Five Nights at Freddy's 2

Five Nights at Freddy's 2

SuperDude Nov 11, 2014 @ 2:46pm
Scott Cawthon is a genius
I can only congratulate him. He has found a way to make tons and tons of money. I am amazed and jealous. There are no words. My hat goes off to the man.
Last edited by SuperDude; Dec 31, 2014 @ 9:25pm
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Showing 1-15 of 29 comments
Queen HawlSera Nov 11, 2014 @ 2:47pm 
Did you even play the game? This is the greatest Bait (Sequel!) and Switch (Prequel) in the history of gaming.
Bananaedmonkey Nov 11, 2014 @ 2:48pm 
if so than being a sucker is fun!
Lily Nov 11, 2014 @ 2:50pm 
I'm a sucker for buying something I knowingly enjoy? I clearly need to rethink my life now. How could I be so blind :P
Icarus Nov 11, 2014 @ 2:55pm 
Some people like a game, oh no, whatever am I going to do?
chloe Nov 11, 2014 @ 3:12pm 
I love both these games. I must be the biggest ♥♥♥♥♥♥♥ sucker in the history of life
MartyFly420 Nov 11, 2014 @ 3:16pm 
I thought this game was a joke to get money from people... here come a second one LOL... Yeah I must admit he is a genius... he could sell a refrigerator to an eskimo... + people seems to love the game... I dunno if this is actually real or fake reviews... but who cares ? suckers(word used by superdude) certainly dont... and it sells(top sellers). It doesnt matter if the game is good or bad, it must sells ! that is all that matters. I can tell you a third will be certainly coming. I was about to buy the first one but after a lets play video I was so bored I couldnt. But there are peoples who enjoy boring stuff... My ex-gf got a new bf so... I must admit this guy is somehow a genius(the dev. of the game not the new bf).
Klisk Nov 11, 2014 @ 3:26pm 
If people love the game, and put money towards the game to make a shift in the gaming industry and essentially yell "THIS IS WHAT WE WANT" ... Does that make them suckers, or revolutionaries?
Dust Nov 11, 2014 @ 3:28pm 
Originally posted by Marhados:
I was about to buy the first one but after a lets play video I was so bored I couldnt.
Because horror based on your interactions is so effective when watching a pre-recorded compressed youtube video!


In case you couldn't tell, that was sarcasm. Games like this are really only scary when you're the one in the hot-seat. Watching someone else be in the hot-seat isn't scary, far from.

Suckers will be suckers, but if you guys are the alternative, I'm happy to be a sucker.
Dust Nov 11, 2014 @ 4:26pm 
Originally posted by superdude:
Originally posted by Klisk:
If people love the game, and put money towards the game to make a shift in the gaming industry and essentially yell "THIS IS WHAT WE WANT" ... Does that make them suckers, or revolutionaries?

It's very alarming to me that so many people are demanding THIS of all things, and that your appetites are so insatiable for it that you'll gladly pay for the same game AGAIN 3 months later.

The game mechanics are objectively terrible. It's a game where you do nothing but look left and right all the way through for God's sake. It's ridiculous.

So that leaves only the story and "scary" atmosphere, which is obviously what everyone is REALLY liking about it (not the gameplay, don't fool yourselves). As someone who has never felt any fear from any video game in my life (and can't understand how you all manage to immerse yourself so hard in a game that it feels real) I find you all absolutely ridiculous looking in all those Youtube videos where you scream like crazy over a couple of teddy bears. MatPat's satirical intro in the Game Theory video showed off how it looks to me quite well. I wish I could understand it. I envy you all in a way, it seems like quite an experience.

So yeah. If the revolution is that we'll be getting a bunch of very low budget, simple games with all story and atmosphere but no depth or substance in the game mechanics whatsoever, then this revolution will not benefit me. I will gladly accept the guillotine early.
"Oh dear, the game mechanics don't have extreme and utter complication and depth to them! Terrible by default!"

Symplicity does not equal low quality, it equals simplicity. You don't need 500 buttom combinations and mechanics, if a few simple mechanics will do a much better job.

In FNAF, they do a much better job. You can stay simple and still have players engaged.

But I forgot, anyone who does not conform to your opinion is an idiot, and I should feel bad for liking such a sucky game, which is factually bad because you say so.
shmumbler Nov 11, 2014 @ 4:37pm 
Originally posted by Dusty926:
Games like this are really only scary when you're the one in the hot-seat. Watching someone else be in the hot-seat isn't scary, far from.
Not only that, but also this is a game that specifically targets people who get easily immersed. If you can't place yourself into this game, you won't get scared by it, and you (probably) won't enjoy it.
Dust Nov 11, 2014 @ 4:41pm 
Originally posted by superdude:
Originally posted by Dusty926:
"Oh dear, the game mechanics don't have extreme and utter complication and depth to them! Terrible by default!"

Symplicity does not equal low quality, it equals simplicity. You don't need 500 buttom combinations and mechanics, if a few simple mechanics will do a much better job.

In FNAF, they do a much better job. You can stay simple and still have players engaged.

But I forgot, anyone who does not conform to your opinion is an idiot, and I should feel bad for liking such a sucky game, which is factually bad because you say so.

Don't be so butthurt. Yes, the gameplay is crap, objectively. It's the atmosphere of the game that's tricking people into thinking it has good gameplay. Ain't no way you'd all like this "look left, look right, look at camera, repeat forever" nonsense if you were playing the role of Barbie searching for Ken in a colorful dollhouse.
It's not crap objectively, it's crap subjectively. Objectively, it's simple.


Read a friggen' dictionary, or better yet, learn to accept that people will always like something you don't.
Misery Nov 11, 2014 @ 4:43pm 
Originally posted by superdude:
Originally posted by Klisk:
If people love the game, and put money towards the game to make a shift in the gaming industry and essentially yell "THIS IS WHAT WE WANT" ... Does that make them suckers, or revolutionaries?

It's very alarming to me that so many people are demanding THIS of all things, and that your appetites are so insatiable for it that you'll gladly pay for the same game AGAIN 3 months later.

The game mechanics are objectively terrible. It's a game where you do nothing but look left and right all the way through for God's sake. It's ridiculous.

So that leaves only the story and "scary" atmosphere, which is obviously what everyone is REALLY liking about it (not the gameplay, don't fool yourselves). As someone who has never felt any fear from any video game in my life (and can't understand how you all manage to immerse yourself so hard in a game that it feels real) I find you all absolutely ridiculous looking in all those Youtube videos where you scream like crazy over a couple of teddy bears. MatPat's satirical intro in the Game Theory video showed off how it looks to me quite well. I wish I could understand it. I envy you all in a way, it seems like quite an experience.

So yeah. If the revolution is that we'll be getting a bunch of very low budget, simple games with all story and atmosphere but no depth or substance in the game mechanics whatsoever, then this revolution will not benefit me. I will gladly accept the guillotine early.


Wait wait wait.... you actually think that "simplicity" and "low budget" = bad? *snort* hahahahahahha. Haha. Ha.

I look at alot of AAA games released these days.... okay, MOST of them, not just alot of them... and THERE is where I see simplicity and a true lack of depth. And quality. And challenge. And good gameplay. And so on. But ZOMG they have big budgets and good graphics and cutscenes!!!!!11 Clearly they must be masterpieces!!!!

As for the game mechanics, yes, people generally enjoy them in this. Yes, it can be genuinely fun. Is it *definitely* going to be fun to YOU specifically? Ye gods, no! There's no such thing as a game that's fun/good to EVERYONE. If you'd take your foot out of your mouth for more than 5 seconds at a time, you might realize this. Just because the Great You doesnt like it, that doesnt mean that the rest of us sad little peasants wont. *I* like these games, most of the people on the forums like these games... that should be obvious. Hell, you might notice that many keep playing well after the initial scare factor wore off. Oh but wait, you said the scares were all it has, right? *sigh*

As for the scares, good grief. Again, OBVIOUSLY this isnt going to get everyone. Like the rest of the genre. Survival horror, for example, typically puts me to sleep. Resident Evil? Silent Hill? Cures for insomnia. THIS though had a genuinely creepy-as-hell design and gave me some good jump scares... any game that can do that for me wins the internet. But is EVERYONE going to get that out of them? NO. Again, do extract your foot from your mouth so you can think about this fact.


I have an idea though: How about instead of insulting the tastes of others and telling them how stupid they are for liking [insert popular game name here] or whichever, you just step away and let them enjoy it, eh?
Dust Nov 11, 2014 @ 4:46pm 
Originally posted by superdude:
Originally posted by Dusty926:
It's not crap objectively, it's crap subjectively. Objectively, it's simple.


Read a friggen' dictionary, or better yet, learn to accept that people will always like something you don't.

So you'd like the game if it had a colorful Barbie theme instead? Please confirm.
No, because it just wouldn't blend well with the mechanics.

Just because I like a set of mechanics doesn't mean I think they'd work everywhere. It's game design 101, the mechanics have to mesh with the existing material.

For example:

Putting in great horse mechanics is good and all, but if you're making a corporate management simulator, they don't exactly fit in very well, do they?
Clefairy Nov 11, 2014 @ 5:12pm 
Oh no, people appreciate a game for its atmosphere and story, how could they not completely conform to my own opinion that it be 100% based on new and complex gameplay mechanics!? My simple mind can't handle this kind of nuance regarding what makes a good game or that other people may have a different opinion than me, the world is coming to an end!!
Keiko O'Brien Nov 11, 2014 @ 5:20pm 
Mabye he owns it thats why his profile is private......
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Date Posted: Nov 11, 2014 @ 2:46pm
Posts: 29