Cossacks 3

Cossacks 3

View Stats:
Menowno Dec 14, 2017 @ 2:57am
Algeria needs help!
Bring back the mounted camel riflle for algeria, so when we play 20pt with random algeri can atleast stand its grounds. Sure algeria is early game, but turkey is way better than algeria. at least make their sowrd men upgrade better than turks... by making them run 15% faster making their final upgrade to have more damg than turks is useless, by than they are just meat sheild... should make them up grade to run faster and get addiation hp by final up grade. 55hp with only 15 damg. compared to turks 55hp 12damg seems nothing. sure they build fast but i think they should be able to run a bit faster than usal pikeman.
LIGHT INFANTRYMN
2: D: keep +1 A: keep +1
3: D: +3 A: +1
4: D: Movement speed increass by 7%: A: keep +2
5: D: +10 hp A: keep +2
6: D: +15 hp A: keep +3
7: D: Movement speed increass by 18% A: +7

Old (fully upgraded) build time 1sec
55hp 8deff 15att

New (fully upgraded) build time 1sec
80hp 3deff 21att +25% movement speed

roundsheri austria similer unit has build time 4sec
100HP 12 deff (+4 bullet armor along with cannon fire resistance with +13 arrow armor) 14att

what im trying to get from this is to make this nation a bit more focused on armorless units, that can move around at a quick rate, since they have no quick calvery. (bring rifle camels for algeri) Even though they build at 1 sec, I want them to run at the same or greater speed as sowrd clansman. Since they are armor less and only cary a sowrd, they should be able to run just as quick as those units.

18th cent pikeman fully upgraded
85hp 15deff: 21att build time 1.25sec

I know that it might seem unbalanced, with such high attack, but the 5th - 7th upgrade need to be a lot more expencive to upgrade.
5th D from 3600f 600g -> 6200f 900g
5th A from 3000f 360g -> 4200f 700g
6th D from 5400f and 900g -> 12000 f 1700g
6th A from 4500f and 540g -> 7800 f 2750g
7th D from 11250f and 1875g -> 24000f 2800g
7th A from 9375f and 1125g -> 19375f 4757g

Im just trying to make algeria units a bit more useful and diffrent from the turks, it keeps up with the quick play style of algeria, but make it a bit more capable of going into the mid game. the damg may be a bit high, since they also get the move speed increase which alows them to run up to pikeman and hit them from close range, but since pikeman get a chance to hit twice before they can run and stab the pikeman and also the fact that pikeman no longer have minamom range to pike with, they will not be unable to fight like in the older cossacks. It may seem overwelling in numbers, but they are just meat shields with a good wack, before they die.
This change would only help the early to mid game, heavy calvery have enough armor to hold them with easy. This is not broken, becaouse population for algeria is a big problam, but one way to help algeria to stay alive to the mid game in 5k 20pt.
Hope to see rifle camels soon, if they do than these light infatryman can sure suport those camels, just as good as pikeman, since theyll be able to make more room quicker than pikeman, yet in longer games it would still seem that pikeman would be better choice, for light infatryman would only be able to withhold hussers and light calvery, while heavy calvery even reiters would be able to run through them with easy. While pikeman can acutaly do damg and survive 3 hits more from there sowrds also remeber pikeman have longer range.

Overall, They are weaker, but faster and hit harder. These simple speed increase alows algeria to keep presure even though it may start to weaken. Also producing these units keeps the player speeding his resorses to keep popluation build cap up. Since they build in one sec. each towncenter and barrecks only give 50pop. So algeria will have to have vilagers building houses half the time. Even with these changes i beive most people will still chose to go pikeman and archers build, but i think with better micro skills light infantry and archers will be better. Is it Over powered, no not realy just anoying when you relized you sent your pikeman after them to far, and they out run you and raid your town. 7% is not a lot, but alows more micro managment to play a part to keep your enemy closed in. Will it alow algeri to win each game? Well no, but it is very anoying to spend so much coal and tin on killing cheap units. 1v1 5k is enough for algeri to keep presure on their enemy, but playing againts this nation may require more calvery.
I hope developers read this and take it under consideration, if it is not all put in at least make the light infatry run faster. Also i want to see the rifle camles soon. Great game!
Date Posted: Dec 14, 2017 @ 2:57am
Posts: 0