Axiom Verge
Good game but it'd be better if it wasn't so stupidly cryptic.
I just finished the game for the very first time, I did it on Hard and I got a little over 80% in item collection and like 97% for map uncovered, now question is: How I'm I even supposed to get everything without using a guide or without having to waste like 10 more hours of my life hitting every single block from every single wall of the game? it's ridiculous, even Metroid usually gives you an ability for uncovering secrets, but in here the only thing you get are two miserable dots in the map screen that lets you know once you get everything on some area, of course the game doesn't even tells you that, you have to figure it out on your own and even then it's very little help... ffs the game doesn't even have a teleport mechanic to help making late game exploration a little more bearable...

Listen I was born in 1990, I love games from the 80s and 90s, but just because we want to do things in a nostalgic way doesn't mean we have to do things in an outdated way, even back in the 90s we didn't love games being obtuse and cryptic, we just didn't have much option.
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Showing 1-6 of 6 comments
metroid only gave abilities for that in dread and samus returns. before yeah there were dots.
In any part pf the game do you lose the drone ability temporarily?
Originally posted by Jacktrack7:
I just finished the game for the very first time, I did it on Hard and I got a little over 80% in item collection and like 97% for map uncovered, now question is: How I'm I even supposed to get everything without using a guide or without having to waste like 10 more hours of my life hitting every single block from every single wall of the game? it's ridiculous, even Metroid usually gives you an ability for uncovering secrets, but in here the only thing you get are two miserable dots in the map screen that lets you know once you get everything on some area, of course the game doesn't even tells you that, you have to figure it out on your own and even then it's very little help... ffs the game doesn't even have a teleport mechanic to help making late game exploration a little more bearable...

Listen I was born in 1990, I love games from the 80s and 90s, but just because we want to do things in a nostalgic way doesn't mean we have to do things in an outdated way, even back in the 90s we didn't love games being obtuse and cryptic, we just didn't have much option.

I dont know bro I recall a few metroidvanias maybe not quite as old being similar, I think echo the dolphin was allot more cryptic then others during that time. I think many devs try to compensate since so many come out with videos fast on how to find everything.
Originally posted by LetsPlayNintendoITA:
metroid only gave abilities for that in dread and samus returns. before yeah there were dots.

Super Metroid has the X-ray scope, too. (and very obvious environmental clue).

Speaking of, this is kind of what this game needed a bit more of. Like remember that one puzzle in Super Metroid where you see a busted glass tube, and have to figure out that you can do that too? This game kinda needed something like that, for items and secret at least.
Originally posted by セブ様:
Originally posted by LetsPlayNintendoITA:
metroid only gave abilities for that in dread and samus returns. before yeah there were dots.

Super Metroid has the X-ray scope, too. (and very obvious environmental clue).

Speaking of, this is kind of what this game needed a bit more of. Like remember that one puzzle in Super Metroid where you see a busted glass tube, and have to figure out that you can do that too? This game kinda needed something like that, for items and secret at least.
the maridia tube
Megatron Apr 10 @ 6:11am 
I dont completely disagree it would be nice for a few more hints if the game sees you are taking too long to get to a certain objective.
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