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there should be a little delay of 2 sec before the enemy takes control of villagers, and a little delay of (for example) 1 min to capture buildings
instant stealing is too OP and allows really great boost in economy/population
instant stealing for me is the only thing that makes me raging because there is nothing in game showing the influence radius (or even the range radius)
For example, the harvesting bonus, it is stored in an integer array (group of round numbers), with 1 value per resource type. Each upgrade (no matter the nation) will increase this value. And this value is directly used when depositing resources.
I'm not at all questioning the capture mechanics, only that researches stack* from different nations and that building costs are counted seperately.**
*When a peasant drops a sack of grain off at a mill, he will deposit 30 food by default, a +140% harvesting upgrade increases that to 30*(100+140)/100=72. When you get the same upgrade from a foreign mill it will be 30*(100+140+140)/100=114.
**When you build a barracks, the 1st is cheap, 2nd more expensive and 3rd way more.
When you then build a foreign barracks for the 1st time it doesn't cost as much as a 4th barracks, but as much as a 1st.
I tested whether the upgrades for firepower would stack and they don't. Perhaps some researches stack and some do not?
The buildings of other nations not being taken into account concerning the building cost increase is intended and is the way it was in Cossacks 1. I do not think it is OP either. If they were taken into account, it would make developing another nation nigh impossible or very unappealing at least. Granted, the additional troop spam might be powerful, but keep in mind you have to fully upgrade all units in order for them to be effective.
His point is not unit capture being too harsh. He's talking about the potentially multiplicative power of stacking researches and buildings of different nations. And to be honest, you only need a single peasant of another nation to build a town hall which is not that hard to acquire, even if your enemy is paying attention all the time.
It's a good and valid tactic to capture enemy peasents and build their town halls and barracks to increase your pop. This is how you can compete with mutiple enemies if you are in a bad spot like the middle of the map for example. If you dont like it then you can of course disable the option.
That is why i just murder my own peasents if i see the enemy is about to raid my base and i am not prepared to stop them. I select any peasents he gets close to and hit the delete key. My men die before i let them become turncoats ;)