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However I cannot say 100% that he can't stay alive, cause I left the archers at Ironwrath, it might be possible for him to live if you take them with you... but it is a TTG so I doubt it.
I didnt beat Gryff. Arthur died.
This^ I've tried every possible combination of dialogue and actions to take. The end result is ALWAYS Arthur dies the same way and Gryff shows up at the port town miraculously cured of having his eye beaten out of his skull.
That bothered me no end. And as far as continuity issues go, that's a pretty damn obvious one.
What the hell am I talking about... It's just incredibly bad writing by TTG
Except maybe Bloodsong, but it's made irrelevant in about 5 minutes.
To be fair, this is terrible writing on the show's part as well. Ramsay is such a Villain Sue, for no good reason other than they want a replacement Joffrey.
It wouldn't be so annoying that they had him get in if they made the reasons more clear. For example, I left the Glenwoods at Ironrath. When I returned, we noted how it was abandoned- but there were no signs of a struggle, or a battle, or anything. What annoyed me the most was that Rodrick said it was abandoned, and yet there was this random horse standing in the background snorting. It just felt off. Had they left a few dead men or eveidence of an attack, it would make a lot more plausible sense.
Well Ramsay was arguably worse in the books than the TV show so I guess that could be just a failure on GRR Martin's part.
Totally agree with you about the Glenwoods. I also left them at Ironrath just in case something like this would happen so I was seriously annoyed by the fact an event I went out of my way to avoid happening, happened anyway. Perhaps it was an oversight on Telltale's part because the next scene with Arthur would suggest there was a confrontation to capture him so there should have been bodies lying around. I almost want to go back and replay that part to see what happens when you take the Glenmores, but I won't because I know the illusion of choice will shatter even more.
When did your choices ever really matter in TWD season 1? The only two times they impact anything but dialogue is 1) one of two possible characters hanging around for an episode longer (in which they do and say next to nothing) 2) who accompanies you in the sewers, which doesn't really make anything harder or easier.