Frontline: Assault Corps WW2

Frontline: Assault Corps WW2

May 19 @ 5:01am
Update v1.0.25
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Showing 1-15 of 20 comments
Wowzers! Truly a HEAVY DUTY MUSCLE BUILDING update pumped up with virile game enhancing health by the master creator of game design. Thank you for making it so and congratulations :coffeeTLD::Unit_infantry::Tiger_ON:
Frontline GS  [developer] May 19 @ 9:15am 
Originally posted by Hellbishop:
Wowzers! Truly a HEAVY DUTY MUSCLE BUILDING update pumped up with virile game enhancing health by the master creator of game design. Thank you for making it so and congratulations :coffeeTLD::Unit_infantry::Tiger_ON:
Much obliged Hellbishop!
Originally posted by Frontline GS:
Originally posted by Hellbishop:
Wowzers! Truly a HEAVY DUTY MUSCLE BUILDING update pumped up with virile game enhancing health by the master creator of game design. Thank you for making it so and congratulations :coffeeTLD::Unit_infantry::Tiger_ON:
Much obliged Hellbishop!

:dwarven::honor:
Frontline GS  [developer] May 19 @ 9:30am 
Originally posted by Hellbishop:
Originally posted by Frontline GS:
Much obliged Hellbishop!

:dwarven::honor:
Oho. nice "Honor - AS2 Emoticon"!
..Men of War: Assault Squad 2 is probably my favorite game! And you can see it's influence on the Frontline series :D
Last edited by Frontline GS; May 19 @ 9:30am
Wo awesome. Yes MEN OF WAR: ASSAULT SQUAD 2 is a ultra violent feast to the gaming senses with that high tension combat the series does so perfectly with a unique level of immersive realism. Verily i see influential lineage of excellence of MOW in your epic FRONTLINE series alive with singing bullets and visual landscapes where i can feel the bitter frost of winter or the suns blazing dehydrating heat of some summer field as cities in the distance beckon me forward ever forward for the flag of FRONTLINE GS!!! :PumaOn:
Aleksei May 19 @ 10:33am 
Really appreciate the new update, things are moving in the right direction, but there are some steps back as well:
- I have found a bug where there were some hexes that I could not enter with any unit, including one of the objectives in the 1st German scenario
- Many instances where the movement preview showed me some hexes that I could not reach (click on them, nothing happens)
- Prestige, which is critical to understand what units I can "buy", is now hidden in the infantry tab
- The tab system for units is really bad, forces me to open/close several tabs to find/compare units
- The tab system also gets in the way of getting more info on units. Units that are on the right side of the interface have their "detailed info" information (on hover) cut as it goes beyong the right edge, so I can't see very important information (like their defense or range)
- There's a permanent buzz/ping sound in the background in the 2nd German scenario. Had to turn off sound on that one.

I really like the game, and I am looking forward to future updates, but I think you could benefit from some proper user testing before launching big updates like this one.

But again, thank you for the update!
Even though I have not played this game yet (god awful backlog) it is one of the best looking WW2 games I have. The saving grace is that I am SO GLAD you made this TBS instead of RTS! I'd rather think than click. :stein: Gratz on the update.

Edited: I am installing it now :)
Last edited by reddog000; May 19 @ 5:37pm
Frontline GS  [developer] May 20 @ 12:22am 
Originally posted by Aleksei:
Really appreciate the new update, things are moving in the right direction, but there are some steps back as well:
- I have found a bug where there were some hexes that I could not enter with any unit, including one of the objectives in the 1st German scenario
- Many instances where the movement preview showed me some hexes that I could not reach (click on them, nothing happens)
- Prestige, which is critical to understand what units I can "buy", is now hidden in the infantry tab
- The tab system for units is really bad, forces me to open/close several tabs to find/compare units
- The tab system also gets in the way of getting more info on units. Units that are on the right side of the interface have their "detailed info" information (on hover) cut as it goes beyong the right edge, so I can't see very important information (like their defense or range)
- There's a permanent buzz/ping sound in the background in the 2nd German scenario. Had to turn off sound on that one.

I really like the game, and I am looking forward to future updates, but I think you could benefit from some proper user testing before launching big updates like this one.

But again, thank you for the update!

Thank you, I'll get to work on it, we hurried a little this update but will fix these issues on the fly before next update. The music issue was fixed, will arrive in 30 minutes.
The Buy menu is a little frustrating but we had to to it like this of be limited in the number of units we can recruit. Think is we have in plan also adding more units so we have to work with something similar. We will think at a better solution to show them.
Last edited by Frontline GS; May 20 @ 12:35am
Frontline GS  [developer] May 20 @ 12:23am 
Originally posted by reddog000:
Even though I have not played this game yet (god awful backlog) it is one of the best looking WW2 games I have. The saving grace is that I am SO GLAD you made this TBS instead of RTS! I'd rather think than click. :stein: Gratz on the update.

Edited: I am installing it now :)
Thank you Sir! We thing the same
Cheers!
Frontline GS  [developer] May 20 @ 12:29am 
Originally posted by Otto:
Thanks for update.
Cheers Otto!
Frontline GS  [developer] May 20 @ 1:02am 
Friends, please leave some feedback regarding this thing: The new buy menu is not ideal yet but it will allow us to add much more units.
Or we can use the previous buy menu (the one that used to open from the bottom) but limited to a max of about 48 Unit.
Which one would you prefer?
Thank you!
Last edited by Frontline GS; May 20 @ 1:17am
Just checked out the new Buy Menu and am definitely preferring it over the previous bottom located one. Its feels more tabletop with plenty of information right up front as if looking at a handheld chart. The new Buy Menu view also gives the game its own character with a different interface instead of feeling part of previous games which might give players a feeling of deja vu that they are playing the same game.

Could be cool if something similar was used when clicking on units for information where things like individual weapons range/damage are displayed perhaps even with weapons range falloff the further they shoot similar to shooting an arrow etc.

Thanks for asking and love the music in the game giving me tabletop vibes :endzone_beverage::DG_RollingDices:
reddog000 May 20 @ 12:20pm 
The only minor minor issue is that it is sometimes hard for my old eyes to see what Units are available. I know they go from grey to colored but it is still hard to distinguish sometimes.
Maybe can make the available ones brighter or with a different colored outline?
Frontline GS  [developer] May 20 @ 10:18pm 
Originally posted by reddog000:
The only minor minor issue is that it is sometimes hard for my old eyes to see what Units are available. I know they go from grey to colored but it is still hard to distinguish sometimes.
Maybe can make the available ones brighter or with a different colored outline?
Thank you,
Yes, we can do that
zakblood May 21 @ 7:13am 
if having the new one you can add more units, then yes i like the new one to :)
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Date Posted: May 19 @ 5:01am
Posts: 20