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Caves of Qud's interface is good. Rogue's classic interface (Hack's interface was a slightly enhanced clone of Rogue's, and Nethack's is an evolution of Hack's) is also good. Imposing Rogue's classic interface on Caves of Qud would be a serious user interface regression... and so would imposing Caves of Qud's interface on Rogue or (Net)Hack.
Yep! This is awesome.
Caves of Qud is definitely a better game overall than Nethack, though I'm not convinced that permadeath is the right default configuration for Caves of Qud.
As a developer this is one of the most far from the truth I've ever read. As a gamer it should be as well, as a employee using lots of different programs every day too.
Ok, pendantry aside, assuming one has a minimal knowledge of computers and typing single keys to cause commands to happen, hitting "g" to "get" makes more sense than ";" or "d" for "drink" instead of "q" for "quaff". If we are starting from a level of "no computer knowledge", the conversation is entirely moot and the person should probably go take computing 101.
Over the years I probably have thousands of hours in roguelikes starting with Rogue and Moria back in the day. (Yep, I'm that old). I still play them, mostly ADoM, CoQ, and the latest NetHack branch. And you know what? If I havent played NetHack or ADoM for a while, it takes a second to remember all the commands. I have to go back through the command list to remind myself of the more obscure ones. This is after 30 years of playing. CoQ, that doesnt happen. I can pick it up even if I haven't played for a year and just start playing. Because the interface makes sense and is intuitive.
https://steamcommunity.com/app/333640/guides/
'q' for 'quaff', on the other hand, is because 'd' is for 'drop' :) and given that Rogue was being played over serial terminal lines, flipping to the inventory screen automatically would have provided a terrible user experience so the CoQ-style "noun first" mode of inventory interaction would not have worked well.
Pickaxe use is my current pet example for "why I would like a bit more Nethack-ism in the way I am able to interact with CoQ", though I'm sure will get improved eventually at some point:
To dig out an adjacent wall with my pickaxe in Nethack, I hit three keys ('a'pply item 'v' (my pick-axe, and I know it's in slot 'v' because I put it there) then a direction key) and wait for the wall to collapse or an Important Event (becoming Weak with hunger, being attacked, seeing a hostile monster approach) causes the game to automatically interrupt my excavation.
As far as I can tell, to dig out an adjacent wall with my pickaxe in CoQ, unless I've already got my pickaxe equipped, I've got to do a minimum of three keystrokes just to get my pickaxe out (open inventory, if I'm lucky it's on the first page so I can select it with one keystroke, then 'e' to autoequip), then manually bump-attack the adjacent wall until it collapses (which takes quite a lot of attacks, especially if it's one of the sturdier walling materials).
I have also noticed that replacing liquid is often busy a little, so some change may be desirable...though no idea about this.