Dark Deception

Dark Deception

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Monster Concepts and Ideas
From what I've heard, Glowstick Entertainment has yet to create all of their monsters. By create, I mean conceptualize them. With that in mind, I have some ideas for monsters / gameplay mechanics that could be implemented, if they havent been already:

1. The Monitor (Mainframe Madness)
Appearance: a large, old-style computer monitor with a distorted face and a centipede-like body made of old modems, hard-drives, and other computer parts.
Gameplay: his level will only have one soul shard, and the player will need to lure the Monitor into a trap or something that will damage it in order to destroy the Monitor and get the soul shard. After obtaining the shard and ring piece, the Monitor will start to "break" reality (texture glitches, error messages blocking halls, that kinda thing), and the player will need to escape the nightmare.

2. The Jack-in-the-Box (Pop Goes the Demon)
Appearance: a demonic jack in the box. In the level it just looks like a box, except for after the player obtains the ring piece or during his jump scare.
Gameplay: the player only has one life. There is a timer on the screen, counting down after the player reaches a checkpoint. The player will need to find all the soul shards and obtain the ring piece before the counter reaches zero, otherwise they will be killed. After they get all the shards, the timer will count down faster until they reach the ring piece. Once the ring peace is obtained, the Jack-in-the-Box will get out of his box and chase the player through the level until they escape or get captured.

3. The Reflection (Face Yourself)
Appearance: This monster looks like the player, except during the jump scare. I don't know what should happen during the jump scare, but it should be TERRIFYING
Gameplay: Takes place in a house of mirrors with multiple "floors", and the player needs to jump through special mirrors to go to these different floors and find all the shards. The Reflection would just be the docile reflection of the player, meaning that the player would need to watch the walls for some sort of signal, like the eyes glowing red or a distorted aura. After obtaining the ring piece, something scary should happen, but I don't know what. It can't be all the reflections becoming hostile, as that would be overpowered...

Any other ideas?
Last edited by Knave of Chalices; Feb 15, 2019 @ 3:14pm
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Showing 1-7 of 7 comments
FL00F3RS Feb 15, 2019 @ 4:45pm 
all of the monster ideas are already set but they said they might do DLC so these might be good DLC monster ideas
Knave of Chalices Feb 15, 2019 @ 5:31pm 
Originally posted by FL00F:
all of the monster ideas are already set but they said they might do DLC so these might be good DLC monster ideas
Oh. Well, I think the Devs might browse the discussions so maybe...?
Knave of Chalices Feb 16, 2019 @ 4:47pm 
4. The Director (Lights, Terror, Action)
Appearance: A twisted, humanoid creature with an old-style Hollywood camera either for a head or mounted on his shoulder
Gameplay: The level would take place in a studio, with the shards spaced apart like in deadly decadence. The Director would walk slowly around the maze until he spots the player, at which point he will run at a tremendous, unescapable speed, meaning that the level would play more sneakily than the others. There would also be multiple cameras stationed around the level which could alert the Director to the player's location. There would also be a few instances where the director addresses the player, similar to Agatha, or over a loudspeaker, like an actual director instructing an actor.
Last edited by Knave of Chalices; Feb 16, 2019 @ 4:50pm
Knave of Chalices Feb 16, 2019 @ 5:08pm 
5. The Magician (Abraca-Danger)
Appearance: A monstrous rabbit in a tuxedo and top hat holding a magic wand
Gameplay: The level layout is normal, nothing special. However, the Magician will cast spells at random points which will teleport both himself and the player to random locations, cause magic walls to appear and block certain hallways, and (as the player collects more shards) materialize more of himself. He would probably be able to do more, but I can't think of anything else.
Knave of Chalices Mar 28, 2019 @ 2:50pm 
6. The King (Checkmate)
Appearance: A set of check pieces, probably white as it would be easier to see. The Rook attacks by running directly at the player. The Bishop tries to predict the player's movements. The Knight jumps into the air before dropping down in a random location and running at the player. The Pawn switches between Rook form, Bishop form, and Knight form, but can only emulate one piece at a time. The Queen can emulate all pieces at once. The king summons all pieces at once to guard the exit.
Gameplay: would appear on a large empty floor, which looks like a chess board. There would be multiple sets of soul shards that the player needs to collect, and each set would have a different chess peace defending them, with the ring alter being guarded by the Queen and the exit being guarded by the King.
Knave of Chalices Mar 28, 2019 @ 3:05pm 
7. Dread Ducky Redux (Sinister Sewers)
Appearance: Same as the original, except red with glowing eyes and with two traffic cones that look like demon horns. The fake Dread Duckies would look exactly the same except without glowing eyes.
Gameplay: The sewer is restructured so that the player moves at a snail's pace. The amount of shards in the level would be relatively small. The Dread Ducky would move slowly towards the player at a similar speed, meaning that it would blend in much better with the other duckies. There would be no music for this level. It might still be able to stun the player, but it would not stop moving after this and it would have a relatively longer range for its stun attack.
HysellFamily Jun 10, 2019 @ 5:14am 
The mermaids (Shipwreck Scare)
Basically, mermaids, but much more fish and scary looking, they would be slow but much faster when swimming.
Gameplay would be in a rocky cove and many different shipwrecks for 2 different zones. The mermaids would have to be on dry land to kill the player, but they could jump into the ocean and gain a speed boost. Zone 2 would have octo mermaids that can reach for the players while underwater. But giving the player a chance to escape.

The angels (Heavenly Horrors)
Winged humanoid freaks that have sharp teeth and halos
Gameplay would be in a place that could be considered heaven that was in a severe mess. Things that are supposed to be peaceful and serene, but not would be a theme in the level. The angels flying around would be incorporated into the level somehow, like searching for the player or just diving.
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Date Posted: Feb 15, 2019 @ 2:18pm
Posts: 7