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Probably.
Btw will the Beduin will be implemented too?
When?
Since there is a save button, you should be able to save. Since its grayed out, the underlaying code should be available and this stops you from executing it.
So we un-gray out the button: in the data/gui/menu.inc/showmenu.inc file at line 91 (after i copied the original!!!!) i deleted "and (not _net_IsOnline)" from the script.
The button now is available to click in an online game. It saves the progress and i am able to load the game up again with the progress still there. Tonight i will test this with a friend (as this is how we would like to play, mano a mano in my livingroom and spread out over a couple of days).
Will get back with the results!
Edit: Why, if the code is available, is it not allowed to be used? To the developers: since many of the mods are becoming official, and it would only help out you guys, can you tell us why this button is not available and what the bugs/errors/problems are? Maybe we can find a sollution and you guys can focus on other stuff
Tried the following things but failed:
- When starting game with only 1 player having save button actived no multiplayer possible (different versions)
- When both players had save button actived we could play, save and load it (from main menu) but they wouldn't sync again
- When activating load game button in the ingame menu things got messed up bad
Gonna try:
- Having a look why it shows Waiting for players and what its waiting for? Syncing? Maybe trigger this on load game so that they sync after loading it into a newly made room on MP
- Figure out why the load game button in the ingame menu gives trouble, the connection between players is made, seems logical that you can load game.
- FInd out where the sync happens and what it uses. Progress of each player on the players local pc or on the server?
Keep you guys updated!