Caves of Qud

Caves of Qud

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Turbo Oct 15, 2017 @ 11:41am
Wait, so Caves of Qud is NOT procedurally/randomly generated?
Having just bought the game, I noticed that every time I roll a new character in Qud, the world map is the exact same thing. Does this mean even the map (regular map, not world map) and everything is not randomly generated? Also, I notice that the game doesn't fill the entire screen, is this normal?
Last edited by Turbo; Oct 15, 2017 @ 11:48am
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Showing 1-11 of 11 comments
Shadowdweller Oct 15, 2017 @ 12:02pm 
The overworld map and a couple locations (like Joppa, the starting town) are not procedurally generated. However, the individual zones on the overworld map ARE procedurally generated.
Turbo Oct 15, 2017 @ 12:32pm 
Originally posted by Shadowdweller:
The overworld map and a couple locations (like Joppa, the starting town) are not procedurally generated. However, the individual zones on the overworld map ARE procedurally generated.
Why isn't the overworld map randomly generated (can you give me some logic behind it why the dev decided to do that)? Also, is it normal for the game to not fit the whole screen (the top and bottom are not filled).
Last edited by Turbo; Oct 15, 2017 @ 12:57pm
CHOO CHOO Oct 15, 2017 @ 12:39pm 
Yes, it's normal.
Turbo Oct 15, 2017 @ 12:56pm 
Originally posted by CHOO CHOO:
Yes, it's normal.
How do you fill it?
CHOO CHOO Oct 15, 2017 @ 12:59pm 
Originally posted by CMIT CEE:
Originally posted by CHOO CHOO:
Yes, it's normal.
How do you fill it?
Resize your game window.
57E Oct 15, 2017 @ 1:14pm 
Originally posted by CMIT CEE:
Originally posted by Shadowdweller:
The overworld map and a couple locations (like Joppa, the starting town) are not procedurally generated. However, the individual zones on the overworld map ARE procedurally generated.
Why isn't the overworld map randomly generated (can you give me some logic behind it why the dev decided to do that)? Also, is it normal for the game to not fit the whole screen (the top and bottom are not filled).


The procgen could be turned on for the world map, but the problem is that then you could end up as lvl 1 character starting in middle of jungle or even deathlands making the game virtually impossible.

Also only the few quest loactions and dungeons are fixed maps, everything else from ruins to monster lairs to workshops and to underground areas are procgen. For instance the starting village can be right on top of underground cyberenetics lab or a mushroom forest.

Procgen urban ruins and the sultan sites are where the wonders of the world are at. The hand made quest dungeons are like boss fights in the form of ancient underground complexes filled with horrors of the lost age of high technology.
They are always the same to give you the chance to learn from your past mistakes and prepare in advance.


But yes the start of the game is always the same and it gets boring quickly, hopefuly they do something about it eventually.
Last edited by 57E; Oct 15, 2017 @ 1:18pm
moocowmoocow Oct 15, 2017 @ 1:32pm 
Originally posted by CMIT CEE:
Originally posted by Shadowdweller:
The overworld map and a couple locations (like Joppa, the starting town) are not procedurally generated. However, the individual zones on the overworld map ARE procedurally generated.
Why isn't the overworld map randomly generated (can you give me some logic behind it why the dev decided to do that)? Also, is it normal for the game to not fit the whole screen (the top and bottom are not filled).

It's just an artistic preference... many RPGs are like that, including some roguelikes like ADOM.
Turbo Oct 15, 2017 @ 5:39pm 
Originally posted by 57E:
Originally posted by CMIT CEE:
Why isn't the overworld map randomly generated (can you give me some logic behind it why the dev decided to do that)? Also, is it normal for the game to not fit the whole screen (the top and bottom are not filled).


The procgen could be turned on for the world map, but the problem is that then you could end up as lvl 1 character starting in middle of jungle or even deathlands making the game virtually impossible.

Also only the few quest loactions and dungeons are fixed maps, everything else from ruins to monster lairs to workshops and to underground areas are procgen. For instance the starting village can be right on top of underground cyberenetics lab or a mushroom forest.

Procgen urban ruins and the sultan sites are where the wonders of the world are at. The hand made quest dungeons are like boss fights in the form of ancient underground complexes filled with horrors of the lost age of high technology.
They are always the same to give you the chance to learn from your past mistakes and prepare in advance.


But yes the start of the game is always the same and it gets boring quickly, hopefuly they do something about it eventually.
How do you enable procgen for the worldmap? Also, I agree with you that it gets boring quickly, I hope they fix it somehow.
Last edited by Turbo; Oct 15, 2017 @ 5:39pm
Turbo Oct 15, 2017 @ 5:40pm 
By the way, everyone, thanks for all of the responses!
Last edited by Turbo; Oct 15, 2017 @ 5:40pm
57E Oct 16, 2017 @ 5:59am 
I don't know if the procgen world map can be enabled by the player somehow.
Devs just posted some screen shots of it last year among the reason why it's not used.
Last edited by 57E; Oct 16, 2017 @ 5:59am
Muppet Head Oct 16, 2017 @ 1:40pm 
Originally posted by CMIT CEE:
Originally posted by 57E:


The procgen could be turned on for the world map, but the problem is that then you could end up as lvl 1 character starting in middle of jungle or even deathlands making the game virtually impossible.

Also only the few quest loactions and dungeons are fixed maps, everything else from ruins to monster lairs to workshops and to underground areas are procgen. For instance the starting village can be right on top of underground cyberenetics lab or a mushroom forest.

Procgen urban ruins and the sultan sites are where the wonders of the world are at. The hand made quest dungeons are like boss fights in the form of ancient underground complexes filled with horrors of the lost age of high technology.
They are always the same to give you the chance to learn from your past mistakes and prepare in advance.


But yes the start of the game is always the same and it gets boring quickly, hopefuly they do something about it eventually.
How do you enable procgen for the worldmap? Also, I agree with you that it gets boring quickly, I hope they fix it somehow.


From what I understand, they are planning on making multiple starts something that one can find from questing. For example getting to the market place (brain farting on the name of it right now) will allow you to start from there as a level 5 dromad or some such (I'm mangling the details here but you get the jist).

For what it's worth I think this is the way procgen should be done. Totally procgen games tend to end up bland and soulless imo. A procgen/custom design mix keeps things interesting while changing it up per playthough as well.
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Date Posted: Oct 15, 2017 @ 11:41am
Posts: 11