Caves of Qud

Caves of Qud

View Stats:
How demanding is the hunger system?
I'm looking to buy this game, but I hate hunger systems in most games. Said systems are usually quite tedious. Perhaps this alone disqualifies me as a potential customer of CoQ, but if anyone has opinions, let me hear them. :]
< >
Showing 1-15 of 15 comments
Infernal Machine Jan 11, 2017 @ 1:53pm 
From what i have played, it automatically has your character eat food when he/she gets hungry. It's also a fairly lengthy time before your character's hunger reaches that level. Of course, I've only started playing so take what I say with a grain of salt.
Last edited by Infernal Machine; Jan 11, 2017 @ 1:53pm
Ulrik Jan 11, 2017 @ 1:59pm 
I'd say that it's not demanding, doesn't add any challenge in my regular games. When new to the game you might fast travel far on the world map, and that runs out your food *fast*, so one can't really do that without preparation, but that's all.
Last edited by Ulrik; Jan 11, 2017 @ 1:59pm
burdfishdemon Jan 11, 2017 @ 2:03pm 
I see.

I've heard there's a butchery skill to get more food from things, and I'd probably take it every run unless skills are randomized. But I wouldn't want that to limit my characters too much either. I might give it a shot, idk.
Ryan Dorkoski Jan 11, 2017 @ 2:22pm 
Its not that demanding. You can take a butchering skill and even a harvesting skill (to get from plants), but you don't need it - you just need to eat corpses if you wanna slink by.
burdfishdemon Jan 11, 2017 @ 2:55pm 
Originally posted by Ryan Dorkoski:
Its not that demanding. You can take a butchering skill and even a harvesting skill (to get from plants), but you don't need it - you just need to eat corpses if you wanna slink by.
Thanks Mr. Dorkoski. :]
Ryan Dorkoski Jan 11, 2017 @ 3:07pm 
Originally posted by burdfishdemon:
Originally posted by Ryan Dorkoski:
Its not that demanding. You can take a butchering skill and even a harvesting skill (to get from plants), but you don't need it - you just need to eat corpses if you wanna slink by.
Thanks Mr. Dorkoski. :]
Dr. ;) But you are more than welcome. Please DM me for any and all questions. I LOVE this game.
Syraniss Jan 11, 2017 @ 3:13pm 
It's forgiving enough that the increased hunger drawback is often taken.... however when fast traveling over the worldmap it definately comes into play, not everything seems to leave corpses and some areas you may find yourself starving if you are not careful and go unprepared.
Ryan Dorkoski Jan 11, 2017 @ 3:14pm 
Originally posted by Syraniss:
It's forgiving enough that the increased hunger drawback is often taken.... however when fast traveling over the worldmap it definately comes into play, not everything seems to leave corpses and some areas you may find yourself starving if you are not careful and go unprepared.

Yeah I agree. The only time it has ever been a problem for me is when it catches me off guard when I'm traveling on the worldmap. This is a newbie mistake that you only make so many times.
CHOO CHOO Jan 11, 2017 @ 4:09pm 
Unless you buy large stocks of food, you will often run out of food on long journeys and be forced to go hunting.

Butchering makes hunting more efficient, and harvesting gives you an additional source of food.

But generally speaking, apart from just finding food lying around, you'll usually get by by killing critters and eating their corpses.
Foogsie Jan 11, 2017 @ 6:51pm 
Food concerns are mostly about preparation for long journeys where you don't expect much or inventory management. In most areas it's plentiful and you can stockpile large amounts if you want. With butchery I usually end up having to throw fair amounts away to make inventory space.

The primary food drain will be heavy usage of the world map travel, but you can usually stop and collect some pretty readily in most parts of the map.
Last edited by Foogsie; Jan 11, 2017 @ 6:53pm
diji Jan 11, 2017 @ 9:10pm 
In addition to what the others have said, the SP cost and attribute requirements of the first tier harvestry and butchery skills aren't very demanding, in my experience you can easily take them every time without impact to your desired character build.
FFace Jan 12, 2017 @ 1:44am 
Just a note: If you play mutant you can have a photosynthetic skin and you don't have to eat ever. Just make sure you get some sunlight every day. Could floating glowsphere grow light work, if such thing existed...?
Last edited by FFace; Jan 12, 2017 @ 1:46am
CHOO CHOO Jan 12, 2017 @ 7:56am 
Photosynthesis is really impractical if you like going for long tours of the deep underground.
FFace Jan 12, 2017 @ 8:51am 
Originally posted by CHOO CHOO:
Photosynthesis is really impractical if you like going for long tours of the deep underground.

Yeah I know, I never actually take it. Could be handy if you want to explore the map though?
davidb11 Jan 12, 2017 @ 1:08pm 
I've used Photosynthesis on my characters before, and I've never run into any problems exploring underground.
Even for thousands of turns.

So, either the countdown on it is massive even at level 4, or floating glowspheres help. :P
Seriously, I have no clue how long you'd actually have to run to burn through it.

The lack of hunger ever is a nice bonus for any drawback related to Photosynthesis.
Maybe if you took light manipulation that could make it last forever. :P
Last edited by davidb11; Jan 12, 2017 @ 1:08pm
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jan 11, 2017 @ 1:48pm
Posts: 15