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Use Officers and Drummers to form "Squads/Formations" and boost the combat bonuses and discipline of your troops.
I agree with OP, the huge amount of micro managment in this game can be easily avoided during develpement. It shows the Dev just do not know what players of 2016 want. It is a sad truth the game is fun but frustrating at the same time, and deserves the mix review on steam
You just contradicted yourself there. Because Angry bird and other brainless console games are so much about button smashing, we have no need of that in modern PC rts
Exactly, it's about the big picture, so please don't let me waste time on picking out the offircers individually, and how about give us the option of auto refill squads, cannon auto engage ground troops... yes?
But for a modern RTS, it just spoils it's potential to not allow you to effectively control units at the scale you can build them. It advertises giant set piece battles, but realistically no one is ever going to play that way in multiplayer because it's just too hard to organize that many units. I really hope the devs are planning to step up and improve on this, it's pretty inexcusable not to.
I find that the Cossacks games and American conquest games have a unique feeling in how they play, which would be lost if they tried to homogenize the games to meet some mainstream standards I fear.
There's no reason not to allow selection of individual units, but there needs to be tools for working with large groups effectively.
RTS 101 kids