Caves of Qud

Caves of Qud

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Best Build for Killing Knights Templar?
They just killed my level 19 character, and I want to embark on a quest for vengeance. What would be the best build to destroy them most effectively?
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Showing 1-10 of 10 comments
Fenix-Venix Aug 7, 2017 @ 2:18pm 
I heard vibro-something is effective againt them.
Thrax Aug 7, 2017 @ 3:21pm 
Being a Truekin would give you the advantage of them not being immediantly aggressive so you can assassinate them as you please. Mutants would let you go all gimmick and power game magic.
High tech options. Vibro anything is good since you can match their 10+ AV. Geomagnetic disc if you stumble upon one is essentially a Vibro Throwing and returning weapon. Carbines at long range, chainguns at close range. A Phase cannon will melt them, quickly and drain any cell fast.
It is hard to reccomend energy weapons simply because their rate of fire can't match the sheer amount of lead conventional firearms can spray a turn.. Dual overloaded laser pistols might be the closest energy option.
If you use non vibro melee weapons you will want something at least Fullerite, Crysteel, or metametal for that overkill effectiveness.

Or you could just be a mutant and level up some cheese power to nuke them with.
wehttam449 Aug 7, 2017 @ 3:22pm 
I'm a big fan of gunslinging because of the disarming shot skill. Enemies that use non-natural weapons (like the swords knights templar use) will be rendered almost totally defenseless with a successful disarming shot. The long blades skill also has an activated attack that has a much higher chance of successfully disarming opponents, but with a chain pistol (or two), you get 4-8 chances of disarming PER ROUND, with zero recharge. It's also possible to fire twice or more per round with a gunslinger that has a fully unlocked skill tree- that's potentially 16 or more chances per round.
CHOO CHOO Aug 8, 2017 @ 3:06am 
Chainguns can take forever to kill them becauae of their low PV. I once spent hundreds of rounds point blank just to kill one templar. We both had hundreds of HP so it took forever.

Recommendation: Befriend them.
Originally posted by CHOO CHOO:
Chainguns can take forever to kill them becauae of their low PV. I once spent hundreds of rounds point blank just to kill one templar. We both had hundreds of HP so it took forever.

Recommendation: Befriend them.
NEVER
Originally posted by Sir Soap:
Being a Truekin would give you the advantage of them not being immediantly aggressive so you can assassinate them as you please. Mutants would let you go all gimmick and power game magic.
High tech options. Vibro anything is good since you can match their 10+ AV. Geomagnetic disc if you stumble upon one is essentially a Vibro Throwing and returning weapon. Carbines at long range, chainguns at close range. A Phase cannon will melt them, quickly and drain any cell fast.
It is hard to reccomend energy weapons simply because their rate of fire can't match the sheer amount of lead conventional firearms can spray a turn.. Dual overloaded laser pistols might be the closest energy option.
If you use non vibro melee weapons you will want something at least Fullerite, Crysteel, or metametal for that overkill effectiveness.

Or you could just be a mutant and level up some cheese power to nuke them with.
What power would you recommend? I've been experimenting with pyro and cryokinesis, but I haven't been able to level them up to ludicrous levels yet.
FFace Aug 8, 2017 @ 2:13pm 
Try high strenght cudgel or axe chimera with extra arms or muscles and temporal fugue, maybe defects and more dps mutations like horns. A little bit harder early game but when you get some levels the killing and slaughtering power is something unique (I don't play espers too much). Just unequip ranged weapons and granades before temporals, most of the time. Rest if temp on cool down and you are uncertain what's going to happen next. This is qud and things happens so still always be careful and don't hesitate to run... Axes are cool and easy way to boost your ego even early game, slumberling face around level 10 is nice, and good looking too.
Syzy Aug 11, 2017 @ 12:07pm 
Axes have a good chance of cutting off limbs, dual wielding Axes doubles those chances, or at least should......
Thrax Aug 11, 2017 @ 12:25pm 
Originally posted by Syzygy:
Axes have a good chance of cutting off limbs, dual wielding Axes doubles those chances, or at least should......

almost, dual wielding isn't a 100% increase in attacks.
Sentient_Toaster Aug 11, 2017 @ 2:29pm 
High armor, strong melee attacks.

You can counter their armor with things that ignore it -- grenades, for instance; Sunder Mind; Confusion; elemental attacks; vibro-whatever; or high strength and high-tier non-vibro weapon. Axes w/ Cleave can eventually get through well, but they'll be shield-bashing and slashing you while this happens; and you need get a penetrating hit in order to dismember.

Since they're heavily melee-focused -- force wall is useful, as is Clairvoyance + Sunder Mind/Pyrokinesis/Cryokinesis. Footgear that improves movespeed is useful. Chilling them with cryo will help by slowing them down.
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Date Posted: Aug 7, 2017 @ 1:52pm
Posts: 10