!
Thanks!
< >
Showing 1-2 of 2 comments
Clarissa Jun 26, 2018 @ 11:24am 
There are some videos on youtube where Alphabeard discusses certain elements of the design (like this one: https://www.youtube.com/watch?v=U03XXzcThGU&list=RDU03XXzcThGU&start_radio=1), but its more about elements that are unique to his games. If you're more interested in design elements that are common in roguelike games, many are actually open-source projects that you can pick apart and figure out line-by-line (for example, Dungeon Crawl: Stone Soup.) There are also at least half a dozen online tutorials for would-be roguelike developers (like this one http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod), if you just web search for "roguelike tutorial" you'll find them.

It's worth noting that some existing roguelikes have sufficiently permissive licenses that you could start from an existing game and remake it according to your whims, but check the software license, because most require you to retain the same software license for your modified work including the previous developer's code, which may require you to open-source your own code and can interfere with any desire you might have to monetize your efforts.
Snailtan Jun 26, 2018 @ 11:37am 
Oh, great answer, thank you! I'll definetly look into it
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Jun 26, 2018 @ 10:42am
Posts: 2