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I asked Nickson about it, and he basically just shrugged.
I think it’s cool to introduce this new ability, but it makes it way too easy to avoid them if you combine this with the teleport.
A hard mode IS planned though, and will be added either with CHapter 4 or Chapter 5.
Granted, it was still terrifying before I figured it out.
Also, to solve the imbalanced telepathy, it should be changed to where the duration of telepathy is the same regardless of skill (probably 4 seconds - the cooldown should still be continuously reduced with additional points), but the radius expands with more skill points. This makes it useful for a point investment because you still get gains with more points, and also keeps it from showing the entire map at once - which means it's possible to dash into a duck that is out of your telepathy radius.
Boss can easily be changed too, to make it more difficult and skill based, but that's a bit more in-depth for this post.
they stay put in one place until you trigger them and then, once they lose you they will hide again (usually somewhere very close to you... you really gotta watch out about that xD), which makes it extremely easy to avoid them once you know their location.
maybe if Telepathy would also just make a warning symbol on your tablet that shows the direction of close by enemies instead of outlining them (very similar to the shard detection thing on the tablet - the purplle glow that points in the direction of the nearest soulshard)
So, right now there are no differences, which is disappointing. My idea for a difference between real and fake would be the real ducks would bob around in the water a lot less sorta like their feet are on the floor below the water.