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I really want to see these things added... all of it... hudgement, armor, guns, everything. Excellent idea, mate!
LOL! xD
Is it good guys?
Oh, and +1
I would suggest "using" the end game Ascension/Prestige Mechanics that Hunt suggested but coming up with a hint of lore for this game.
An Example from a popular tv show:
Ascension/Prestige Mechanic. Ascension was used in the Stargate universe tv series and it was totally science fiction. These ancient beings got so intelligent that they learned how to manipulate their physical body and become energy beings (Ascend). Most of these powerful beings stayed good and didn't interfer with the inferior lives of humans or other creatures made of matter. However some of these powerful beings went rogue and wanted inferior life forms to worship them. In this science fiction universe they didn't call them demons or angels, so my point is it can be done without using such terms.
In Hunt's suggestion I would like to see the demon term/word changed with a word from another language that means: bad, dark side, tyrant, terrible morals, cruel, etc. Skip the Hell scene all together, unless you do a scene where you're dragged to a secret underground world (not hell,but like a hidden planet) where only the Tyrant & Cruel can know of. At this scene you unlock the secrets to obtaining these new armor bp's, so when you play through again these new bp's will drop.
Do the same for angel and heaven, and also that spirit or "middle" universe.
That part where you get judged by the way you play, sounds good, except instead of Heaven was watching you progress, it should be the "Guild of Light" (or another word from a different language meaning the same thing) has been watching you and has taken notice of your worthiness to our cause, etc, then switch over to that special scene at their hidden guild where you unlock the secrets to obtaining new special armor blue prints.
Summary:
Use the Ascension/Prestige Mechanic that Hunt suggested. However, replace the terms/words: angel, demon, heaven, hell, etc. Come up with replacement words which will give a hint of Grav lore instead. "Guild of Light", "Guild of Tyrants", guild of "Threads of Balance". Guild names can be changed to whatever.
Anyways a system for growing past 420 would be cool but keep the envirement of the game to what Grav is which is fun light hearted Sci Fi, not gods vs. demons. 10823983 other games already do that.
yea i know that demons and angels dont fit the scifi theme, i just used them as placeholders and so my post is a bit easier to understand. i was kind of thinking that names for the angel and demon stuff would just be left to bitmonster to figure out, or we could have the community think up names for this stuff? but either way thanks for the feedback! i havent really gotten around to playing much grav lately, but i really should start again
If the goal of the new gear is just bling, keeping you occupied by collecting stuff, then great, but I don't see any practical purpose to it for the game in its current state.
Hunty's comments bring up a valid problem with the current armor system.
- NK armor is useless.
- AT armor can only be used on non-hazard planets. This is the top armor. You should be able to wear it anywhere without sacrificing the use of abilities.
To give NK and magma armor some usage, you could add a minimum rank requirement on the AT BP drops (level 400 or 420)
I think the focus should be on making the monsters better at fighting (maybe work as packs, triggering others in the group to attack if one is being attacked, homing in on the attack location), and add a bigger planet-specific variety of them (I love the Yetis on the cold planets). Also, make more armor BPs planet type specific (Sunstone/Magma only drops on hot planets, Ore/ElX only on radiation, etc). This would add more purpose to the different planets, and add the challenge that keeps players interested for longer.
I think I've read about this before. Every job goes to level 300? That would definitely encourage teamwork. I do feel the armor and weapons BPs drop so fast now that you can often skip a weapon or armor set because you got a better one before you had the opportunity (or the resources) to build the previous one.