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I personally like getting shields because an arm worn buckler can make use of every skill but Shield Wall. If you don't go down the dual wield route and wield 4 battleaxes then I'd say use a real shield in your left hand with 3 battleaxes -or- a two-handed axe, two battleaxes, and a buckler on your arm.
One of my favored builds uses multi-arm + axes because each axe swing has the potential to dismember, and backswing also gives your multi-arm misses a second chance as far as I know.
So, Backswing - from a Cudgel tree - also affcet those arms?
Same goes for gloves that grant agility bonuses, damage reflection, etc. Don't forget that many tools and items fit on the Arm slot as well, such as Force Bracelets.
With all that out of the way, if you insist on using Multiple Arms for melee damage, I would have to recommend aiming for one of the below builds:
Decapitate-Crit-Fishing: One handed masterwork serrated axes in each of four hands. Crits automatically hit and penetrate, and have a chance to dismember, which has a chance to decapitate. Actual damage and penetration is irrelevant against late game enemies, so go around neutering Chrome pyramids with Bronze Battle Axes if you like. Requires Decapitate in the Axe skill tree.
Natural Attack/Multi Attack Fishing: Two daggers in the first two hands. Dagger skills that increase attack speed and attack chance. Mutations such as Stinger and Horns. Put whatever you like in the secondary hands. Alternatively, make Horns the primary weapon instead of the right hand, as it counts as a Short Blade.
Vibro-Man: Find a Ceremonial Vibrothingy, then either find copies or use Polygel on it until you have four. Make them masterwork and serrated. Benefits from Decapitate from the axe skill tree, as well Long Blade skills. Is similar to the axe build above, except it is worse at decapitating in exchange for being better at killing things that are immune to decapitation.
Ape Man: Find the Fist of the Ape. Make copies if you can. Destroy your enemies along with the walls. Requires going all in on Strength and Cudgels. Consider pumping all mutation Advancements into Double Muscled.
MinMAXitaur: Primary Weapon: Horns (counts as Short Blade). Left Hand: any Long Blade. Right Hand: any Axe. Left Hand(2): any Cudgel. Right Hand(2) any Shield. Simply by swapping which hand (or head) is the primary weapon, you can alter your fighting stance and available abilities without needing to unequip or re-equip anything. Requires heavy skill point investment into all 6 weapon skill trees (4+shield+dual wield=6).
I could be wrong, but I think the beta changes to Regeneration may mean that chrome pyramids are decapitate-immune going forward.
At the very least, they'll be much harder to decap with all their limbs popping back on almost instantly.
So axes came naturally as decision.
Also, why Dismember form axes works for Vibrokhopeshes? Are the axes? Are they long blades?
They are the best digging tool btw.
Dosn't metter if they won't have weapon in it anymore.