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MacBook Pro (15 inches, 2008)
OS: OS X YOSEMITE
PROCESSOR: 2,53 GHz Intel Core 2 Duo
MEMORY: 8 GB 1067 MHz DDR3
GRAPHICS: NVIDIA GeForce 9600M GT 512 MB
And I've got the same problems.
As for Dunking, I can understand your frustration but you have to understand that Unreal Engine 4 is a cutting edge engine and Storm United is a not a small game.
Your 640 M is very light but it would run the game better on windows.
The problem is caused by the old OpenGL mac uses. It is very inefficient and misses a lot of optimisation you get with DirectX 11 and even more if you compare with 12.
Note that with the incoming new version of OpenGL Mac users will see a really big performance increase once its supported.
"Metal" will help too and I believe UE4 will support it.
This said, we'll have to wait another couple of months before they are ready.