Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Downloaded a simple sample from -> blenderartists.org/forum/showthread.php?357212-A-simple-tetris-clone&s=484cf2f0c748754f085b2025caff8b77 and opened the blend file. Selected "Start Game Engine" and everything runned fine.
Tried reinstalling .Net 3.5 also and the end result is the same. The game does not start. I'll try running it on another system.
Also tried a full package game found online gamejolt.com/games/other/build-and-run/21907/ and that one gives exactly the same problem but with the bonus of the command prompt not dissapearing. The message is:
Color management: using fallback mode for management
BLF_lang_init: 'locale' data path for translations not found, continuing
but that does not appear to be related since there is nothing after the "continuing" and those seen to be pretty generic info messages...
Any further advice for debugging the problem?
Btw, my specs are:
Windows 7 SP1 x64
GTX 970
i5 3570k
Specs:
WIN 10 (x64)
GTX 780
i7-4770K CPU @ 3.50GHz
I checked the game cache. 40 files had to be reaquired. This happens every time after it crashes.
The game will not advanced beyond the menu screen. The gear in the background will stop its animation and at that point I'll know it's crashed. And it tells me about this Blender error.
Can you add an option before launch to allow players to set settings to avoid the game maxing everything? I'm not sure what engine you've used here. I mean I have a decent computer and it seems several others do too. I have no other way of playing this game if I can't get it to work on this computer.
That's why I was wondering if there is a way you can change the game to have a box appear before launch that can allow players to change the settings so the game can run in a more guaranteed manner.
And if 40 files aren't downloading with the game, maybe there's something that needs fixing with the game itself that could be causing this whole issue.
My point of adding this box before you launch will allow anyone to set settings so they can launch with ease so it doesn't max out and crash itself. Or updating the game so this problem doesn't occur at all.
This game was released in 2014, but you did an update in 2017. What changed with this new build of the game? It may be a problem with the update.
So if this game may simply not work on some systems, then something needs to be fixed on the game's end. I've never seen a game not work because my computer was too good. The game is not too graphically demanding, it doesn't have high framerate, it doesn't have long draw distance, so it should function. It seems to be this critital error with Blender, the game engine.
What I'm trying to understand is this this: Why is there no warning that the game may not work on the store page? That the engine might just be unstable for a reason that multiple players and the developer haven't been able to figure out. Some reviews even mention these problems, but the game is still shown as a fully working product.
I'm just really not understanding that you've made a product here and it doesn't work for some on high end PC's and you're telling players to try it on another computer instead of possibly updating the game for ease of use. What if people don't have other PC's? If you're in this industry to make money and have a good reputation, having a product work right regardless of hardware should be top priority.
If you're running into these issues too, then you must see a need to change it so it doesn't happen. A updated build or change of engines. If you change this, players will buy your product. If there's a risk that it won't function, or that players will have to get another computer to even play it, you'll lose business. I would never wish that on any developer.
Again, what you can try, if the game crashes: