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1) No mention of accuracy anywhere, which was a huge complaint from not only my team but other teams and individuals. Your edit corrected this. Nice.
2) yay no more snow :D
3) I guess disappearing blur is better than permanent blur, I'd still prefer disabling it completely.
4) Yay bomb and demolition changes.
5) Flag change and UI tweaks are good.
6) Be careful about spawning people next to teammates.
Hypothetical : three of your team got killed, team surrounds last guy. Full team spawns around that guy, free four kills. This is something my team WILL abuse if it is added, so just be very careful on how you implement spawning systems, since it may spawn people unready more than pure randomness.
I'd honestly suggest just spawning you as far away from enemies as you can. Yes, it may give some degree of positioning away on their part (general location, whoopdiedoo), but it's better than nothing for TDM. CTF, it should spawn you on the farthest spawn away from the nearest enemy. Wouldn't be too many checks to run on death, I'm sure. (Depending on spawn amount, maybe 25-30 checks, which is nothing for a modern game)
7) "Eventually, there will also be special weapon abilities, each weapon with a different rarity. The higher the rarity, the more special the ability would be." ♥♥♥♥♥♥♥♥♥ this is genuinely scary and makes me think of Dirty Bomb's awful F2P model. Please don't give "rare weapons" extra ♥♥♥♥. Cosmetics should be the only thing. Works fine for dota, works fine for CS. No reason to add extra ♥♥♥♥♥♥♥♥ to ruin the competitive gameplay and make it unbelievably grindy/borderline P2W. It works in the Asian market, but it's unbelievably P2W and there's a reason Asian games of that nature never have an actual competitive scene, or a minor one at best. This is something that scares the ♥♥♥♥ out of me and anyone who actually reads into what you stated.
8) No mention of grenade physics inheritance.
9) No mention of map changes.
TL;DR) Decent, but be careful. Bad, bad precedents may be established now that may be hard to fix later on, once cosmetics are shipped. You can remove a weapon, but not after it has cosmetics and people purchased ♥♥♥♥ for it. Similarly, you can remove P2W weapon upgrades, but you can't really do that after people started buying it. I'd like to see some more things but it's a start in a good direction at least. Hopefully the scary as ♥♥♥♥ Asian market idea of buying weapon upgrades gets scrapped.
I should have phrased this differently by saying that you would no longer spawn immediately next to enemies. Details on how it will be resolved specifically will be provided later. We'll make certain there aren't any new issues with it though once we release it.
The weapon abilities are something that has yet to start development, however the company and David have assured everyone that the game will not be P2W. Though these abilities have yet to be created, rare weapon abilities would have no leverage over more common weapon abilities. Once implemented, it will be like any other system in-game - if players are not satisifed with it, it will be changed accordingly.
If they are different in anything but appearance, they WILL affect competitive play. Even zero sum stat tweaks aren't balanced for competitive play because certain things have certain advantages that are more relevant to competitive play. Example, Magicka Wizard Wars uses a zero-sum swap system that is completely awful and imbalanced due to the fact that certain upgrades (notably rock, water and death) are more useful than other upgrades if you wish to specialize. This is a P2W and it will be cancerous if implemented the way you describe.
Hello Remzi,
I would say yes and no.
For instance, do you think battlefield is unfair? Or do you think Call Of Duty is unfair?
When asked those questions, most people say no they are fair games and yet, when you start those games you don't have all weapons a veteran has.
COD is currently the most played e-sports FPS out there so I think we can say from experience that unlocking various weapons over time is reasonable, it is all a matter of tweaks and good design.
I understand you might feel uncertain about it, but I can tell you for a fact that we want to keep it fair ourselves so you'll have to bare with us a little longer to find out from yourself I guess ^^
Competitively, COD4 promod unlocks everything and /everything/ is unlocked instantly on console LAN modes. Online cups and ♥♥♥♥ like that though? YES. Battlefield is not competitive.
(Also COD does not compete with CS in terms of money, COD has a $1m cup per year and CS has five or six $250k cups per year)
This is unbelievably cancer and I'm surprised a team with a supposed CS professional would even accept this idea, considering CS and DOTA (the two most competitive games in their genres) both use cosmetics and only that.
I'll come back to win more cups against you losers but I'm done with this game, it's going in an unbelievably ♥♥♥♥♥♥ direction if this is what you are doing.
Who said we wouldn't unlock weapons for competitions? ;)
As I said, we want to do something fair. If you don't believe us that's your right and I can't do anything about it.
Time will tell ^^
Shadow weapons should be high skill, high reward. A slow-firing weapon like a bolt-action rifle should kill with a headshot in any case, or take two body shots to kill. You can't compare a high precision weapon like a sniper rifle to a splash damage weapon like a rocket/grenade launcher.
I think there's currently enough diversity to the classes. The loadouts are the main difference, that's good enough.
I have a few questions about the turret: what is its range and operating angles? I noticed that it doesn't rotate when an enemy is behind it. A couple times it also failed to attack an enemy below it, when the turret was placed on a ridge.
Is there still no way to enter vehicles? "E" doesn't seem to do anything when standing next to them, plus there's no popup saying "press E to enter" or whatever.
Weapons have no descriptions or stats of any kind on the loadout screen. This should be fixed. We shouldn't have to respawn just to check what a weapon actually does.
Some of the holo sights are barely visible against a white background. Same with the loadout list on the right side of the screen:
http://s15.postimg.org/teursu0mx/Storm_United_sight_1.jpg
http://s12.postimg.org/9yigu1t4r/Storm_United_sight_2.jpg
This sight is ok, but could use some more contrast:
http://s28.postimg.org/xe0r7kmx7/Storm_United_sight_3.jpg
Just give us the option of choosing our own colours for the reticles.
The minimap is useless. It shouldn't be transparent. It should show the layout of the map, like in every other proper FPS.
Pressing the "exit game" button in the middle of a match also closes the entire game. This option should be removed. People can always alt+f4 if they want to. We should first be taken back to lobby, from where we can close the game.
Plus here's a quick bug for you: I couldn't strafe to the right, past this location, while crouched, as if there's an invisible wall there. This doesn't happen if you try to walk or run past it. It only happens when crouched: http://s14.postimg.org/5s0dstrhb/Storm_United_invisible_wall.jpg
Weapons don't have tactical reloads. This is easy to fix.
Graphics look worse than when I last played. I presume this visual downgrade is part of optimising the game, but damn it sure looks worse than before.
Finally... What happened to the UDH??? It was the best thing about this game.
Providing a specific range would be difficult, however it is currently reasonable. It has a high firing rate, but inflicts relatively low damage. The operating angles are around 45 degrees; also the turret will not attack if an enemy is behind it.
The physics of the vehicles are still being improved so they are currently disabled until they are completely finished.
We will eventually have short descriptions and details for each of the weapons/items so players will be able to easily pick which they would like.
Everwhite is one of our newest maps so this is a newer problem. You guys will eventually be able to alter your crosshair accordingly. In the meantime, we'll see if we can add some more contrast to some of these.
The mini-map is something that's also being worked on. We'd eventually like for it to also display red dots where enemy shots are being fired.
This is something that can be arranged. A few other players suggested at least having a prompt appear when clicking the Exit Game button because some mistakenly exit out of the game instead of just the server. Removing it completely when connected to a server would be even easier.
There are a number of quirks and small issues with some of the maps. I'll add this to the list so they can be addressed in a future update.
I'll check in and see if we can add this function easily.
This was actually added in one of our last updates. The settings can be found under the Mouse Tab in the Settings panel.
What are your display/AA settings set at?
The UDH is actually being updated so it can be more easily managed on our end. It's something we'd like to have back in-game soon.
So the turret fires at anything within 45 degrees in a horizontal plane in front of it. What about the vertical plane?
I maxed out the graphics on my new GTX 950 and the game looks worse than it did in the previous version at medium graphics on a GTX 560 Ti. But I have to admit that it does run a lot better now, so I guess the visual downgrade was worth it.
This system doesn't ♥♥♥♥♥♥♥ work. Best case scenario are the garbage Asian-market games that were ported to the west, none of which have any actual money in them since the players are too busy paying for weapon power to help fund tournaments or anything of that nature.
It's actually hilarious how ignorant you are about how P2W what you're proposing is.
For example, just look at how well Warface did in Russia and how the same game completely flopped in the West.
Who actually needs to chill here...?
Linux Ubuntu 14.04
Processor: AMD FX6300
Graphics card : R9 270 (OC edition)
Game launches, screen turns black, than after a while the whole computer cuts and i have to restart it.
im pretty sure my graphics card is too weak but i expected it at least to launch correcty.