Cossacks 3

Cossacks 3

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Cannons and Attack Move/Auto Fire on Enemy
This should be a selectable option to have your artillery auto fire at enemies within range (and auto use resources when they do). The amount of micro invloved in order to make cannons viable in an open field battlefield and not in a siege role is somewhat ridiculous in my opinion. I believe that this is something that needs to be implemented.
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Showing 1-12 of 12 comments
[PIGZ]MrTango Sep 21, 2016 @ 9:39am 
I completely agree. For no reason they can only auto fire grape shot over short range, yet the AI can auto fire ball shot over medium/long distances, it puts us humans at a major disadvantage.
GIGroundNPound Sep 21, 2016 @ 9:44am 
@ MrTango Yes, your point is spot on. I mean I am not a pro by any means but I have played my fair share of micro games and I'm profficient enough and it just seems a bit pointless to have to continue to babysit your artillery during the course of a massive battle. Even using hotkeys is not efficient as they need new targets and so on continuously.
Ypulse Sep 21, 2016 @ 9:46am 
this is simple l2p isssue
u dont even know why is it that way...
GIGroundNPound Sep 21, 2016 @ 2:12pm 
Originally posted by Ypulse:
this is simple l2p isssue
u dont even know why is it that way...

I beg to differ in regards to it being a "learn to play issue" sir and there is need to be somewhat snarky lol. I know how to play and have played all the Cossacks games before and am fully aware that each cannon shot takes up resources. However, the fact that they take up resources is no excuse to not at least give the player the option to have an auto fire function that can either be turned off or on.

When I am throwing 1500-2500 units into a battle I am focused on getting everyone into line and finding a flank and it is simply irritating that I have to continuously babysit my artillery after EVERY DAMNED SHOT! If you put your artillery in a location amongst your line that has a clear field of fire, what is the purpose of having to micro the crap out of it? What tactical element lies in this? If they can auto fire and they do so and hit friendly forces this is on me and heightens the experience by making sure I'm in formation or elevated etc etc. This game is about positioning and the ebb and flow of a Napoleonic battle line, but with the way artillery is functioning now it is pretty pointless outside of static siege situations.

Regardless, if there is a simple option to turn auto fire on/off for artillery then this is remedied and will do so without impacting the balance of the game. Explain how this would be a bad thing?

Ypulse Sep 21, 2016 @ 2:19pm 
Originally posted by TASKTXGIGroundNPound:
Originally posted by Ypulse:
this is simple l2p isssue
u dont even know why is it that way...

I beg to differ in regards to it being a "learn to play issue" sir and there is need to be somewhat snarky lol. I know how to play and have played all the Cossacks games before and am fully aware that each cannon shot takes up resources. However, the fact that they take up resources is no excuse to not at least give the player the option to have an auto fire function that can either be turned off or on.

When I am throwing 1500-2500 units into a battle I am focused on getting everyone into line and finding a flank and it is simply irritating that I have to continuously babysit my artillery after EVERY DAMNED SHOT! If you put your artillery in a location amongst your line that has a clear field of fire, what is the purpose of having to micro the crap out of it? What tactical element lies in this? If they can auto fire and they do so and hit friendly forces this is on me and heightens the experience by making sure I'm in formation or elevated etc etc. This game is about positioning and the ebb and flow of a Napoleonic battle line, but with the way artillery is functioning now it is pretty pointless outside of static siege situations.

Regardless, if there is a simple option to turn auto fire on/off for artillery then this is remedied and will do so without impacting the balance of the game. Explain how this would be a bad thing?
lol
artilerry is basicly the only unit u need to micro manage and its very easy
u might need to play turnbased rts instead of rts

btw if autofire would be on u would be killed by ur own artillery and u would cry about it on forums, "game is bugged"
also artilery and ships use massive resources too when firing, being them on auto is bad idea again
Last edited by Ypulse; Sep 21, 2016 @ 2:47pm
Boldee Oct 28, 2016 @ 4:38pm 
Never the less Mr Cocky there should be an option.
s Oct 28, 2016 @ 6:33pm 
No auto fire option is just retarded
General WVPM Oct 29, 2016 @ 4:31am 
Auto fire should be in, especialy for attack moves.
It's easy to fix and is one of the things I changed in my WIP mod.
For those that don't want it, just use the disable fire button, no need to hate (unless you're a troll).
Cherebuschka Oct 30, 2016 @ 6:03am 
StriKe jk made a mod to make the cannon auto fire, but like he said use it at your own risk on multiplayer or if it make your game crash.
http://www.cossacks3.com/forum/index.php?threads/mod-mm-cannon-automatic-attack.17696/
Armored Baron Oct 30, 2016 @ 6:26am 
Originally posted by Cherebuschka:
StriKe jk made a mod to make the cannon auto fire, but like he said use it at your own risk on multiplayer or if it make your game crash.
http://www.cossacks3.com/forum/index.php?threads/mod-mm-cannon-automatic-attack.17696/

No use in using it in multiplayer, it will just desync it, I've tried. I even have proof in my screenshots of the game.
isemados Sep 25, 2023 @ 4:18am 
the point is just... all players have the SAME "uneven" situation, and also, the cannon shrapnell is the ONLY mass destruction against pikemen. on close range that only works.

so exactly there, where you get out of control, there is the golden "apm key" saving your day. thats kinda catchy.

so independend of what devs can and cant as we see, its still "fair" on BOTH sides is a sinkhole... not only YOU. and hence its valid game; (which you can discuss for ALL games...)
Last edited by isemados; Sep 25, 2023 @ 4:20am
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Date Posted: Sep 21, 2016 @ 9:10am
Posts: 12