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For example: I had a sword that did 19 damage, but was a dex weapon. My dex is like 60 something.
I found a greataxe that did like 38 damage, but was a strength weapon. My strength is like 23. So I hope someone knows just how much your stats affect your weapons, because the greataxe does seem to be slightly better even with the stats taken into account.
Also, I can't find the quit button. I'm at a bonfire, pressed esc, and it just gives me controls. I don't want to lose my progress as I'm lvl 20 but I've been playing so long and I'm hungry!
edit: I'm dumb, I just found that you have to click "main menu". I thought it was saying that was the main menu. The urgency has now departed. I do still really want to know about the dex bonus thing though. Wiki is no help, a few google searches have not been helpful.
Skill is swinging the sword and charge towards a direction you want
Does the color of a staff determine the color of the "bolt" it casts? I think so but not sure if there is a stat/damage change.
Thanks for putting this together.
The bolt you fire does appear to be determined by the weapon rarity and is probably the same for spellbooks.
Has anyone figured out what the rotating blade wheel is when you "charge" while equipping some weapons like a spear or dagger in the offhand?
http://steamcommunity.com/sharedfiles/filedetails/?id=373841091
No, not yet.
Yeah, that one. I'm just going to guess it increases your chance at dealing 1.5x damage... which gets overridden by any larger multiplier. I honestly have no idea.
Prefixes and Suffixes -- COMPLETE
(Grey)/(Blue) Gear
Heavy... = +Str
Swift ... = +Dex
Enchanted ... = +Int
Blessed ... = +Spi
Tough ... = +Hp
Deadly ... = +Extra Damage
(Gold-Orange)/(Violet) Gear
... of Blood = +Str
... of Thieves = +Dex
... of Madness = +Int
... of the Cross = +Spi
... of the Ox = +HP
... of Power = +Extra Damage
Strong ... = +Cleave
Sharp ... = +Crit
Magic ... = +Proc
Guarded ... = +Parry
Agile ... = +Dodge
Quick ... = +Run Speed
(Light Purple-Black)/(Green) Gear
... of Death = +Str
... of the King = +Dex
... of the Stars = +Int
... of a God = +Spi
... of the Living = +HP
... of the Devil = +Extra Damage
King's ... = +10 Buff
Immortal ... = +10 Regen
Evil ... = +10 Chop
Vampiric ... = +10 Life Steal
Black ... = +10 Stun
Demon ... = +10 Berserk
(Red)/(Teal Gear)
... of the Titan = +Str
... of the Noose = +Dex
... of the Night = +Int
... of the Sun = +Spi
... of the Hermit = +HP
... of the Accuser = +Extra Damage
Master ... = +10 Super Cleave
Hidden ... = +10 Super Crit
Archmage ... = +10 Super Proc
Paladin ... = +10 Super Smite
Thirsty ... = +10 Life Steal
Assassin ... = +10 Death Strike
ARMOR SET BONUSES!! -- Incomplete
(Grey Items) - NOT MIXABLE
Mage Bonus - Beggar's Hood / Beggar's Tunic / Beggar's Wraps - (16hp / 16 Phase)
Thief Bonus - Thief Hood / Thief Garb / Thief Boots (+16 Dodge / +16 Run Speed)
Bone Knight Bonus - Bone Helm / Bone Cuirass / Bone Greaves - (+16 Parry / +16 Run Speed)
(Blue Items) - NOT MIXABLE
Blue Mage - Pointed Hat / Light Robe / Light Treds - (+16 M.Armor / +16 HP)
Blue Thief - UNKNOWN YET
Blue Knight - Blue Helm / Blue Cuirass / Blue Boots - (+16 Armor / +16 HP)
(Orange "Gold 32 Coin Gear" Items) - NOT MIXABLE
Orange (Gold) Knight - Orange Helm / Orange Cuirass / Orange Boots - Gold Knight - (+16 Parry / +16 Super Cleave)
Orange (Gold) Mage? - Orange Guise / ... / ...
Orange (Gold) Thief? - Orange Hood / ... / ...
(Violet "Dungeon Boss" Items) - MIXABLE
Violet Mixed Gear Bonus - Sorcerer - (+16 Magic Armor / +16 Super Magic Proc)
Violet Mage - Hat (+5 Phase) / Robe (+5 Phase) / Boots (+5 Phase)
Violet Thief - Hood (+5 Dodge) / Jacket (+5 Dodge) / Boots (+5 Dodge)
Violet Knight - Red Helm (+15 Armor) / Cuariss (+15 Armor) / Boots (+15 Armor)
(Red "Final Boss" Items) - MIXABLE
Red Mixed Gear Bonus - UNKNOWN Yet sorry =(
Red Mage - Hat (+5 Phase) / Robe (+5 Phase) / Boots (+5 Phase)
Red Thief - Hood (+5 Dodge) / Jacket (+5 Dodge) / Boots (+5 Dodge)
Red Knight - Red Helm (+20 Armor) / Cuariss (+20 Armor) / Boots (+20 Armor)
(Black "light Purple 300 Coin Gear" Items) - MIXABLE
Black Mixed Gear Bonus - The Dark One - (+16 Berserk / +16 HP)
Black Mage - Dark Wizard - (+16 Int / +16 Super Proc)
Black Thief - Dark Ninja - (+16 Super Crit / +16 Berserk)
Black Knight - Berserker Knight (+16 Stun / +16 Berserk)
Red shoots an explosive AoE effect that can hit multiple times (As far as I have seen anywhere between 1-3)
I have also found a purple staff the shoots what looks like an orb of darkness(Looks to hit for larger variants an example would be my character would hit anywhere between 200 - 2000, also anywhere between 1-5 hits)
That is my research at least. Those multiple hits things could maybe be my Proc effect going off multiple time though possibly?
your damage is equal to: weapon damage + additional damage + your stats(the ones your weapon have) - 10*number of weapon stats (to take out early 10 damage from stats) + your level.
This make it so if you have 50 damage in a sword with dex and str, have 200 dex and 150 str, and you are level 70, with 60 additional damage, you have 510 damage. So we can see weapon damage is way overrated by everyone, because its the same as additional damage, and even worse than stats (cause they give you other stats (5 dex gives you 1 crit))
As far as i'm concerned, the best build (with less chances of dying) is going with a sword or spear and a shield. In early game you can make use of stats like stun or life-steal, but they become completely useless after getting 60+% chance of getting crit for example (this is worth for all builds). So my recomendation for late game is investing in Deathstrike and supercrit (mainly deathstrike) as offense stats, and regen and others for defensive stats.
I don't really know how armour works, but you should always get around 15-25 armour and 10-15 magic defense.
For stat caves you find, always go for constitution, unless in the very begining, where one stat orb can increase your damage by a lot (by 5 actually). A constitution orb gives you 25 health and 50 stamina. I can also give you a warning, to not dump items with HP so easily, since they give you that numbers in constitution (%*number in actual hp)
That being said, i recomend you to focus mainly on regen stat (about 40 and a lot of constitution makes you almost immortal). Note that you can use defensive stats as a way to protect yourself.
Also, doing some maths, since all the on-hit stats are calculated independently, this makes the chance of getting one of those on-hit being calculated as the following:
20 regen, 10 dodge, 15 phase
0.2 + (1 - 0.2)*0.1 + (1 - 0.2 + (1 - 0.2)*0.1)*0.15
The order doesn't matter, but after some calculations, i realise that the way to increase the chances of not receiving damage, is in fact focus on few of those on-hit (the less the better).
This is, you have more chance of not receiving damage if you got 20 dodge instead of 10 dodge and 10 parry.
NOW FOR A EASY FORMULA LIKE EXPLICATION:
Damage = WD + WS1 + WS2 + AD + Level - 10*numberOfStats
WD - weapon damage
WS1 - weapon stat 1 (some only have one stat)
WS2 - weapon stat 2
AD - additional damage
on_hit chances:
all the on-hit are calculated seperatly (you can crit, stun and life steal in the same hit)
only the one who gives most damage stays (you crit and dont stun nor life steal)
Hp = 5*const + 200
One more warning, sometimes, some items (mainly the shields) with bigger rarity (ligth purple for example) have actually 4 stats, but you can't see the fourth, in this case look for the name in of the item in this comment section, and see the stat it gives, the quantity of stat is usually equal to item level.
Chop = 25% of the enemy his health in 1 hit
Secondary stat always going to Extra Damage (I dont need cleave / crit, I need deathstrike only).
My level is 289