Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
However that being said, recent patch seems to be a bit better with a couple crashes? At least for me I noticed the monkey business bug was finally fixed, tho I did die before hand so the bug that collecting all shards before finishing the level might still be an issue
Have yet to visit torment therapy myself. If I have anything to recommend, it's to cap the framerate instead of leaving it on OFF. It seems the OFF option broke something horribly render side, and my massive machine lags way worse than just capping to 144 (which is consistently is hitting at least in the levels I've seen so far)
Really disappointed Nikson hasn't learned from past mistakes about writing code to stop relying on framerates :/ It's Unreal Engine-noob levels of BS.
-if a fake portal blows up during the cutscene where the hallway door opens to exit the Agatha boss fight, you can die.
-if you pause the game while looking at the ring altar in Bierce's ballroom, you will lose the mouse cursor and be unable to exit it.
I've enjoyed dark deception and im fortunate that most of my issues are standard type bugs that dont prevent gameplay. However there is undeniable amounts of evidence that something is wrong on a code level and it shouldn't be treated as a outlier.
That being said, I hope everyone is able to get to a playable state soon.
This is why Vincent was being so headstrong about the "trash pc" hottake, as yes he has access to hardware info of all his users via SteamAPI, and he says a major percent are using machines lower than minimum spec. Most likely because most players of Dark Deception came from the FNaF community due to youtuber influence
The problem is, those people complaining about the bugs prevalent in low framerates are wasting the time and ability of us players with actually good machines to report GENUINE bugs. That's why it's hell right now for all of us; Vincent and Nikson are both having trouble understanding which bugs are bugs in the scripting, and which bugs are bugs because of machines not being up to spec. I can understand it's difficult to code motion to not be framerate reliant in Unreal Engine but come on Nikson, if one guy could do it, so can you.
You need to have at least 30 fps to be able to play the game without breaking it, it seems. I despise of both developers going about this in the "toxic to me I'm toxic to you" attitude. It's yanderedev levels of ♥♥♥♥♥♥♥♥.
Dying to Joykill immediately after he lands from a jump won't actually kill the player and will softlock the game.
You can use teleport to go through closed doors, notably locked doors in TT and the left side entry hallway at the start of MM.
The teleport indicator sometimes won't appear on an ambulance, causing you to either simply fall off in the transport sections or straight up die if you're in the boss fight.
Adding onto this, failing to get onto an ambulance in a transport section multiple times due to this bug will cause the platform to not rise up, forcing you to either die or reload a checkpoint.