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I totally agree with you that the controls sucks. I'm playing it right now with a controller and it never fails to frustrate me, from awful directions - especially when free running, to input delays due to stupidly long animation of certain moves. It sucks, I know, but planning ahead always is a good idea. Enemies take time to attack, attack patterns are fairly predictable, free run courses are more than obvious and can be easily and quickly scanned with your eyes to plan your next move or direction. Try it, try free running, or battle, with these things in mind and you'll see how fluid controls will get.
As for the story. Any "Open World" game has this issue, letting you roam and discover as you like, while totally neglecting the main story line. And if the player spent more time on side quests and less time on the main story, the story tanks so hard for the player. This happens with every "Open World" game, and I have yet to come across any game the balances story and side quests properly.
My personal experience with this problem would be MAD MAX (2015) , I spent so much time driving around the world and engaging in many vehicle combat fights, because it was so fun, and skipping the main story till I had nothing else to do, till the point when I just kept asking myself what the hell am I doing??? why am I doing this??? but I was just there, do I have to go back?????
As for Assassin's Creed 2. Yes, you are right. The missions within the story are truly repetitive and gets boring so quickly, but the main story missions are not the only source of lore to it. While for sure it has the most part, you still have a lot to uncover. From the deciphered Altair diaries from codex pages, to the random messages you get after certain missions or when engaging in a courier errand, to locations and characters bio when encountering any, to just walking by the city and listing to what heralds are saying about current news and events that are literally shaping the world around you. Not to mention the story is based on true historical events that happened and true historical figures that actually lived and caused these events, even if it's not accurate, it makes for quite a thrill when you look it up on Wikipedia. This is why I love this game so much and returned to it now on PC. No wonder truly why Assassin's Creed 2 has one of the best stories ever told in a video game. Read about the main antagonist of AC2 on Wikipedia [en.wikipedia.org]
Look up AC2 story line on YouTube and see how awesome it's. Of course, turning this story into gameplay surely has it's short comings like, say it with me, repetitive and boring missions to advance a story in a wide open world in a 10-15 years timeline. Plus, it was 2009 back then, this type of repetitiveness was expected, play any AAA game from that period and you'll see, and most people and critics didn't mind it at all. Check AC2 Metacritic [www.metacritic.com]
For sure, progressing the story so rarely can destroy the joy of uncovering it, and you should never do so. because, the side quests and collectibles in any "Open World" game are made to keep you engaged AFTER you finish the story. Yes, you sometimes have limited time to take part in certain quests, and you certainly need to do so to grind for a certain skill or weapon, or the main story simply requires it. So, I'll go ahead and say that the way you approached and played the game was totally wrong. Plus, you should play any game for the fun factor it's offering, not achievements. It feels nice 100%ing a game, but no one cares about your "virtual achievements" in a video game. When was the last time you checked someone else's game achievements? Neither did any one checked yours.
You're near the end of the game, a few more missions and you should be fighting that caped man soon . But I'll recommend that you start a new game and focus more on the story and the things I pointed out above than side quests or collectibles, you already have 80 hours in this game, another 10-15 hours more should be fine.
I'd appreciate it so much if you gave this great game another chance, and I'm truly looking forward for your followup to this discussion.
Thanks. and have a great day.
Though I started AC2 some years ago as my first AC game I didn't get far because of the controls...that experience caused me to avoid all AC games ever since. But recently I've been playing Black Flag and found myself enjoying that immensely. This prompted me to go back and revisit AC2 and that's when the disappointment began anew. I probably subconsciously compared AC2 to Black Flag becoming angry with the movement, controls, graphics and lack of sea exploration and battles. If anything its a reminder to not start with a newer title first, play games in order of release for a more pleasant experience.
But now that I've officially 100% the game I can reflect on the amount of craft that went into this title, the languages, dialogue, voice acting, character design, parkour, and most importantly the cities and environments are clearly Triple A and still impressive despite being 9 years old. The story being a bit slow to get going may also reflect that gamers 10 years ago may have been a bit more patient. and open minded.