bit Dungeon II
Echoen Jan 5, 2015 @ 11:41am
Stats and Weapons
Help collect some information on stats and weapons! Here's what I've figured out so far and I'll update as needed:

Primary Stats
Every 5 points in a stat adds 1% chance to do the following:
Strength - Cleave
Dexterity - Critical Hit
Intelligence - Proc
Spirit - Smite

Constitution - adds 5 Health and 10 Stamina
Armor - reduces damage from physical attacks
Magic Resist - reduces damage from magic attacks

Secondary Stats
The following are in the 2nd column of stats and have these effects:

Crit - Deal x3 damage
Super Crit - Deal x5 damage
Deathstrike - Deal 10x damage
Cleave - Deal 2x Damage in a small radius
Super Cleave - Deal 4x Damage in a small radius
Proc - Deal magic damage on hit (I've got negative int. Need some help testing)
Super Proc - Deal magic damage on hit
Smite - Deal x2 Damage. Deals x3.5 Damage ??above an HP threshold??
Super Smite - Deal x? Damage.
Life Steal - Restore health on hit. All damaging 'on hit' effects take priority over this.
Buff - When activated on receiving damage, greatly increases Armor and Magic Resist
Berserk - When activated on receiving damage, increases attack speed.
Parry - ??Halves damage of one attack??
Stun - ??Deal ~x1 damage?? and prevents enemy action for a short duration
Block - Block an incoming attack
Dodge - Dodge an attack
Regen - Dodge an attack and regenerate % health
Phase - Dodge an attack and teleport randomly
Run Speed - Gain increased movement speed after moving a fixed distance

Weapons
Weapons can be classified as 1-handed, 2-handed, or offhand. You are allowed to dual wield 1-handed weapons and most can be equipped in either hand. Certain weapons cannot be equipped in the offhand when dual wielding.

  • Axe (str) 1-handed (main, offhand)
  • Bow (dex) 2-handed, fires arrows as fast as you can tap in the direction you're facing. No charged attack.
  • Blade (dex) 2-handed
  • Dagger (dex) 1-handed (main, offhand), lets you stealth and on attacking, you deal a Surprise! attack for x4 damage.
  • Great Axe (str) 2-handed, has a chance to do a Smash! attack that deals x6, x8, and x20 Damage at random. Charged attack spins you forward while wildly swinging your weapon.
  • Great Sword (str, dex) 2-handed. Charged attack spins you forward while wildly swinging your weapon.
  • Hammer (spi) has a chance to do a Smash! attack that deals x6, x8, and x20 Damage at random.
  • Spear 1-handed
  • Staff (int) 1-handed (main only). Fires a magic shot which travels farther the longer you hold down attack. A fully charged shot travels until it collides. The rarity of the weapon determines the spell.
  • Sword (str, dex) 1-handed (main, offhand), has a chance to deal 1.5x damage

  • Shield Offhand, gives you a passive block chance and when held down, knocks back and damages all enemies in a small radius for x1 Damage
  • Spell Book (Ice) Offhand, deals next to no damage but can summon orbiting ice balls that freeze enemies it touches. Balls get consumed on hit and do not carry across screens.
  • Spell Book (Fire) Offhand, charged attack releases 4 fireballs in cardinal directions
  • Spell Book(?Purple?) Offhand, charged attack creates # rotating purple orbs


Other notes:
- With 100+% in crit chance, other effects will still proc as long as the damage multiplier is higher at the time of computation (e.g. you won't see cleave damage numbers anymore but you will see super cleave).
Last edited by Echoen; Jan 11, 2015 @ 6:18pm
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Showing 1-15 of 15 comments
Caesura Jan 6, 2015 @ 8:10pm 
I found that a greataxe also does a smash attack. But I need help on figuring out just how much your dex stat affects a dex weapon.

For example: I had a sword that did 19 damage, but was a dex weapon. My dex is like 60 something.
I found a greataxe that did like 38 damage, but was a strength weapon. My strength is like 23. So I hope someone knows just how much your stats affect your weapons, because the greataxe does seem to be slightly better even with the stats taken into account.

Also, I can't find the quit button. I'm at a bonfire, pressed esc, and it just gives me controls. I don't want to lose my progress as I'm lvl 20 but I've been playing so long and I'm hungry!

edit: I'm dumb, I just found that you have to click "main menu". I thought it was saying that was the main menu. The urgency has now departed. I do still really want to know about the dex bonus thing though. Wiki is no help, a few google searches have not been helpful.
Last edited by Caesura; Jan 6, 2015 @ 8:15pm
kilarbourbon Jan 11, 2015 @ 2:32am 
FYI there's "Great sword" with strength & dex
Skill is swinging the sword and charge towards a direction you want
Note that one can dual wield one handed weapons. Something I didn't notice until recently. So far best run was using two Str/Dex weapons at a time. Your guide currently implies this but doesn't state it.
Does the color of a staff determine the color of the "bolt" it casts? I think so but not sure if there is a stat/damage change.

Thanks for putting this together.
Echoen Jan 11, 2015 @ 4:16pm 
I updated the post accordingly.

The bolt you fire does appear to be determined by the weapon rarity and is probably the same for spellbooks.

Has anyone figured out what the rotating blade wheel is when you "charge" while equipping some weapons like a spear or dagger in the offhand?
Echoen Jan 11, 2015 @ 6:22pm 
Originally posted by x2wolf:
This?
-img-

No, not yet.

Yeah, that one. I'm just going to guess it increases your chance at dealing 1.5x damage... which gets overridden by any larger multiplier. I honestly have no idea.
Wallet Warrior Feb 10, 2015 @ 2:06pm 
HELLO EVERYONE!! I hope this can be updated to the WIKI. Here is just some of my own research regarding Items!!

Prefixes and Suffixes -- COMPLETE

(Grey)/(Blue) Gear
Heavy... = +Str
Swift ... = +Dex
Enchanted ... = +Int
Blessed ... = +Spi
Tough ... = +Hp
Deadly ... = +Extra Damage


(Gold-Orange)/(Violet) Gear
... of Blood = +Str
... of Thieves = +Dex
... of Madness = +Int
... of the Cross = +Spi
... of the Ox = +HP
... of Power = +Extra Damage

Strong ... = +Cleave
Sharp ... = +Crit
Magic ... = +Proc
Guarded ... = +Parry
Agile ... = +Dodge
Quick ... = +Run Speed


(Light Purple-Black)/(Green) Gear

... of Death = +Str
... of the King = +Dex
... of the Stars = +Int
... of a God = +Spi
... of the Living = +HP
... of the Devil = +Extra Damage

King's ... = +10 Buff
Immortal ... = +10 Regen
Evil ... = +10 Chop
Vampiric ... = +10 Life Steal
Black ... = +10 Stun
Demon ... = +10 Berserk


(Red)/(Teal Gear)
... of the Titan = +Str
... of the Noose = +Dex
... of the Night = +Int
... of the Sun = +Spi
... of the Hermit = +HP
... of the Accuser = +Extra Damage

Master ... = +10 Super Cleave
Hidden ... = +10 Super Crit
Archmage ... = +10 Super Proc
Paladin ... = +10 Super Smite
Thirsty ... = +10 Life Steal
Assassin ... = +10 Death Strike


ARMOR SET BONUSES!! -- Incomplete

(Grey Items) - NOT MIXABLE
Mage Bonus - Beggar's Hood / Beggar's Tunic / Beggar's Wraps - (16hp / 16 Phase)
Thief Bonus - Thief Hood / Thief Garb / Thief Boots (+16 Dodge / +16 Run Speed)
Bone Knight Bonus - Bone Helm / Bone Cuirass / Bone Greaves - (+16 Parry / +16 Run Speed)

(Blue Items) - NOT MIXABLE
Blue Mage - Pointed Hat / Light Robe / Light Treds - (+16 M.Armor / +16 HP)
Blue Thief - UNKNOWN YET
Blue Knight - Blue Helm / Blue Cuirass / Blue Boots - (+16 Armor / +16 HP)

(Orange "Gold 32 Coin Gear" Items) - NOT MIXABLE
Orange (Gold) Knight - Orange Helm / Orange Cuirass / Orange Boots - Gold Knight - (+16 Parry / +16 Super Cleave)
Orange (Gold) Mage? - Orange Guise / ... / ...
Orange (Gold) Thief? - Orange Hood / ... / ...

(Violet "Dungeon Boss" Items) - MIXABLE
Violet Mixed Gear Bonus - Sorcerer - (+16 Magic Armor / +16 Super Magic Proc)
Violet Mage - Hat (+5 Phase) / Robe (+5 Phase) / Boots (+5 Phase)
Violet Thief - Hood (+5 Dodge) / Jacket (+5 Dodge) / Boots (+5 Dodge)
Violet Knight - Red Helm (+15 Armor) / Cuariss (+15 Armor) / Boots (+15 Armor)

(Red "Final Boss" Items) - MIXABLE
Red Mixed Gear Bonus - UNKNOWN Yet sorry =(
Red Mage - Hat (+5 Phase) / Robe (+5 Phase) / Boots (+5 Phase)
Red Thief - Hood (+5 Dodge) / Jacket (+5 Dodge) / Boots (+5 Dodge)
Red Knight - Red Helm (+20 Armor) / Cuariss (+20 Armor) / Boots (+20 Armor)

(Black "light Purple 300 Coin Gear" Items) - MIXABLE
Black Mixed Gear Bonus - The Dark One - (+16 Berserk / +16 HP)
Black Mage - Dark Wizard - (+16 Int / +16 Super Proc)
Black Thief - Dark Ninja - (+16 Super Crit / +16 Berserk)
Black Knight - Berserker Knight (+16 Stun / +16 Berserk)
BountyGunter May 20, 2015 @ 12:39am 
how about for green? no set items? O.o
AFancyDragon May 20, 2015 @ 8:56am 
As far as I have seen Blue/Grey typically shoots Ice shots with a chance to freeze
Red shoots an explosive AoE effect that can hit multiple times (As far as I have seen anywhere between 1-3)
I have also found a purple staff the shoots what looks like an orb of darkness(Looks to hit for larger variants an example would be my character would hit anywhere between 200 - 2000, also anywhere between 1-5 hits)

That is my research at least. Those multiple hits things could maybe be my Proc effect going off multiple time though possibly?
tMacka May 22, 2015 @ 1:44am 
Does anyone know what the "Chop" stat actually does?
Dvaril Jul 24, 2016 @ 12:06pm 
If you get something with Deathstrike, never replace it. I believe it's the best stat in the game.
Titarta Jan 11, 2017 @ 12:41pm 
Originally posted by Caesura:
I found that a greataxe also does a smash attack. But I need help on figuring out just how much your dex stat affects a dex weapon.

For example: I had a sword that did 19 damage, but was a dex weapon. My dex is like 60 something.
I found a greataxe that did like 38 damage, but was a strength weapon. My strength is like 23. So I hope someone knows just how much your stats affect your weapons, because the greataxe does seem to be slightly better even with the stats taken into account.

Also, I can't find the quit button. I'm at a bonfire, pressed esc, and it just gives me controls. I don't want to lose my progress as I'm lvl 20 but I've been playing so long and I'm hungry!

edit: I'm dumb, I just found that you have to click "main menu". I thought it was saying that was the main menu. The urgency has now departed. I do still really want to know about the dex bonus thing though. Wiki is no help, a few google searches have not been helpful.

your damage is equal to: weapon damage + additional damage + your stats(the ones your weapon have) - 10*number of weapon stats (to take out early 10 damage from stats) + your level.
This make it so if you have 50 damage in a sword with dex and str, have 200 dex and 150 str, and you are level 70, with 60 additional damage, you have 510 damage. So we can see weapon damage is way overrated by everyone, because its the same as additional damage, and even worse than stats (cause they give you other stats (5 dex gives you 1 crit))
As far as i'm concerned, the best build (with less chances of dying) is going with a sword or spear and a shield. In early game you can make use of stats like stun or life-steal, but they become completely useless after getting 60+% chance of getting crit for example (this is worth for all builds). So my recomendation for late game is investing in Deathstrike and supercrit (mainly deathstrike) as offense stats, and regen and others for defensive stats.
I don't really know how armour works, but you should always get around 15-25 armour and 10-15 magic defense.
For stat caves you find, always go for constitution, unless in the very begining, where one stat orb can increase your damage by a lot (by 5 actually). A constitution orb gives you 25 health and 50 stamina. I can also give you a warning, to not dump items with HP so easily, since they give you that numbers in constitution (%*number in actual hp)
That being said, i recomend you to focus mainly on regen stat (about 40 and a lot of constitution makes you almost immortal). Note that you can use defensive stats as a way to protect yourself.
Also, doing some maths, since all the on-hit stats are calculated independently, this makes the chance of getting one of those on-hit being calculated as the following:
20 regen, 10 dodge, 15 phase
0.2 + (1 - 0.2)*0.1 + (1 - 0.2 + (1 - 0.2)*0.1)*0.15
The order doesn't matter, but after some calculations, i realise that the way to increase the chances of not receiving damage, is in fact focus on few of those on-hit (the less the better).
This is, you have more chance of not receiving damage if you got 20 dodge instead of 10 dodge and 10 parry.

NOW FOR A EASY FORMULA LIKE EXPLICATION:

Damage = WD + WS1 + WS2 + AD + Level - 10*numberOfStats
WD - weapon damage
WS1 - weapon stat 1 (some only have one stat)
WS2 - weapon stat 2
AD - additional damage

on_hit chances:
all the on-hit are calculated seperatly (you can crit, stun and life steal in the same hit)
only the one who gives most damage stays (you crit and dont stun nor life steal)

Hp = 5*const + 200


One more warning, sometimes, some items (mainly the shields) with bigger rarity (ligth purple for example) have actually 4 stats, but you can't see the fourth, in this case look for the name in of the item in this comment section, and see the stat it gives, the quantity of stat is usually equal to item level.
1000 - 7 Mar 9, 2018 @ 2:56pm 
What is the "chop" stat for something ?
Aura Apr 23, 2018 @ 7:21am 
I have been going through the game files.. If you are in your inventory (I on keyboard), and you select an item and then press "C", then it locks.

Chop = 25% of the enemy his health in 1 hit
Aura Apr 23, 2018 @ 7:23am 
On high level it is useless to play with Life Steal.. go for Regen instead.. it is a defensive skill (life steal = offensive). I like to play with 60 Deathstrike + 20 Regen (Str + Dex based weapon and shield), no 2-handed, since you can only get 1x +10 Deathstrike from that.

Secondary stat always going to Extra Damage (I dont need cleave / crit, I need deathstrike only).

My level is 289
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