Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for balance, well Cossacks is huge scale compared to Age of Empires, you manage thousands of units rather than 200/500 max. You have to build your enconomy and upgrade your base and units. Balance needs work of course, but its still fun as hell to play. There are games for noobs and decent players as you will see in match titles.
Some just crash 45-1h into the game.
So i usually stick with 1v1 or 2v2 10pt max, sometimes 20 but it is risky.
I think the more units, the more chances to have a bug.
That being said, the game is quite enjoyable, when it works
On top of that there is no balance whatsoever between the nations.
I'm also looking for a new "competative" RTS to play. I played quite a bit of Age of Empires 2 and AoE 3, and these are both solid options with a pretty active multiplayer community. AoE3 is probably a little more micro-intensive than AoE2 though.
Cossacks 3 is NOWHERE near these games currently, it's just too buggy and lacks some key components. It has no matchmaking system at all, and no ELO/rating whatsoever, so you're stuck in random public lobbies unless there are some third-party website I don't know about.
In Age of Empires, and this game is similar in many ways, your best defence is walling, so the enemy can't raid your workers. There are walls in Cossacks 3, but when I tried to build palisades the game crashed. It was a known bug apperantly, so they might have fixed this since when I played; they do churn out quite a lot of patches(simply due to how many bugs there are). But the game is "cozy" and I can definatly see the potential, if the devs keep up patching and really are passionate about their game.
TL;DR: Game has potential and a decent playerbase, but is really buggy atm and doesn't have any matchmaking/rating for competative play.
Aoe2 + multiplayer wait 5 seconds for your units to react
Coxsacks instant reactions already...
I can already see that there's a lot of quality-of-life fixes that need to be implemented. But I love the way the military is used as whole squads instead of as single units. With the units taking some time to get into proper formations etc, there's *probably* going to be less focus in microing individual units and kiting and more focus in managing the whole army coherently (though it's of course hard to say yet, but I'd like it if it was like that in the long run!)
Overall it feels very good and more complicated in economy management than your standard AoE/Warcraft/Starcraft/etc. In some ways, it even reminds me of Total Annihilation.
I'm optimistic!
Troops don't render where they actually are (instead they fight and die in random positions on your screen), unit queues get bugged and stop producing and basically it's a clickfest of who can spam more economy buildings faster. Handling the amount of units you are producing at 30 minute mark is also a bit.. interesting. You can basically queue units and build more barracks as fast as you can click and make them into squads.
Still, I see a lot of potential. It's refreshingly different in many respects from the traditional RTS approach.
Hopefully the worst issues will be remedied and balance tweaked in future!