Dark Deception

Dark Deception

View Stats:
What is the "tell" for the ducks?
Other than using that one ability.
Last edited by Yukari The Alpaca; Jun 24, 2019 @ 8:24pm
< >
Showing 1-15 of 16 comments
Slenderminion Jun 25, 2019 @ 4:11am 
There is none. I don't get it either.
I asked Nickson about it, and he basically just shrugged.
Croquedead Jun 25, 2019 @ 4:21am 
Yeah, there is none. That is my biggest disappointment with this level. Don’t get me wrong, I really like it, but when Bierce tells you to pay attention to details, there are no details.

I think it’s cool to introduce this new ability, but it makes it way too easy to avoid them if you combine this with the teleport.
Last edited by Croquedead; Jun 25, 2019 @ 4:22am
Slenderminion Jun 25, 2019 @ 4:52am 
Originally posted by Croquedead:
Yeah, there is none. That is my biggest disappointment with this level. Don’t get me wrong, I really like it, but when Bierce tells you to pay attention to details, there are no details.

I think it’s cool to introduce this new ability, but it makes it way too easy to avoid them if you combine this with the teleport.
I had the same thought. Perhaps they can change that in a future update.
Croquedead Jun 25, 2019 @ 5:57am 
Originally posted by Slenderminion:
Originally posted by Croquedead:
Yeah, there is none. That is my biggest disappointment with this level. Don’t get me wrong, I really like it, but when Bierce tells you to pay attention to details, there are no details.

I think it’s cool to introduce this new ability, but it makes it way too easy to avoid them if you combine this with the teleport.
I had the same thought. Perhaps they can change that in a future update.
Yeah, at least there’s a hard mode now, so maybe that’ll make Telepathy less OP
Slenderminion Jun 25, 2019 @ 6:39am 
Originally posted by Croquedead:
Originally posted by Slenderminion:
I had the same thought. Perhaps they can change that in a future update.
Yeah, at least there’s a hard mode now, so maybe that’ll make Telepathy less OP
There is no hard mode yet. There is only normal and easy so far. Normal is what we all have been playing so far, while easy is new for people who find the game too difficult but want to see the rest of the levels.

A hard mode IS planned though, and will be added either with CHapter 4 or Chapter 5.
Rushi Jun 25, 2019 @ 3:10pm 
You can hear them quacking or splashing around every few seconds or so, but other than that there isn't much to notice. Maybe the docile ones should have traffic cones on their heads while the aggressive ones shouldn't.
Last edited by Rushi; Jun 25, 2019 @ 3:10pm
ADB-Fantasy Jun 25, 2019 @ 3:39pm 
I would actually prefer it if the real dread duckies looked slightly different, and our power for the level was less powerful in turn. Telepathy alone made this much easier than Deadly Decadence.

Granted, it was still terrifying before I figured it out.
Last edited by ADB-Fantasy; Jun 25, 2019 @ 3:39pm
Doctor Freaky Jun 26, 2019 @ 6:31pm 
Maybe if the fake dread duckies were not cracked?
Easy - real dread duckies should keep the subtle wing flapping. Fake ones should have no flap. Requires you to stop and pay attention because they bob in the water so glancing is difficult.

Also, to solve the imbalanced telepathy, it should be changed to where the duration of telepathy is the same regardless of skill (probably 4 seconds - the cooldown should still be continuously reduced with additional points), but the radius expands with more skill points. This makes it useful for a point investment because you still get gains with more points, and also keeps it from showing the entire map at once - which means it's possible to dash into a duck that is out of your telepathy radius.

Boss can easily be changed too, to make it more difficult and skill based, but that's a bit more in-depth for this post.
Shousin Jun 27, 2019 @ 1:26pm 
I think a really fun change would be a faint glow in their eyes or maybe the striping of the cones being different. That seems subtle while still easy to miss while in a hurry.
Mr. xD Jun 27, 2019 @ 3:38pm 
my biggest issue with the level is, that Dread duckies never change their location.
they stay put in one place until you trigger them and then, once they lose you they will hide again (usually somewhere very close to you... you really gotta watch out about that xD), which makes it extremely easy to avoid them once you know their location.
maybe if Telepathy would also just make a warning symbol on your tablet that shows the direction of close by enemies instead of outlining them (very similar to the shard detection thing on the tablet - the purplle glow that points in the direction of the nearest soulshard)
trustyegg Jun 28, 2019 @ 7:13am 
It would be cool if the fake ones have small traffic cones on their heads and the real ones have big traffic cones.
Rushi Jul 2, 2019 @ 5:13am 
Every duck in the level, real or fake, has the wing flapping. Also, I heard a lot of people saying real duckies have more sewage coming out of their eyes, but from my investigation yesterday I can say that this is not the case.

So, right now there are no differences, which is disappointing. My idea for a difference between real and fake would be the real ducks would bob around in the water a lot less sorta like their feet are on the floor below the water.
OCTDUMPUS Jul 2, 2019 @ 11:41am 
It wouldn't make sense if difference if the "tell" is subtle as there is no point to stop and examine each duck you come across instead of using telepathy. But if the "tell" is obvious, it might trivialize the level
nblackburn Jul 2, 2019 @ 2:11pm 
I don't think there is a difference but Bierce does allude to you needing to pay attention.
Last edited by nblackburn; Jul 2, 2019 @ 2:12pm
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jun 24, 2019 @ 8:14pm
Posts: 16