Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
The game actively teaches you to expect something else for these puzzles. The passwords are just not well implemented. Though they are so close to being neat.
Really all the game needs is a way to teach the player to be looking for them outside of the two reveal passwords. If I had any idea HOW to find the passwords or what I was looking for I would've enjoyed looking for them a lot more.
As it is though, the player typically doesn't know where to even start when looking for the passwords. Thus they spend the entire rest of the game not looking for them after getting the two obvious ones.
The Address Bombs found later immediately and totally convert any glitchable object in their radius.
The password system is badly flawed. The Mar-Uru password is the worst offender, in that it utterly violates the known rules of gameplay. The password in upper Eribu is the next worst, in that it requires attention to an interface element that the game has long since taught the player to ignore entirely. The lower Eribu and E-Kur-Mah passwords are merely extremely obscure, though at least the E-Kur-Mah one might be found by chance, or by a player diligently scouring the world with the Disruptor. The lower Eribu password is not even set apart in the room design; it holds no special place in the room's flow or symmetry. It is a randomly set stone that must succeed at drawing the player's attention, and then be recognized for what it is, rather than simply an odd decoration.
Secret worlds, I cannot say I ever became stuck in. However, it would help if there were some indication that they did not count for map completion, nor do their items count for item completion.