Spriter Pro

Spriter Pro

lykanthrope Sep 20, 2016 @ 9:25pm
Has anyone tried DragonBones?
http://dragonbones.com/en/index.html

It's free and it has FFD (FreeForm Deformation) already built in. Wanted to know if anyone could compare this with Spriter Pro. It's that or jumping over to Blender with the Cutout Animation Tool (https://blenderartists.org/forum/showthread.php?381203-Cutout-Animation-Tool-Blender).
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EkisDeh Oct 5, 2016 @ 10:42pm 
I have used dragonbones a lot.
yes it has ffd, which is nice, but when you import to gamemaker (using the dragonbone to spine json converter) you lose it, no ffd :C it was quite dissapointing, unless you export sprites, which i didnt like because i ended up with huge spritesheets.

Now i would say that i prefer dragonbones ui, over spriter pro... in most cases, like for example.
In spriter pro the timeline adds some keyframes on top to control easing and it doesnt snap, i always endup with a lot of those on top with no real usage, unless im doing it wrong, swapping images at any time during animation is quite a good feature on spriter pro, but you cant do multiple select to swap depths :C while in dragonbones you can.

Dragonbones ik constrains work really well i like it more than i like spriter pro's, while in spriter pro you cant move them and sometimes is quite frustrating :C

Runtime for dragonbones on unity... seems rather complicated, to implement one character you need a bunch of code. if you compare it to spriter pro unity runtime, spriter's is better, quicker and cleaner to implement.

i was looking forward to cutout animation, but there is no runtime or importer for unity or gamemaker only godot. I hope this helps.

My 2 cents.
Lord Mystirio Dec 22, 2016 @ 8:04am 
Sorry to "wake up" a very old topic but I've recently started to use DB (I'm a SpriterPro user too) and I wonder if there a way to import DB files in SP (since SP has now an extention for GMS thanks to GradusGL: https://brashmonkey.com/forum/index.php?/topic/4903-spriter-2d-game-maker-studio-extension/ ). So I can make use of DB FFD feature and use SP as a "link" to import my animations in GMS thanks to that exention.
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