The Sims™ 2 Legacy Collection

The Sims™ 2 Legacy Collection

Are long load times normal?
So it took me nearly 30 minutes from launching the game to getting to the create the family menu, via creating a neighbourhood in Strangetown. I would have continued to play, but I had to come off to play Sims IRL.

My laptop is a potato and only has 4gb RAM, and I realise its the minimum requirements, but I assumed that a 20 year old game would probably be easier to run than it says, especially considering the original release's requirements.

Just want to know if this is par for the course, or simply because my laptop isn't powerful enough.
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Showing 1-13 of 13 comments
MJAY Jan 31 @ 10:55am 
Your pc is a bit old but should run fine.
The first time you start the game, it has to generate a save folder and then when you enter a town it takes a while to generate all the NPC's but only once (It says creating: Pets, Seasons, Exotic Destinations, Hobbies and Witches).

The second time it should start way faster
Last edited by MJAY; Jan 31 @ 11:03am
Tex Jan 31 @ 10:56am 
Your laptop meets the minimum requirements most likely. Should have AT LEAST 16GB of RAM in 2025.

Also the Sims 2 has been out for free since it was delisted almost a decade ago on various sites and they came with a plethora of fixes for long standing issues with the game. This version will be a buggy mess compared to the fixed versions floating around.
Last edited by Tex; Jan 31 @ 10:57am
its normal if you are playing on a floppy disc otherwise it shouldnt take anywhere near that long to load
Like MJAY said, the first load takes longer, it has to generate all the townies, npc's etc for the neighbourhood. The original release requirements changed with the added expansions. The more mods and CC you add with up it too.
Originally posted by Tex:
Your laptop meets the minimum requirements most likely. Should have AT LEAST 16GB of RAM in 2025.

Also the Sims 2 has been out for free since it was delisted almost a decade ago on various sites and they came with a plethora of fixes for long standing issues with the game. This version will be a buggy mess compared to the fixed versions floating around.

Can't afford an upgrade, so I mainly use cloud gaming to play the majority of my games. My Internet is good enough to run Cyberpunk on max, but my laptop seems to struggle playing Stardew Valley, and even to launch The Sims 2 apparently lmao

I used to have the Ultimate Edition but I lost access to that EA/Origin account sadly
Originally posted by Mysticalmaid:
Like MJAY said, the first load takes longer, it has to generate all the townies, npc's etc for the neighbourhood. The original release requirements changed with the added expansions. The more mods and CC you add with up it too.

When it did load, I didnt have any frame drops and it looked okay, so I am hoping that it's just this and will become quicker at loading after playing more.
J.C. Jan 31 @ 11:09am 
In other words, there is not a single fix other than the few edge-cases where the game couldn't run on Win10/11 - the games were never optimized to be running on big beefy PCs with so much memory and dedicated GPU etc., we ran TS1 on WIN98 with 64MB of RAM. 64 ♥♥♥♥♥♥♥ mega-bytes, nobody was even dreaming of having 24 GIGS of that someday. Not to mention ultra-wide LCD displays, which is why I bet the games still open in something ridiculous like 640x480, no windowed mode, etc.

Community patches fixed up most of this + the countless bugs, so I really don't know what this re-release is about. Oh wait, right. MONEY.
Originally posted by J.C.:
so I really don't know what this re-release is about. Oh wait, right. MONEY.
failguard was such a huge success that EA lost 6 billion on it, they gotta make that money back somehow and they know the simming community will buy any content they release
Tiberius Jan 31 @ 11:18am 
wait... so still no 64bit support? is this for real?
Originally posted by J.C.:
In other words, there is not a single fix other than the few edge-cases where the game couldn't run on Win10/11 - the games were never optimized to be running on big beefy PCs with so much memory and dedicated GPU etc., we ran TS1 on WIN98 with 64MB of RAM. 64 ♥♥♥♥♥♥♥ mega-bytes, nobody was even dreaming of having 24 GIGS of that someday. Not to mention ultra-wide LCD displays, which is why I bet the games still open in something ridiculous like 640x480, no windowed mode, etc.

Community patches fixed up most of this + the countless bugs, so I really don't know what this re-release is about. Oh wait, right. MONEY.

Origin is ending, I think that's part of what prompted it. It's also possible they are gauging just how much people still really want the older versions compared to TS4. If people are correct and they aren't making it launch the blinking app, then that would be a plus. There are ways around things, but it's such a faff to deal with.
J.C. Jan 31 @ 11:27am 
Originally posted by Coffee Addict:
they know the simming community will buy any content they release

*looks at the TS4 DLC list* ...sad, but absolute truth. Should have slapped $60 on the bundle, nobody seems to care that for $40 you can get more than ten remastered games from the 2000's. And this isn't even remastered.

Can't wait for the $100 TS3 ultimate re-release edition later on this year - no World Adventures though. That will be a special DLC re-release with the IKEA stuff.
Necronaut Jan 31 @ 11:36am 
back when the sims 2 was new i used to have 5 to 10 minute load times, but i was also playing on a potato, maybe you have a similar problem.
only "The Sims™ 2 Legacy" take long here, the "the sims 2 normal" (old) the loading time is fast .... vanilla on both
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