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I love both AoE series and Cossacks, apart from Cossacks 3 and AoE 3 being set in a similar time period and both being RTS, they are really nothing alike at all.
Like most games it comes down to your personal taste.
Just seems odd to me that the unit size alone is what's keeping people from just restarting the community for that game, instead choosing to buy this one, and playing it.
How so?
They do share a similar basic style of controls and some mechanics, they're both branches of the AoE-style RTS games, but they differ wildly beyond that.
Capturing mechanics and the scale makes this game different, but its an old ass RTS on a new engine. By all means AOE3 is a more modern rts even though it was released earlier than Cossacks3. I loved AOE3 and was playing it semi competitively untill the balance just went all to hell with the expansions.
Now if they release American Conquest remake, we can have a talk about which game is better.
There is one point worth adressign though, the battles look and feel more authentic/realistic than in AOE3. AOE3 is arcadey in the way it handles battles, both gameplay wise and cinematically.
I like AOE3 quite much since I found out the mod community where you can add bigger maps. I allways felt AOE3 was a downgrade from AOE2 in terms of the sizes of the maps, and that made me drop my interest totally.
Cossacks3 is´nt comparable to AOE3 right now since AOE3 is a tuned optimized vey streamlined product. I think Cossacks 3 will reach that status later this year or next with devs and the community.
Differences for me:
AOE3
+ easy efficient upgrade system, wildlife, small quests for units.
- Very small maps
- No formations
- buildings can be razed very quickly by regular soldiers with just a pike
Cossacks 1 ( 3 in some parts)
+ 1000 of troops, adorable graphics
+ More realistic proportions ( AOE3 is far better on scales than AOE1-2)
+ soldiers dont have hitpoints bars, they just die like regular people.
+ Big formations
+ Capture buildings,peasants with just 1 soldier ( allways loved this )
But to be honest it´s far more fair to compare AOE3 to American conquest or Cosacks 2
since they where later and better products than Cossacks 1. I think Rise of nationss gamemodes so much more interesting with area control over cities and the feel of a country than how it is in AOE3, I prefer that over AOE3 I think, but there is a place for both of them in my heart...but closest of them all is Cossacks :)
I think the time where you have to choose what game is the best is quite much over since now most people will buy them both
1000 of troops, Realistic with no HP bars, capturing:
Cossacks 2, American conquest, Cossacks
Civ building games with less troops but with deeper gameplay:
Rise of nations,Age of empire 2
You have to constantly be making more workers, worry about balancing your economy while at the same time having super expensive upgrades to get at the right time, but like really super expensive.
There is never a time where you shouldn't be doing something.
Even unit producing buildings like barracks are super expensive, also unit upgrades are way more important in Cossacks than in age, a group of highly upgraded dragons destroy entire armies.
Age of empires 3 economy is much more simple to manage, and while the card system is cool, it doesn't really addd that much to be honest.
If anything i would compare Cossacks more to Supreme Commander than anything else, its a Macro game almost in its pure form.
I also like the economy aspects. True, it lacks the exploration aspect of AoE 3 where you can find random things with your settler in the first 5 minutes of the game (it was a minor gameplay aspect anyways), but it makes up for it with rescource variety. It also plays pretty much indentically in terms of economy, and while I can't say it's better than AoE 3 in that aspect I beileve it's just as good.
Also, the campaigns in Cossacks are awesome and way more in depth than the one AoE 3 campaign. Can't speak for the expansions though.
Only things AoE has over Cossacks imo:
-the awesome physics system
-General multiplayer experience.. Lobbies, cards, levels, victory screens (seriously bummed there's no victory screen whatsoever in Cossacks 3. I usually love reading about all those little stats, but Cossacks 3's games just end abruptly when they finish.)
-Nation variety is more unique, there more unique units in AoE 3 than in Cossacks, I beileve. Still love the units in Cossacks 3.
Better than the Age Of... in my opinon, free and open source and Linux Mac Windows.
The games aren't all that similar. I hated AOE 3 for the same reasons you seem to like it. I hated the card decks. Why can't the factions just have uniques and bonuses? Why should I have to grind just to compete on the ladder?
It just really killed the series for me. Why AOE 3 was not a total flop is beyond me, quite frankly. I played it a lot back before it came to Steam, hoping I would finally have some epiphany on how to do my deck. I read guides...I played for 100s of hours. It just never dawned on me...this "nuance" was a "nuisance" for me.
Cossacks 3 is superior for me in every way. Was easier to "skill up." Still nuanced and strategic between civ choices (if poorly documented, so it's not really a plus over AOE 3 there). There's less imbalance here than in AOE 3. Seriously, I never got Prussia to be a viable faction in AOE 3. I just don't understand how you can look at AOE 3, look at this, and figure that Cossacks is the inferior one.