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In case you couldn't tell, that was sarcasm. Games like this are really only scary when you're the one in the hot-seat. Watching someone else be in the hot-seat isn't scary, far from.
Suckers will be suckers, but if you guys are the alternative, I'm happy to be a sucker.
Symplicity does not equal low quality, it equals simplicity. You don't need 500 buttom combinations and mechanics, if a few simple mechanics will do a much better job.
In FNAF, they do a much better job. You can stay simple and still have players engaged.
But I forgot, anyone who does not conform to your opinion is an idiot, and I should feel bad for liking such a sucky game, which is factually bad because you say so.
Read a friggen' dictionary, or better yet, learn to accept that people will always like something you don't.
Wait wait wait.... you actually think that "simplicity" and "low budget" = bad? *snort* hahahahahahha. Haha. Ha.
I look at alot of AAA games released these days.... okay, MOST of them, not just alot of them... and THERE is where I see simplicity and a true lack of depth. And quality. And challenge. And good gameplay. And so on. But ZOMG they have big budgets and good graphics and cutscenes!!!!!11 Clearly they must be masterpieces!!!!
As for the game mechanics, yes, people generally enjoy them in this. Yes, it can be genuinely fun. Is it *definitely* going to be fun to YOU specifically? Ye gods, no! There's no such thing as a game that's fun/good to EVERYONE. If you'd take your foot out of your mouth for more than 5 seconds at a time, you might realize this. Just because the Great You doesnt like it, that doesnt mean that the rest of us sad little peasants wont. *I* like these games, most of the people on the forums like these games... that should be obvious. Hell, you might notice that many keep playing well after the initial scare factor wore off. Oh but wait, you said the scares were all it has, right? *sigh*
As for the scares, good grief. Again, OBVIOUSLY this isnt going to get everyone. Like the rest of the genre. Survival horror, for example, typically puts me to sleep. Resident Evil? Silent Hill? Cures for insomnia. THIS though had a genuinely creepy-as-hell design and gave me some good jump scares... any game that can do that for me wins the internet. But is EVERYONE going to get that out of them? NO. Again, do extract your foot from your mouth so you can think about this fact.
I have an idea though: How about instead of insulting the tastes of others and telling them how stupid they are for liking [insert popular game name here] or whichever, you just step away and let them enjoy it, eh?
Just because I like a set of mechanics doesn't mean I think they'd work everywhere. It's game design 101, the mechanics have to mesh with the existing material.
For example:
Putting in great horse mechanics is good and all, but if you're making a corporate management simulator, they don't exactly fit in very well, do they?