Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Eventually new features will be added to Spriter which will make animating entire scenes much easier, and we also plan on extending the number of formats Spriter can export to, but both of these won't be any time soon.
Cheers.
-Mike at BrashMonkey
Cheers.
-Mike at BrashMonkey
I want to piggy back off of Blackwolf301's question. I tooam curious about using this for animating purposes (the bone system in this one is by FAR the easiest and most intuitive system I have ever used for 2d animation), but I am not too familiar with PNG exports, and things like that.
Is there a guide or a post I can read that helps explain how to properly set up the Export keyframes section, when exporting as a png/gif?
I ask because the animations I've made look super smooth in the program, but so far I have only managed to crash the program by setting something too high, or get a noticeably choppier animation when I compile all the PNGs together in another program. Obviously I don't know what I'm doing.
thanks for the help, and for the great program!
Thanks for the reply, I kind of figured this. If my rig can't handle the export what do you think is the main culprit? What I mean: is it a RAM intensive process, or a CPU intensive process?
I'm assuming frames is the images I set, but do you have a suggestion of how I should set up the "Interval," and "FPS" settings? Let's say I have a 10 second clip. Do you have a recommended settings for that?
It is probably mostly Vram. For recommended, you should hop on Spriter Forums and ask there, I am sure you will get an answer there and much faster.
Currently it depends so much on your specific hardware/OS set up and the specific resolution and desired frame-rate of the animations you want to export that its really hard to give a guideline.
I think GIF export is much more likely to crash etc and for high res/high FPS stuff you should export as sequential PNG and then use another program to combine them all into a video file.
Cheers.
-Mike at BrashMonkey