Cossacks 3

Cossacks 3

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Exile Sep 22, 2016 @ 10:22pm
Unit Production Macros?
I've always wanted to like GSC's RTSs but the one big thing that keeps a lot of people away from them, I think, is the insane amount of micromanagement. There's so much that could be done to alleviate it, starting with producing units squad-by-squad instead of individually. That can't be hard, right...?
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Showing 1-13 of 13 comments
The Joker Sep 22, 2016 @ 10:52pm 
Originally posted by Alamgir:
I've always wanted to like GSC's RTSs but the one big thing that keeps a lot of people away from them, I think, is the insane amount of micromanagement. There's so much that could be done to alleviate it, starting with producing units squad-by-squad instead of individually. That can't be hard, right...?
If you hold Shift and click a unique, it'll queue up five units instead of an individual.

Use Officers and Drummers to form "Squads/Formations" and boost the combat bonuses and discipline of your troops.
Sukha Sep 22, 2016 @ 10:58pm 
Whats the point of remaking oldschool game and introducing new age casual mechanics? You cant handle a little clicking? Angry Birds is that way.
hzh Sep 22, 2016 @ 11:04pm 
The Joker, you completely missunderstood the point of the post or you just didn't read it properly.

I agree with OP, the huge amount of micro managment in this game can be easily avoided during develpement. It shows the Dev just do not know what players of 2016 want. It is a sad truth the game is fun but frustrating at the same time, and deserves the mix review on steam
hzh Sep 22, 2016 @ 11:08pm 
Originally posted by Sukha:
Whats the point of remaking oldschool game and introducing new age casual mechanics? You cant handle a little clicking? Angry Birds is that way.

You just contradicted yourself there. Because Angry bird and other brainless console games are so much about button smashing, we have no need of that in modern PC rts
Mr_Cossack Sep 22, 2016 @ 11:10pm 
Squad by squad? no. This is not what Cossacks is about, there are plenty of RTS games that keep it simple with small population caps and squads etc. Cossacks has always been about the big picture.
hzh Sep 22, 2016 @ 11:18pm 
Originally posted by Mr_Cossack:
Squad by squad? no. This is not what Cossacks is about, there are plenty of RTS games that keep it simple with small population caps and squads etc. Cossacks has always been about the big picture.

Exactly, it's about the big picture, so please don't let me waste time on picking out the offircers individually, and how about give us the option of auto refill squads, cannon auto engage ground troops... yes?
Exile Sep 23, 2016 @ 1:28pm 
It should still be possible to micro units if you really want to, and if you really want the old school experience you can just get the older Cossacks games here.

But for a modern RTS, it just spoils it's potential to not allow you to effectively control units at the scale you can build them. It advertises giant set piece battles, but realistically no one is ever going to play that way in multiplayer because it's just too hard to organize that many units. I really hope the devs are planning to step up and improve on this, it's pretty inexcusable not to.
Mnsch_Ragnaer Sep 23, 2016 @ 1:38pm 
I like it like it is. I personally hate it when you have squad by squad production in RTS. There just wouldn't be much to do in the early game if there wouldn't be the micromanagement.
Goel Sep 23, 2016 @ 5:06pm 
Originally posted by Mnsch_Ragnaer:
I like it like it is. I personally hate it when you have squad by squad production in RTS. There just wouldn't be much to do in the early game if there wouldn't be the micromanagement.
Same here I like the ability to click every individual unit and I also like that I can freely decide, what size I want my squad to be.

I find that the Cossacks games and American conquest games have a unique feeling in how they play, which would be lost if they tried to homogenize the games to meet some mainstream standards I fear.
Last edited by Goel; Sep 23, 2016 @ 5:06pm
Exile Sep 23, 2016 @ 6:36pm 
You can't choose the size of your squads. There are preset numbers for each unit (which it doesn't tell you), and no way to automatically queue batches to fit them. If you want an army of thousands it very quickly becomes unmanageable.

There's no reason not to allow selection of individual units, but there needs to be tools for working with large groups effectively.
Scourge012 Sep 23, 2016 @ 6:53pm 
Uh. You can hit the infinite queue shortcut and it will product a unit infinitely one by one until you tell it stop.
Armored Baron Sep 24, 2016 @ 3:40am 
Ctrl + left click to put it on infinite que.
Majora Sep 24, 2016 @ 3:47am 
i just won a multiplayer game and I was commanding 2500+ soldiers. It is very easy to command many soldiers. Learn to use the hotkeys and what they are, set rally points, attack move,


RTS 101 kids
Last edited by Majora; Sep 24, 2016 @ 3:47am
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Date Posted: Sep 22, 2016 @ 10:22pm
Posts: 13