Five Nights at Freddy's 2

Five Nights at Freddy's 2

Why was this game rushed?
Seriously, it was "due" for release in 2015. Barely even a month after announcement it gets released. Why?
Viimeisin muokkaaja on Arcade Dan; 14.11.2014 klo 20.04
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It wasn't
NH | Carnage / Spiderman555 lähetti viestin:
It wasn't

Why do you say that?
He had some unused assets from FNAF 1 which he included in FNAF 2, quickening the development process. Also, he was satisfied with the game hence why he released it. Why should he delay a game which is already complete?
Was it really rushed?

I haven't encountered any bugs (period) and the story seems well structured if not a little vague to keep us on our toes.

I regret not playing Fnaf when it first came out, I only learned of it through TvTropes and Markipliers 4/20 run; but I sure am glad I picked this game up straight away and had a goo at it before it was spoiled across the interenet.
Viimeisin muokkaaja on Behind The Mask; 14.11.2014 klo 20.07
Behind The Mask lähetti viestin:
Was it really rushed?

I haven't encountered any bugs (period) and the story seems well structured if not a little vague to keep us on our toes.

I regret now playing Fnaf when it first came out, I only learned of it through TvTropes and Markipliers 4/20 run; but I sure am glad I picked this game up straight away and had a goo at it before it was spoiled across the interenet.

I believe it was. Barely over a month since announcement FNaF2 gets released. The animitronics like Foxy pops out the wall. Some of the jumpscares are just their faces zooming in onto you with a loud noise. Example is Golden Freddy. The concept was just slapped together. that's what I don't like
Viimeisin muokkaaja on Arcade Dan; 14.11.2014 klo 20.11
Slurm lähetti viestin:
Behind The Mask lähetti viestin:
Was it really rushed?

I haven't encountered any bugs (period) and the story seems well structured if not a little vague to keep us on our toes.

I regret now playing Fnaf when it first came out, I only learned of it through TvTropes and Markipliers 4/20 run; but I sure am glad I picked this game up straight away and had a goo at it before it was spoiled across the interenet.

I believe it was. Barely over a month since announcement FNaF2 gets released. The animitronics like Foxy pops out the wall. Some of the jumpscares are just their faces zooming in onto you with a loud noise. Example is Golden Freddy. The concept was just slapped together. that's what I don't like
It wasn't. The reason why Scott planned to release it in 2015 was because he thought there would be a lot of bugs and it would require time to fix. Due to his experience from making the first FNAF (there most likely were a lot of bugs in the first one), there weren't any visible bugs he could see on the YouTubers playthroughs and hence why he released it early. He thought the jumpscares were scary, he didn't expect a negative response from the community as no one commented about the jumpscares when the trailer was released. Overall, he must've thought it was satisfactory, hence why he released it.
I'm not really complaining, to be honest. It has good mechanics and challenging gameplay, and I don't see anything wrong with it. So, yes, he's released it early, what's so bad about it?
NH | Carnage / Spiderman555 lähetti viestin:
Slurm lähetti viestin:

I believe it was. Barely over a month since announcement FNaF2 gets released. The animitronics like Foxy pops out the wall. Some of the jumpscares are just their faces zooming in onto you with a loud noise. Example is Golden Freddy. The concept was just slapped together. that's what I don't like
It wasn't. The reason why Scott planned to release it in 2015 was because he thought there would be a lot of bugs and it would require time to fix. Due to his experience from making the first FNAF (there most likely were a lot of bugs in the first one), there weren't any visible bugs he could see on the YouTubers playthroughs and hence why he released it early. He thought the jumpscares were scary, he didn't expect a negative response from the community as no one commented about the jumpscares when the trailer was released. Overall, he must've thought it was satisfactory, hence why he released it.
Foxy in the trailer jumped out from the hall. I don't see how he missed the bug of Foxy jumping out of the walls though.
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NH | Carnage / Spiderman555 lähetti viestin:
It wasn't. The reason why Scott planned to release it in 2015 was because he thought there would be a lot of bugs and it would require time to fix. Due to his experience from making the first FNAF (there most likely were a lot of bugs in the first one), there weren't any visible bugs he could see on the YouTubers playthroughs and hence why he released it early. He thought the jumpscares were scary, he didn't expect a negative response from the community as no one commented about the jumpscares when the trailer was released. Overall, he must've thought it was satisfactory, hence why he released it.
Foxy in the trailer jumped out from the hall. I don't see how he missed the bug of Foxy jumping out of the walls though.
True, he missed a bug but I'm sure Scott will patch it soon enough if it happens to most people. The jumpscare from the trailer is pretty much the same as from the actual game, they leap at you.
TLDR; It's not rushed but community should've provided feedback on the jumpscare after seeing the trailer.
I've always found the jumpscares rather inconsequently to the experience.

The real fright for me is the dread and stress as I play through it.

Perhaps thats why im not so bothered by the animation of the jumpscares; they are actually a minor bit of the game, just there to segway you from game to game over.

I still think its reasonable to believe Golden Freddy is still a delusion; you don't start seeing him until after you actually hear about him from Phone Guy (at which point the suit might not even be in the Restaurant) and its supernatural methods of attack convince me that poor Jeremy is on the edge of sanity.

As for Foxy jumping out of the wall; I don't know if that could have been avoided without a lot of work for a minor thing. As I recall the office is actually like a flat picture wrapped over a sphere so you can look around it like it was 3d (or something like that) thats the reason why anything coming from the vents look somewhat flat, its not really on account of it being rushed but it might be a limitation of the engine he's using for the game or such.

I'm not a developer so I can't say anything for certain, but I have a slight understanding of at least a few things that make up this game.
Numdaerb lähetti viestin:
I'm not really complaining, to be honest. It has good mechanics and challenging gameplay, and I don't see anything wrong with it. So, yes, he's released it early, what's so bad about it?
What's bad is that releasing it sooner means that it will have a good chance of being the successor to FNAF1. Like I said, I still believed Scott did some things poorly.
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Numdaerb lähetti viestin:
I'm not really complaining, to be honest. It has good mechanics and challenging gameplay, and I don't see anything wrong with it. So, yes, he's released it early, what's so bad about it?
What's bad is that releasing it sooner means that it will have a good chance of being the successor to FNAF1. Like I said, I still believed Scott did some things poorly.
Email his official email and give him some feedback. Making threads like these doesn't help Scott one bit. It is THE successor to FNAF 1 but it had some minor bugs and the jumpscares weren't scary to everyone but this is NOT because it was rushed, it was because of the community not providing any feedback on the jumpscares after they saw the trailer AND the bugs were simply not that common and Scott most likely didn't see them. For the bugs, Scott can simply patch it.
Viimeisin muokkaaja on ❖Carnage; 14.11.2014 klo 20.24
Flair 14.11.2014 klo 20.23 
I love thst they made a second one but its much more difficult

Flair lähetti viestin:
I love thst they made a second one but its much more difficult

Same
Dead 14.11.2014 klo 20.43 
Slurm lähetti viestin:
NH | Carnage / Spiderman555 lähetti viestin:
It wasn't. The reason why Scott planned to release it in 2015 was because he thought there would be a lot of bugs and it would require time to fix. Due to his experience from making the first FNAF (there most likely were a lot of bugs in the first one), there weren't any visible bugs he could see on the YouTubers playthroughs and hence why he released it early. He thought the jumpscares were scary, he didn't expect a negative response from the community as no one commented about the jumpscares when the trailer was released. Overall, he must've thought it was satisfactory, hence why he released it.
Foxy in the trailer jumped out from the hall. I don't see how he missed the bug of Foxy jumping out of the walls though.
Your focusing on one bug and assuming it's rushed, okay, alright, that's coooooooooooool!
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