Disney's Treasure Planet: Battle of Procyon

Disney's Treasure Planet: Battle of Procyon

Augment Mar 9, 2024 @ 1:10pm
Technical Questions For Balance Modding
I'm trying to build my own balance mod, and I have a few questions about specific mechanics:

What does the thrust stat affect?

What does repair rate actually do?

What does crew "leadership" affect?

Does crew "gunnery" affect anything besides accuracy?

How does damage work to sink ships? (Basically, I understand each section has an HP value, but how does damage affect when a ship is "sunk")

How does fire damage work? (Duration, can it stack, effect on sections, can it spread, etc. I understand it does a fixed DoT, but need more info)

I think that's it for now, but I might think of others. If there's a source that shows these explanations, I'd be happy to read it. Information is scarce.
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Thrust = Overall the faster the ship the larger the turn radius and with larger ships will take more time to come to a full stop

Repair Rate = How Long a ship sits at a Dock or Tender to Repair

Leadership = To the best of my knowledge Leadership effects how good your crew is on Boarding Ships/Bases, how well they repel boarders, and how effective they are at putting out fires

Gunnery = Overall Gunnery only effects accuracy to the best of my knowledge

Sinking Ships = Overall it is dependent on the ship but overall if you destroy a section you can destroy the ship by continuing to fire on that destroyed section causing critical damage. Example: Destroy the Aft Section of a Navy Man O War or Starhammer and continued firing on it will cause it critical damage and will destroy all other sections

Fire = Fires will cause X damage per second as long as they are not put out. The best way to "Spread" a fire is to use fire causing weapons such as Lancers and that will help spread the fire to other sections. Again the Leadership stat will help put out fires and if the object is made out of Stone or Iron; it will be almost nearly invulnerable to fire damage.
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