Axiom Verge
These puzzles are really obscure...
I really like this game, but item hunting is a ridiculous chore. Even with a map.

Have a few spots that I've spent hours trying to figure out to no avail. It's really no fun dashing into every tile in the room because the game can't decide which blocks are breakable or not.

Then I find out that there are passwords that open up certain areas? I have almost all the notes in the game from what I can tell... none of them have told me anything of the sort. Am I supposed to just look them up online?

Also, there are a couple of moments in the game that you are supposed to perform a move that the game never gave any hint that it was possible. Most notable of which is when you get the drone swap ability and you have to go to E-Kur-Mah. I spent 3+ hours scouring the map before I accidentally found out you can hatch the drone in mid air, thus allowing you to make the height to enter. That would have been super nice to know.

I'm complaining too much, really, though. I like the game. But seriously... how am I supposed to open up the areas in Eribu, Mar-Uru, and E-Kur-Mah? Is it the passwords? If so, how do I find them?
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Elyenora Westknight 22. mai 2015 kl. 10.36 
It's not the difficulty so much that's annoying, it's WHY the puzzles are difficult.

The game actively teaches you to expect something else for these puzzles. The passwords are just not well implemented. Though they are so close to being neat.

Really all the game needs is a way to teach the player to be looking for them outside of the two reveal passwords. If I had any idea HOW to find the passwords or what I was looking for I would've enjoyed looking for them a lot more.

As it is though, the player typically doesn't know where to even start when looking for the passwords. Thus they spend the entire rest of the game not looking for them after getting the two obvious ones.
Nova225 23. mai 2015 kl. 20.39 
Wait a second, you can scan things? How? I thought it was a just a spray n pray glitch gun?
ph3rr3t 2.0 23. mai 2015 kl. 23.24 
Opprinnelig skrevet av Nova225:
Wait a second, you can scan things? How? I thought it was a just a spray n pray glitch gun?
What he asked. Someone kindly explain what is meant by scanning things with the Distruptor.
Corv 24. mai 2015 kl. 0.03 
The Disruptor takes a few ticks to apply the full glitch effect to a target. You'll notice applicable enemies and terrain take on a distorted appearance after being briefly swept with the Disruptor, and they'll convert into their glitched form upon further application.

The Address Bombs found later immediately and totally convert any glitchable object in their radius.

The password system is badly flawed. The Mar-Uru password is the worst offender, in that it utterly violates the known rules of gameplay. The password in upper Eribu is the next worst, in that it requires attention to an interface element that the game has long since taught the player to ignore entirely. The lower Eribu and E-Kur-Mah passwords are merely extremely obscure, though at least the E-Kur-Mah one might be found by chance, or by a player diligently scouring the world with the Disruptor. The lower Eribu password is not even set apart in the room design; it holds no special place in the room's flow or symmetry. It is a randomly set stone that must succeed at drawing the player's attention, and then be recognized for what it is, rather than simply an odd decoration.

Secret worlds, I cannot say I ever became stuck in. However, it would help if there were some indication that they did not count for map completion, nor do their items count for item completion.
911 carrera 4s 2. des. 2017 kl. 6.22 
This is from an interview of the game developer (and I tend to agree with him):

The best part is that I get to have complete creative freedom on the game. I've worked on really big projects throughout my career, and it seems like anytime there's a bold new idea that someone wants to try out, there's someone else on the team that doesn't want to do it. So big games often wind up having just the least controversial elements. I loved the fact that if I wanted to include a puzzle that I thought no one might get for years, I could just do that.”


Sist redigert av 911 carrera 4s; 2. des. 2017 kl. 6.23
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