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I think I have a few days for a dev to respond if I can change keybindings.
You never know if they listen to the people.
But -- if you like to play games with keyboard as your input device, you owe it to yourself to get the freeware utility AutoHotKey, which makes it very easy to fully customize controls in any game. You just make a little text file that lists the rebinds you want for each game, save it as a *.ahk file, and then double click it whenever you want to use those rebinds.
Here's an example I used for a game when I wanted to move the WASD keys so my left hand can be on the home row of the keyboard. Pressing 'e' sends a 'w', 'f' sends a 'd', etc. Pause::Suspend lets you quickly go back and forth between your changes and a regular keyboard in case you need to type or something in game.
e::w
f::d
q::tab
d::s
w::LShift
XButton1::NumLock
Pause::Suspend
Install AutoHotKey. Copy that into Notepad, make the rebinds whatever you want, and save it as "WASD.ahk" or whatever you want to call it, then doubleclick that file whenever you want to use those rebinds.
Devs, 3 weeks of cricket sounds, you are appalling, I bought this game, I have a reasonable demand.
Now it's too late to return this crap.
Yeah, you heard me, every game that doesn't let me change keyboard bindings is CRAP.
Unity really should come with a Forced tutorial level where devs Have to learn basics before they can do anything.
The only reason there's no way to change them is because the devs are too lazy to be bothered! It's not exactly hard to code!!! Jeez, what decade are we in?? Jokers.
No, it's NOT better that users should have to set up third-party software on an individual basis for every game. It's not better that you should expect users to rely on software which frequently gets flagged as cheating by anticheat programs in order to remap their controls. And it's not better that you should have to start up a game, see if the controls suit you, then exit the game, run another program, set it up linking it to the game, then go back into the game, before you can play. It's better that games have this functionality BUILT INTO them wherever possible/practical. And when using ANY competent game engine, including most free ones (and including specifically the Unity engine this game runs on), there are built in tools in the engine to make control remapping (for controllers as well as mouse and keyboard) a smooth and easy process.
In a cheap indie title, it's forgivable, but this game si on the upper end of where you can really get away with that excuse. In a game with as simple a setup as this I'd consider it forgivable to miss CONTROLLER remapping, but not KEY remapping because there are many keyboard layouts which are simply not compatible with the same default keybinds you'd use on a normal control setup. I'm personally planning to pick the game up, and I don't think it's necessarily a deal-breaker for me that this feature is abssent, BUT it's something I think the devs should consider adding in an update and should DEFINITELY make more of a priority in future projects.
Then you can ask the devs if they plan to add it, if they do, then I keep the game.
If they don't respond (like here) then I ask for a refund, you only have 2 weeks I think.
Steam could intervene and make the refund period longer for a case like this.