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Emperor Highlander
Community moderator
When we first seen the trailer for cossacks 3 the RTS community was very happy and could not wait to purchase the game as the historical real time strategy genre has been quite stagnant for the past decade, the last great game was probably company of heroes which quite accuratley replicated a world war 2 battle field.
Having purchased previous games from the Cossacks franchise, we believed that GSC Game World would produce a good product, but in reality we are given a broken mess.
What we want to know as a community is what are you going to do to fix the current problems with the game and if you are even going to bother fixing them at all.
Here are some of the most important fixes that we as a community need right now:
Online Play
The multiplayer component of the game is terribly broken, players lose syncronization as a result units and buildings become uncontrollable, unresponsive, and fail to follow basic orders such as movement, firing at enemy troops, gather resources and upgrading technologies. There is also a memory bug which can occur which which basically freezes the game and you are given a memory error window.
There are also some problems regarding connections, there is no way to reconnect to a game and this is very frustrating because if you lose only a few packets you are disconnected from the game. Not only is there no way to reconnect to a game but there is also no way to save the progress of an online battle and some battles can become very tiresome and drag on for several hours.
There are also several bugs with game lobby's too, when players join a game sometimes it will show an incorrect amount of 'Wins' and to fix this you have to switch to the 'Shell' to correct this and it is very annoying having to do this over and over. Another bug with lobbys is sometimes when you join a game you will show in thee nation list for around 30 seconds and then recieve a message that the game is full.
AI
AI is extremely predictable, once you have thought against them a few times it is very easy to 1v7 Impossible AI as they use predictable unit composistion, army size and attacks feel as though they are in sequences rather than for example the AI randomly attacking you with a cavalry raid of 100 or so fast cavalry.
Unit/Nation Variance
There isn't much variance in units, this is more noticeable with the european nations both visually and strategically, each european nation has the same generic units, 17thCent Pikemen, 18thCent Pikemen, 17thCent Musketeers, 18thCent Musketeers, MercGrenadiers, 18thCent Grenadiers, 17th CentDragoons, 18th Cent Dragoons, Hussars, Reiters, Archers, Sich Cossacks, MercDragoons, Skirmishers and Priests.
Other than a few re skins and minor stat tweaks most units have stats and play styles which makes gameplay quite stale, England as a nation one of the most powerful powers in the world is an absolute joke.
Capture
Capture is also broken in online play, if an enemy captures a single villager they build double the amount of barracks and stables that you can which can make them extremely over powered, skill can only get you so far it will not allow you to take on an army twice your size.
Blobbing
When attacking with an army they will not maintain a formation and units will try to occupy the same position on the map which results in hundreads of units in a tiny area, which really messes up the game because musketeers will all shoot the closest unit first and 100's of musket shots will be wasted, blobbing just ruins the game in general because 1000's of units can occupy a single hill which is ridiculous.
There is many more things wrong with the game but I would be here all day writing about them, I believe that these are the most profound problems currently, If these issues are addressed I see no reason why cossacks could not be as successfull as other games and even have a better eSports community for me there is little motivation to compete in tournaments etc. because the game is so broken that you can lose to broken game mechanic.
It would be nice to hear back from you, the developers about your intentions with this game, we are fedup of waiting in limbo for things to improve, just be more transparant with us, we are a loyal community atleast have the respect to communicate with us maybe just something simple like a roadmap of things you are working on.
There is on the campaign map
We're working hard to address these problems in our future updates. Thank you for your report.
Many, many bugs have been reported on the C3 forum, many many times with no action. Some are easy bugs to fix too. I long ago reported that stone and wood walls cost nothing to make at first in vanilla though they do have upkeep cost. Wralth long ago fixed this big in his mod Cossacks TA. I implemented his fix in OCMOD3. Why has this easy fix never been put into vanilla?
Vanilla still allows muskets to shoot through stone walls. Surely this is easily fixed by real programmers? Cavalli implemented a fix for this in Cavalli realism though he create a new projectile for musket weapons, PPOINTT2, to do it. I have nearly got a fix for it in OCMOD3 Ver 2.0 for the MUSKETSHOT weapon by amendinng Cavalli's code but I had to comment out the fix because of one bug I can't correct yet. I am a parameter modder and not a trained programmer. I am self-training by modding in C3.
Why cannot the developers fix these issues and pay more notice to modders fixing them or doing their best to fix them?
Both the PPOINTT2 and MUSKETSHOT weapons can be made to not shoot through friendlies. This gives better line tactics for muskets. Any realism mod needs this. With a few additions, like ranked fire this could be made to work really well. It would probably take the devs to add ranked fire. Why not support a realism option as well as an arcade option? The realism option needs realistic fire and ranked fire.
And yes, fix all the desynchs please.
Plus, finally create a morale system and a garrisoning system. These are very tough for even excellent programming modders to create. But your developers could create them. Do this, do it well and release it as C3.5 with arcade and realism modes and I predict you would revive this game and get a new round of sales. Realism mode must include no fire through friendly units, fire by rank system, morale and possibly garrisoning of buildings. Buildings should be garrisoned with muskets to shoot. Add flag bearers, cannon crews and maybe limbers plus gabions and fleches construction and make it work well, no desynchs and you have a new winner believe me. The developers are missing out on real opportunities.
Which problems are your focus right now? We need bloody answers.
I would totally buy a standalone realism addon with advanced features.
And some of those ideas should be included in the base game. Including more sensible unit formations mentioned earlier.
Glad that the developers are listening, give it some time and they surely will make amends! They could even make a contest for our great modders, or let the best community members contribute with paid work.
Maybe you could get in touch with the team to get a nice PR manager to keep us up to date, etc. We haven't heard a thing from these guys in ages!
These basic things should have been fixed along time ago!
a game thats not recent its terrible of these bugs and problems !!
DONT BUY IT
By the time the "future" comes I will be in my rocking chair teaching my grand children how to play RTS