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Appearance: A twisted, humanoid creature with an old-style Hollywood camera either for a head or mounted on his shoulder
Gameplay: The level would take place in a studio, with the shards spaced apart like in deadly decadence. The Director would walk slowly around the maze until he spots the player, at which point he will run at a tremendous, unescapable speed, meaning that the level would play more sneakily than the others. There would also be multiple cameras stationed around the level which could alert the Director to the player's location. There would also be a few instances where the director addresses the player, similar to Agatha, or over a loudspeaker, like an actual director instructing an actor.
Appearance: A monstrous rabbit in a tuxedo and top hat holding a magic wand
Gameplay: The level layout is normal, nothing special. However, the Magician will cast spells at random points which will teleport both himself and the player to random locations, cause magic walls to appear and block certain hallways, and (as the player collects more shards) materialize more of himself. He would probably be able to do more, but I can't think of anything else.
Appearance: A set of check pieces, probably white as it would be easier to see. The Rook attacks by running directly at the player. The Bishop tries to predict the player's movements. The Knight jumps into the air before dropping down in a random location and running at the player. The Pawn switches between Rook form, Bishop form, and Knight form, but can only emulate one piece at a time. The Queen can emulate all pieces at once. The king summons all pieces at once to guard the exit.
Gameplay: would appear on a large empty floor, which looks like a chess board. There would be multiple sets of soul shards that the player needs to collect, and each set would have a different chess peace defending them, with the ring alter being guarded by the Queen and the exit being guarded by the King.
Appearance: Same as the original, except red with glowing eyes and with two traffic cones that look like demon horns. The fake Dread Duckies would look exactly the same except without glowing eyes.
Gameplay: The sewer is restructured so that the player moves at a snail's pace. The amount of shards in the level would be relatively small. The Dread Ducky would move slowly towards the player at a similar speed, meaning that it would blend in much better with the other duckies. There would be no music for this level. It might still be able to stun the player, but it would not stop moving after this and it would have a relatively longer range for its stun attack.
Basically, mermaids, but much more fish and scary looking, they would be slow but much faster when swimming.
Gameplay would be in a rocky cove and many different shipwrecks for 2 different zones. The mermaids would have to be on dry land to kill the player, but they could jump into the ocean and gain a speed boost. Zone 2 would have octo mermaids that can reach for the players while underwater. But giving the player a chance to escape.
The angels (Heavenly Horrors)
Winged humanoid freaks that have sharp teeth and halos
Gameplay would be in a place that could be considered heaven that was in a severe mess. Things that are supposed to be peaceful and serene, but not would be a theme in the level. The angels flying around would be incorporated into the level somehow, like searching for the player or just diving.