Shutshimi
Sfro Jun 20, 2016 @ 5:16pm
Gameplay Feedback
I am creating a thread for this because it seemed to go unnoticed when I posted it as a reply.
You seem like nice devs and are attentive to feedback, and I know how much it can matter to you, so hopefully this helps :)
Thanks for the neat game !

Originally posted by awp:
We've been watching a lot of people [...] descriptions to achieve.

I bought the game today and finished the "story mode" on my 1st try, and I must say it was actually quite fun to only have hints. If the items had written EXACTLY what they do on them, I'd have just picked what would go best with my build, whereas in the current state, trying to guess what could be good and what would ruin me was pretty fun !
Of course after that I pretty much knew what all the items did, so the fun wore off, but it was nice while it lasted, and if the item descriptions were too explicit it wouldn't be nearly as fun imo

Originally posted by awp:
There's also a few things [...] to the player.

Party time imo is good as it is too, it's ridiculous and quite funny when you discover it, and it's just another debuff once you get the hang of the game.
That being said I think it'd add a LOT to the replayability to add some more permanant or semi-permanent effects to some items like that.
After just 2 good runs I already have a pretty good idea of the game, and the vast majority of items (including debuffs) are just useless to me, they don't even make me laugh anymore, and I pretty much only use a selct few items. For that reason I think it'd be great to have some more functionalities to the purely cosmetic items, for instance, and not just "more something"
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Wanyo Aug 19, 2016 @ 7:57am 
Sorry we're a little late to this party, it's been a busy summer! Thanks so much for playing so much and the feedback, we're always listening, taking notes, etc.! We've been pining over ways to keep the gameplay(and humor) fresh after lots of playthroughs to make it a more lasting experience for players.
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