Game of Thrones - A Telltale Games Series

Game of Thrones - A Telltale Games Series

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Ka-mai19 Dec 2, 2014 @ 3:27pm
Did anyone choose to fight? (SPOILERS)
So in deciding how to deal with Ramsay Snow, did anyone go for the fight option?

I went for diplomacy and tried both the "greet at gate" and "meet at hall" versions but both were fairly similar so I was wondering how the fight option panned out in the end. I'd be happy to hear from people who did so.

I'm also curious to hear from those who went for the bargain option. How did that one work out?
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Showing 1-15 of 18 comments
Raide Dec 2, 2014 @ 3:31pm 
Ramsay tried striking the ironwood shield presented to him and was pleased with its quality, and Whitehall hapless as you tell that you have the craftsmen and they don't. Whitehall is supposed to get half of the grove, but then.... similar ending.
Malak Dec 2, 2014 @ 3:31pm 
(SPOILERS) just to re-clarify
I chose to fight and meet at the gate. You meet him with about 4 or 5 blokes (not that intimidating). I decided to let him and the Whitehill lord in and I guess the rest of the event is similar. Ducan was nowhere to be seen as I had apointed Captain Hardman to be my sentinel.

What I was pissed off about was not that Ethan was killed, but some stupid bastard at the gate opened it for the rest of Ramsay's Lord Whitehill's men!
Ka-mai19 Dec 2, 2014 @ 3:33pm 
Yeah That was pretty messed up, I was wondering about that too. It's a pretty friggin' thick iron gate after all. I guess they were convinced/coerced/bribed somehow?
The ending, if you allow only to get inside Ramsey and Whitehill, with their men magically appearing inside for no reason, makes no freaking sense. I understand Telltale games forces a lot of lineal path regardless of your choices, and I'm fine with that most of the time. But this one is just stupid as hell.
cakesniffer Dec 2, 2014 @ 3:44pm 
Originally posted by Don Cortés:
The ending, if you allow only to get inside Ramsey and Whitehill, with their men magically appearing inside for no reason, makes no freaking sense. I understand Telltale games forces a lot of lineal path regardless of your choices, and I'm fine with that most of the time. But this one is just stupid as hell.
yeah that was bad.
Durrdee Dec 2, 2014 @ 9:37pm 
No matter what, he dies. Thats ♥♥♥♥♥♥ up..
Zorlond Dec 2, 2014 @ 10:38pm 
Actually, I found all the moral choices quite easy. But I can see how it'd be 'difficult' for anyone who doesn't understand that Good Is Not Soft.
( http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodIsNotSoft )
Last edited by Zorlond; Dec 2, 2014 @ 10:38pm
Zapur Dec 2, 2014 @ 11:41pm 
Yeah, I tried to go back in time to prevent Ethan's death, but it's inevitable. I realize for a game to truly be 100% affected with every decision you make, would take much more time and money, but I figured Telltale would have those rescources by now. Kind of disappointed, how nothing's changed since Back to the future to now, Game of Thrones. It doesn't honestly feel like I'm in control.
Lu Dec 2, 2014 @ 11:54pm 
I can understand his death being inevitable, but does he at least die in a different way if you choose to fight the Boltons?
Syndor Dec 3, 2014 @ 1:52am 
I think his death is probably central to the events which occur in the following episodes, so he had to die. Our choices will hopefully start making a difference in the last couple of episodes, so then they can branch out a bit when season 2 comes out.
Devoras Dec 3, 2014 @ 2:11am 
Originally posted by Don Cortés:
The ending, if you allow only to get inside Ramsey and Whitehill, with their men magically appearing inside for no reason, makes no freaking sense. I understand Telltale games forces a lot of lineal path regardless of your choices, and I'm fine with that most of the time. But this one is just stupid as hell.

It depends, if they turn that question into a story hook (who in the house was the traitor that opened the gate?) it could actually be quite interesting, expecially if that person was duped into it somehow. That would be a tough decision whether to execute them or not.

I'm looking forward to going through the political machinations needed to get enough of the crown's support so I can have my men sneak in and slit the throats of all the whitehall men in my garrison
Zorlond Dec 3, 2014 @ 2:48am 
Originally posted by KingInTheNorth:
I think his death is probably central to the events which occur in the following episodes, so he had to die.
There's 'has to die' and then there's 'mortalis ex machina'. This qualifies as the latter. On cue, 20 soldiers storm into the main hall, after having been left outside the gate. There was no valid reason for them to get in, and nobody even thought to have a few guards by the main hall just in case the psycho delegates got, oh I don't know, psycho? ("Their sigil is a flayed man!") And naturally, every lackey is a brainless robot, so you know, stabbing kids in the throat is perfectly fine with everyone. Form an orderly queue for your plot armor, villains.

The writing for the end of Ep 1 was flat-out awful. Perhaps not as terrible as Mass Effect 3 Origional Ending, but still bad. But then, it's the same kind of writing that's in the main GoT, so, to be expected I guess.
Lu Dec 3, 2014 @ 3:07am 
Originally posted by Zorlond:
There's 'has to die' and then there's 'mortalis ex machina'. This qualifies as the latter. On cue, 20 soldiers storm into the main hall, after having been left outside the gate. There was no valid reason for them to get in, and nobody even thought to have a few guards by the main hall just in case the psycho delegates got, oh I don't know, psycho? ("Their sigil is a flayed man!") And naturally, every lackey is a brainless robot, so you know, stabbing kids in the throat is perfectly fine with everyone. Form an orderly queue for your plot armor, villains.

The writing for the end of Ep 1 was flat-out awful. Perhaps not as terrible as Mass Effect 3 Origional Ending, but still bad. But then, it's the same kind of writing that's in the main GoT, so, to be expected I guess.
I don't think it's as nonsensical as you're making it out to be. The game makes a point of the fact that there may be untrustworthy people around Ethan when you're asked to deliver the message about the North Grove. The game also makes it clear when you're asked to deal with the thief / deserter that the peasant folk are becoming increasingly desperate and will have a low opinion of you regardless of what decision you make. Then as Ramsey comes through the gate, he observes how appalling the defences are.

Taking all of that into consideration, along with the fact that Ramsey is known for using espionage/infiltration, I don't think it's implausible at all that they got in.

Once the army is inside, there's nothing they can do to stop Ramsey except throw their lives away in retaliation... but why would they do that for a small child who's only been lord for a few days?


Last edited by Lu; Dec 3, 2014 @ 3:10am
Originally posted by Zorlond:
Originally posted by KingInTheNorth:
I think his death is probably central to the events which occur in the following episodes, so he had to die.
There's 'has to die' and then there's 'mortalis ex machina'. This qualifies as the latter. On cue, 20 soldiers storm into the main hall, after having been left outside the gate. There was no valid reason for them to get in, and nobody even thought to have a few guards by the main hall just in case the psycho delegates got, oh I don't know, psycho? ("Their sigil is a flayed man!") And naturally, every lackey is a brainless robot, so you know, stabbing kids in the throat is perfectly fine with everyone. Form an orderly queue for your plot armor, villains.

The writing for the end of Ep 1 was flat-out awful. Perhaps not as terrible as Mass Effect 3 Origional Ending, but still bad. But then, it's the same kind of writing that's in the main GoT, so, to be expected I guess.

A Song of Ice and Fire books deaths make tones of more sense than the writing mess at the ending of this episode, with which I agree with you.




Originally posted by Marma:
Originally posted by Zorlond:
There's 'has to die' and then there's 'mortalis ex machina'. This qualifies as the latter. On cue, 20 soldiers storm into the main hall, after having been left outside the gate. There was no valid reason for them to get in, and nobody even thought to have a few guards by the main hall just in case the psycho delegates got, oh I don't know, psycho? ("Their sigil is a flayed man!") And naturally, every lackey is a brainless robot, so you know, stabbing kids in the throat is perfectly fine with everyone. Form an orderly queue for your plot armor, villains.

The writing for the end of Ep 1 was flat-out awful. Perhaps not as terrible as Mass Effect 3 Origional Ending, but still bad. But then, it's the same kind of writing that's in the main GoT, so, to be expected I guess.
I don't think it's as nonsensical as you're making it out to be. The game makes a point of the fact that there may be untrustworthy people around Ethan when you're asked to deliver the message about the North Grove. The game also makes it clear when you're asked to deal with the thief / deserter that the peasant folk are becoming increasingly desperate and will have a low opinion of you regardless of what decision you make. Then as Ramsey comes through the gate, he observes how appalling the defences are.

Taking all of that into consideration, along with the fact that Ramsey is known for using espionage/infiltration, I don't think it's implausible at all that they got in.

Once the army is inside, there's nothing they can do to stop Ramsey except throw their lives away in retaliation... but why would they do that for a small child who's only been lord for a few days?

I don't know, man... I understand there can be one traitor opening the gates, but the entire town? With Ramsey's fame already floating around that he flays people alive, specially when they comply with him? In my opinion, most of the soldiers would agree to keep as many feet of stone wall between them and Ramsey's men.

It just doesn't make sense.
Jámez Bondo Dec 3, 2014 @ 4:15am 
Right now there are alot of open questions, but I just can't believe that they would implement such a major plothole in the most crucial scene of the first episode if there wasn't more to this.
There must be a traitor within the Stronghold or a secret entrance. If you tell Ramsey that you will bar the gate, he responds that is it already too late for that (so his men must have come in earlier or taken another route).

Anyway, it is true that there are suspiciously few (read: none) Forrester guards in the counsel hall. Considering who is coming (A murderous psychopath accompanied by their archenemy), there should be more guards around.

As for the series (or the books, respectively) I don't remember any deus ex machina death that didn't make any sense at all.
Last edited by Jámez Bondo; Dec 3, 2014 @ 4:16am
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Date Posted: Dec 2, 2014 @ 3:27pm
Posts: 18