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Ilmoita käännösongelmasta
Why do you say that?
I haven't encountered any bugs (period) and the story seems well structured if not a little vague to keep us on our toes.
I regret not playing Fnaf when it first came out, I only learned of it through TvTropes and Markipliers 4/20 run; but I sure am glad I picked this game up straight away and had a goo at it before it was spoiled across the interenet.
I believe it was. Barely over a month since announcement FNaF2 gets released. The animitronics like Foxy pops out the wall. Some of the jumpscares are just their faces zooming in onto you with a loud noise. Example is Golden Freddy. The concept was just slapped together. that's what I don't like
TLDR; It's not rushed but community should've provided feedback on the jumpscare after seeing the trailer.
The real fright for me is the dread and stress as I play through it.
Perhaps thats why im not so bothered by the animation of the jumpscares; they are actually a minor bit of the game, just there to segway you from game to game over.
I still think its reasonable to believe Golden Freddy is still a delusion; you don't start seeing him until after you actually hear about him from Phone Guy (at which point the suit might not even be in the Restaurant) and its supernatural methods of attack convince me that poor Jeremy is on the edge of sanity.
As for Foxy jumping out of the wall; I don't know if that could have been avoided without a lot of work for a minor thing. As I recall the office is actually like a flat picture wrapped over a sphere so you can look around it like it was 3d (or something like that) thats the reason why anything coming from the vents look somewhat flat, its not really on account of it being rushed but it might be a limitation of the engine he's using for the game or such.
I'm not a developer so I can't say anything for certain, but I have a slight understanding of at least a few things that make up this game.
Same