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Here you go, if by realistic you mean historical-realistic, and not movie-realistic.
Reload animations, cannon crews, standard bearers, bigger buildings, morale system.
Overall more realistic, lacks a few nice features from Cossacks tho, like walls, but instead of that you got fortresses and blockhouses and all units can be garrisoned by troops.
take empire totalwar for example
I love to see my men marching aimming the musket fire then reload while constanly underfire and smoke. historical accuracy is not my concern as long as it not so much like having a rifling in 15th centuries
Pike and shot didn't have that vibe for me
I already state that I own totalwar series.
So you mean movie-realistic... then there is just Empire Total War.
its similar like total war series (napoleon/empire total war), something is better something is worse, overall its good
if u dont mind bad graphics:Scourge of War Waterloo is good pick up
also avoid american conquest despite many ppl suggeting it its not what u looking for, not to mention the failfish cossacks 2
He's looking for a game with a "realistic look of musket fight". Sounds like precisely what he's looking for... Anyway there is also Imperial Glory, which is on GOG.
https://www.gog.com/game/imperial_glory
Well if we are going into non strategy games might as well mention Mount&Blade Napoleonic Wars. The commander battles are fairly realistic, and there are RP servers that try to make proper line battles with a hundred players.
The Sid Meyer initiated series (Sid Meyers Gettysbourgh, Waterloo Napoleon's last battle, Austerlitz Napoleon's greatest victory). These games are now quite old and out-dated in terms of graphics. As far as scale and mechanics are concerned, they are more realistic than today's mainstream games (Total War, Cossacks). The spiritual successor of these old games today is the Scourge of War series, which started with Gettysbourgh and now also features Napoleonic battles. The pike and shot series is okay as well, I guess. It's just that it screams "boardgame" all over the place and lacks some of the key factors for realistic battle simulations (fog of war, information flow, orders' delay).
The games mentioned above are all based on the tactical level. For the operational level, I don't think you have much of a choice. Pick an AGEOD game (they're amongst the best games out there, it's just that documentation is rather poor and you need to put lots of time in learning them WHILE playing them). If graphics don't matter, "Campaigns on the Danube" could be interesting as well.