Crimson Desert

Crimson Desert

View Stats:
Shining/ Shimmering
Hi everyone!
I am playing on Cinematic settings with Frame Generation and DLSS (Quality) enabled, getting a stable 75 FPS.

However, I've encountered a persistent issue: during daytime in forested areas, there is a distracting shimmering/flickering effect on the foliage, making the textures look like they are sparkling. The same issue occurs on various surfaces at night or in dark areas near light sources.

I've experimented with several settings, but the only effective fix seems to be enabling Ray Reconstruction. Unfortunately, RR causes a massive performance drop on my rig, making the game unplayable.

Is this a known issue with the current build? Has anyone managed to report this to the developers, or found a workaround that doesn't involve Ray Reconstruction? Also, for those familiar with the technical side: is this something that can be optimized via patches, or is it an inherent engine limitation that might warrant a refund?

Windows 11 25h2
Rtx 4060ti 16gb (latest version)
R7 5700x3d
32gb Ram
Playing on 2k res.
< >
Showing 1-9 of 9 comments
Same boat as you. I did open a support ticket. Maybe it helps if lots of us do it?
for some reason DLSS 4.0 Balanced + RR provides the best image quality. Graphics all maxed out getting around 70 fps
The game seems to be made quite exclusively for the use of ray reconstruction. The only way I've solved the problem is to turn it on... which unsurprisingly cuts my fps from 70 to 25. The game looks really good with RR, but its sad to see that the people that can not run it (like at least 90% of players) are left in the dark for now.
The game was exclusively made for ray reconstruction to actually look good, same as Requiem for Path tracing, but there less evident because it's not open and mostly dark.

If you are not playing with reconstruction, dont use DLSS or your game will look horrible in most situations, with lots of shimmering, ghosting and bad textures.

For me it's not bad looking on native, but definitely not the strong point of the game as many have claimed on launch or reviews. It's good looking, has good performance, but upscalling is botched, many textures pop in and out, close and far and some of them were only tweaked for ray reconstruction (take a look at your character's lighting when you wake up in camp -- just ridiculously bad lighting WITH ray tracing).
See, this is the stuff I wish I had known, I knew going in that I had an RTX3090 and researched I guess not as best I could, to see how well I could run it, but man! The difference in using ray reconstruction is night and day however tanks my fps.
IF I had known that I would have skipped the game till I got a new card, DANG
-Trying to refund it now, sad that they cant make it work without it.
Originally posted by Wolf:
Hi everyone!
I am playing on Cinematic settings with Frame Generation and DLSS (Quality) enabled, getting a stable 75 FPS.

However, I've encountered a persistent issue: during daytime in forested areas, there is a distracting shimmering/flickering effect on the foliage, making the textures look like they are sparkling. The same issue occurs on various surfaces at night or in dark areas near light sources.

I've experimented with several settings, but the only effective fix seems to be enabling Ray Reconstruction. Unfortunately, RR causes a massive performance drop on my rig, making the game unplayable.

Is this a known issue with the current build? Has anyone managed to report this to the developers, or found a workaround that doesn't involve Ray Reconstruction? Also, for those familiar with the technical side: is this something that can be optimized via patches, or is it an inherent engine limitation that might warrant a refund?

Windows 11 25h2
Rtx 4060ti 16gb (latest version)
R7 5700x3d
32gb Ram
Playing on 2k res.
i have this issue aswell i had to use optiscaler to make it look less sparkly but even then not so good its sad u spend 55 to have this issue 2hs later rx9070xt ryzen 7 9700x
I need an option to turn off all the sparkles and leaves and all that crap flying around in combat, sheesh its a mess.
No refund, 6 hours in - took that long in trying to get it running right with no luck, just like Dragons Dogma 2 it will sit for a future day when I get a new cpu and gpu. shame
You can use DLSS 4/4.5 to get a sharp image and bad lighting or use RR to get good lighting and a horribly soft image ...
Honestly our best hope is for Nvidia to release RR with a better upscaling model
Yea, done ALL that, tried every combo, used mods /no mods etc.
RR is the issue, you really need it on for it to look good but then it kills your fps, or MY fps, I need a better gpu but the prices these days MYGOD
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Mar 22 @ 10:57am
Posts: 9